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Crowning the best FPS mode of all time through 1v1 combat (ROUND 2)
PC Gamer's FPS column, FOV 90, is conducting a community tournament to determine the greatest FPS mode of all time. Round 1 saw 16 modes compete in 1v1 matchups, with winners like Team Deathmatch, Battle Royale, Conquest, Bomb Defusal, Payload, Infection, Capture the Flag, and Attack & Defend advancing. Round 2 voting is now open, pitting these winners against each other.
PUBG: Black Budget extraction shooter spinoff canceled
Krafton and PUBG Corporation have canceled the extraction shooter spinoff PUBG: Black Budget after several closed alpha tests. The developers stated that the current direction would not allow for a long-term enjoyable experience for players. The game was first announced in late 2025 and had undergone multiple playtesting phases.
PUBG extraction shooter Black Budget canned less than a year from reveal, after Krafton decide it won't "deliver an experience players could enjoy over the long term"
Krafton has cancelled the development of PUBG: Black Budget, an extraction shooter spin-off, less than a year after its reveal. The company cited a lack of confidence that the game's current direction would provide a long-term enjoyable experience for players. PUBG Studios stated that lessons learned will be applied to future projects.
Krafton shuts down PUBG spin-off Black Budget nine months after closed alpha test
Krafton has ceased development on its PUBG spin-off, Black Budget, just nine months after its closed alpha test. The company cited that the game's current direction would not allow for a long-term enjoyable player experience. This marks the second PUBG spin-off cancellation this year, following Blindspot in March.
PUBG: Black Budget Canceled, Joining Live-Service Graveyard
Krafton has canceled the development of its extraction shooter spin-off, PUBG: Black Budget, citing that it wasn't fun enough for long-term player engagement. This marks the second PUBG spin-off to be shut down, following PUBG: Blindspot. The publisher believes the live-service genre is challenging to succeed in, with many games failing to retain players.
Why do Japanese studios suffer fewer layoffs? Because they have smaller teams and don't pay their execs $30m, says one expert
An expert suggests that Japanese game studios experience fewer layoffs due to smaller team sizes, a focus on protecting core staff, and significantly lower executive salaries compared to Western companies. While not a utopia, the Japanese industry's resilience is attributed to avoiding mega-blockbuster trends and excessive executive compensation, contrasting sharply with the widespread job losses seen in North America and Europe.
PUBG's new spin-off game is 'faster, meaner, and more aggressive' with sword hands and 'a little bit…
PUBG Studios and Krafton have revealed PUBG: DED NET, a new '90s-set roguelite FPS spin-off that is described as faster, meaner, and more aggressive than the original PUBG. Creative director Dave Curd highlighted features like build variety, 'sword hands' for melee combat, and a soundtrack featuring grunge and hip-hop.
Gamescom Opening Night Live 2026: Every Major Announcement, Reveal and Trailer | Invision Game Community
Gamescom Opening Night Live 2026 showcased numerous game announcements and trailers, with The Witcher 3: Wild Hunt Remastered and its new expansion, Songs of the Past, being major surprises. Other highlights included new looks at Final Fantasy VII Revelation, Path of Exile 2, and Gears of War: E-Day, alongside reveals for new titles like Nodus Fall and Afterworld. The event also confirmed release dates for several games targeting 2026 and 2027, indicating a strong lineup for the coming years.
You might not hear that much about it anymore, but the PUBG series grew its revenue by 25% in the first half of 2026
Krafton announced that the PUBG intellectual property collectively generated 25% more revenue in the first half of 2026 compared to the previous year. This growth was driven by PUBG: Battlegrounds, PUBG Mobile, and Battlegrounds Mobile India, with recent collaborations and new modes cited as key factors. The company also noted strong early access performance for Subnautica 2, leading to its development as a franchise IP.
RuneScape Adds the Much-Anticipated Housing Update
Jagex has released a major player-owned housing update for RuneScape, completely rebuilding the system and overhauling the Construction skill up to level 120. The update introduces over 650 decorative items, flexible room layouts, free furniture placement, and a new Homestead system allowing players to share houses with up to five others. New features also include achievement and collection displays, music integration, and environmental controls.
Astro Arena Is a 3vs3 Mobile MOBA from PUBG Studios, Now Out
PUBG Studios, under KRAFTON, has launched Astro Arena: 3vs3 Battle PvP, a fast-paced, anime-style mobile MOBA featuring roguelike power-ups and quick five-minute matches. The game is free-to-play on Android and has kicked off its first season, Vermilion Desert, with various in-game events and promotions.
KRAFTON announces Gamescom 2026 lineup
KRAFTON has revealed its lineup for Gamescom 2026, featuring world premieres and new titles from its various studios. Highlights include an unannounced PUBG Studios project, Neon Giant's open-world FPS NO LAW, Nirvanana's multi-team tactical arena game Project ZETA, Piccolo Studio's cooperative narrative adventure Age Twisters, and Boundary's dark fantasy action RPG TARAE: The Unbound.
PUBG-skaparen skrotar sitt nästa spel, Prologue: Go Wayback
Brendan Greene, creator of PUBG, has canceled his early access project Prologue: Go Wayback due to financial unsustainability. The game, which aimed to push boundaries in large digital world technology, will be made free for existing purchasers. Greene's studio will be restructured into a smaller team.
PUBG's creator is downsizing his studio and ending development of a game
PUBG Studios is downsizing its operations and has ceased development on its game Prologue: Go Wayback!, which will not be leaving early access. The studio has not announced further details regarding other projects or the downsizing.
I'm not sure who the PUBG x Payday collab is for, or why it exists
This article questions the purpose and execution of the PUBG x Payday collaboration, arguing that the new game mode is uninspired and detracts from the core battle royale experience. The author suggests that such collaborations, along with features like map selection, may dilute the player base and harm PUBG's long-term health.
Nintendo’s Patent Application For Pokémon-Like Gameplay on Touch Screens Rejected by JPO
Nintendo's patent application for monster-catching gameplay mechanics on touchscreen devices has been rejected by the Japan Patent Office (JPO). The JPO cited a lack of "inventive step" and existing "prior art," including Pokémon games, as reasons for the rejection. This decision impacts Nintendo's efforts to prevent games like Palworld from appearing on mobile platforms.
Inside the Heist: How PUBG Teamed Up with Payday to Evolve Beyond Battle Royale
PUBG: Battlegrounds has launched a limited-time collaboration with the Payday franchise, introducing a new heist mode developed in partnership with Starbreeze Studios. This mode aims to demonstrate PUBG's potential as a platform for diverse gameplay experiences beyond its core battle royale offering. The Payday mode features cooperative heists with distinct player classes and the choice between stealth or direct combat approaches.
PUBG PAS1 Finals Begin Today: 16 Teams Fight for Global Series Spots
The PUBG Americas Series 1 Finals have begun, featuring 16 teams competing over three days for a chance to qualify for all Global Series events this year. The tournament format consists of fifteen matches, with the top two teams earning direct entry into future global competitions. Viewers can earn in-game rewards by watching the streams.
'It's really hard to succeed every time' says PUBG director on failure of games like Concord and…
PUBG: Battlegrounds director Taeseok Jang acknowledges the difficulty of achieving success with live-service games, citing recent failures like Concord and Highguard. He views these setbacks as valuable learning opportunities for developers to avoid repeating mistakes. Despite Jang's perspective, PUBG Corporation itself experienced a short-lived live-service title with PUBG: Blindspot.
PUBG Dev On Highguard And Concord Struggles: It's "Really Hard To Succeed Every Time"
PUBG franchise director Taeseok Jang reflected on the challenges of live-service games, citing the failures of Concord and Highguard as learning experiences. He emphasized the importance of rapid prototyping and community feedback, drawing lessons from PUBG: Blindspot's short early-access period. PUBG Studios plans to expand the PUBG franchise by adding new modes, including a Payday collaboration with Starbreeze, and exploring user-generated content.