"We don't reuse enough": Far Cry 4 director says developers need to stop doing "pointless work" and learn lessons from Elden Ring and Like A Dragon
Alex Hutchinson, director of Far Cry 4 and current head of Raccoon Logic, argues that game developers need to reduce "pointless work" by reusing assets more effectively, citing Elden Ring and the Like A Dragon series as positive examples. He believes this approach is crucial for efficiency in an industry facing layoffs and shrinking development cycles, contrasting it with the potential complexities of AI generation.
Rock Paper Shotgun
- Entities
- Raccoon Logic
- Revenge of the Savage Planet
- Yakuza Kiwami 3
- Like a Dragon
- Alex Hutchinson
- Silent Hill
- Elden Ring
- FromSoftware
- Asset Reuse
- Far Cry 4
- RGG Studio
- Assassin's Creed Black Flag
- Game Development
- Assassin's Creed III
- Far Cry Primal
Original source
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