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Future Games Show at Gamescom 2026: Every Announcement and Game Revealed | Invision Game Community
The Future Games Show at Gamescom 2026 featured over 40 game announcements, including world premieres and new gameplay. The showcase highlighted a diverse range of titles across genres like RPGs, shooters, and strategy games, with many set for 2026 and 2027 releases on PC and consoles. Notable reveals included new entries in established franchises and unique indie projects.
More People Watch Hockey Thanks To Heated Rivalry, And This New Game Hopes To Benefit
Raccoon Logic announced Breakaway Hockey League, a new 4v4 PC ice hockey game focused on fast-paced, five-minute matches and high-skill plays. The game aims to capture the excitement of hockey with an arcade-like feel, drawing inspiration from competitive action games rather than traditional sports titles. The studio plans to launch the game via Steam Early Access after community playtests.
The Hollywood disruptors making a large-scale game with a 12-person team – and no generative AI
Wolf Haus Games is developing a co-op cult simulator called Join Us with a small team of 12-13 developers, utilizing custom tools built in Unreal Engine. The studio, which has roots in the film industry, secured funding from Krafton and Lifelike Capital and is intentionally avoiding generative AI in its creative process, focusing on a human touch for game development.
Assassin's Creed director says "Black Flag reused like 80% of Assassin's Creed 3," and the games industry should rely on asset reuse even more: "Maybe the future is, to use the dirty word, AI vibe-coding"
Alex Hutchinson, creative director for games like Far Cry 4 and Assassin's Creed 3, believes the games industry reuses too many assets and suggests that greater asset reuse, potentially aided by AI, could save development time. He noted that Assassin's Creed 4: Black Flag reused approximately 80% of assets from Assassin's Creed 3.
"We don't reuse enough": Far Cry 4 director says developers need to stop doing "pointless work" and learn lessons from Elden Ring and Like A Dragon
Alex Hutchinson, director of Far Cry 4 and current head of Raccoon Logic, argues that game developers need to reduce "pointless work" by reusing assets more effectively, citing Elden Ring and the Like A Dragon series as positive examples. He believes this approach is crucial for efficiency in an industry facing layoffs and shrinking development cycles, contrasting it with the potential complexities of AI generation.
Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director:…
Alex Hutchinson, director of Assassin's Creed and Far Cry, argues that asset reuse in video games is essential and should be embraced. He points to successful examples from Japanese developers like FromSoftware and Sega's Yakuza series, contrasting them with past controversies and the current industry need for efficiency due to funding challenges.