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Rare

Rare business and news from across the web.

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FZ.seVery positive

Recension – Agent 64: Spies Never Die

Agent 64: Spies Never Die is a first-person shooter that pays homage to classics like GoldenEye 007 and Perfect Dark, featuring challenging gameplay and a split-screen multiplayer mode. While it successfully captures the nostalgic feel and difficulty of its inspirations, it lacks some of the polish and features, such as dual-wielding and more impactful animations, found in the original Rare titles. The game offers a substantial single-player campaign and various multiplayer options, making it a strong recommendation for fans of retro shooters.

EurogamerVery positive

UK video game industry charity football match raises over £63,000 for physically disabled gamers

The video game charity SpecialEffect's One Big Game football event successfully raised over £63,000 to support physically disabled gamers. The 24-hour event featured teams from various UK game development studios, including Activision, Electronic Arts, and Xbox, competing to raise funds for adaptive gaming hardware and tools.

PC GamerVery positive

If you're not paying attention to retro game recompilations, you're missing the most exciting thing in gaming…

The article argues that retro game recompilations, which involve reverse-engineering and rewriting old game code for modern hardware, represent the most exciting development in gaming. These fan-made projects offer enhanced graphics, accessibility options, and improved performance, often surpassing official preservation efforts. While facing challenges like low-effort AI-generated content, the scene is rapidly growing with numerous notable recompilations and more anticipated.

Massively OverpoweredNeutral

Sea of Thieves decouples feature sets from seasons to make sure new ideas are finished before release

Sea of Thieves is changing its development approach to decouple feature releases from seasonal schedules, aiming to ensure new ideas are fully realized before launch. Production Director Drew Stevens explained that future seasons will not be tied to specific feature sets, allowing them to roll out as they are completed. This shift follows a period where the game was described as being in a 'rough place,' with the team now focused on revitalizing the sandbox and giving new features adequate development time.

Rock Paper ShotgunPositive

"Believable and consistent up close": What the dinosaurs of The Lost Wild share with Microsoft’s cancelled Everwild, according to the designer who worked on both

Gary Napper, who worked on both the cancelled Microsoft title Everwild and the upcoming dinosaur survival game The Lost Wild, discusses the design similarities between the two. He notes that both games aim to portray creatures realistically and with believable behaviors, a challenge he found more complex than designing the alien in Alien: Isolation. Napper emphasizes that The Lost Wild focuses on 'animals, not monsters,' encouraging players to respect and coexist with the dinosaurs rather than simply hunt them.

Games IndustryPositive

Video Game History Foundation releases major new E3 archive collections

The Video Game History Foundation has released new collections documenting the history of the E3 trade show, which ran from 1995 to 2021. These archives include extensive materials from Carolyn Rauch, who oversaw E3 for nearly its entire run, and nearly 12 hours of video footage from the first four E3 events filmed by Anthony Parisi. The additions also feature digitized E3 directory books, E3 Show Daily scans, and previously unreleased footage of the cancelled Rare game Conker's Quest.

Nintendo EverythingPositive

New footage emerges of Conker 64/Twelve Tales before it became Conker’s Bad Fur Day, plus an early look at Banjo-Kazooie

New development footage has surfaced for Rare's Nintendo 64 titles, including early versions of Conker's Bad Fur Day (originally Conker 64/Twelve Tales) and Banjo-Kazooie. The Video Game History Foundation released the materials, showcasing significant differences in design, music, and gameplay compared to the final releases.

The Xbox HubPositive

The Xbox Characters That Defined 25 Years of Gaming

This article examines the iconic characters that have defined Xbox's 25-year history, from Master Chief and Marcus Fenix to Minecraft Steve and Ori. These characters represent the evolution of Xbox from a console newcomer to a multi-platform gaming brand, highlighting shifts in game design, company acquisitions, and the importance of personality in brand identity.

GamespotNegative

Xbox After The Layoffs: Studios Left And What They’re Making

Xbox has undergone significant restructuring, including layoffs and the divestment of five studios, as it aims to increase profitability and focus on major intellectual properties. This shake-up impacts numerous development teams and projects across Xbox Game Studios, Activision, Blizzard, and Bethesda, with a renewed focus on core franchises and a shift in business strategies like the exclusion of Call of Duty from Xbox Game Pass day-one launches.

Retro GamerVery positive

Ever since Black Flag Resynced's reveal 3 months ago, I've daydreamed about setting sail and these 6 games are letting me live out my best pirate life

This article highlights six pirate-themed games available now, with Assassin's Creed Black Flag Resynced serving as a major inspiration. The list includes classics like The Secret of Monkey Island: Special Edition and Sid Meier's Pirates!, alongside modern titles such as Sea of Thieves, Windrose, and Like a Dragon: Pirate Yakuza in Hawaii, catering to various platforms and playstyles.

Games IndustryVery negative

Xbox retreats again – but to where? | Opinion

Xbox CEO Asha Sharma announced significant layoffs affecting thousands of employees across various studios as part of a company 'reset' to focus on profitable franchises. This move raises questions about the future of Xbox's first-party strategy, its Game Pass subscription service, and the upcoming console generation, particularly given the high cost of components and the blurring lines between PC and console gaming.

Metro UKVery negative

Xbox has lost five studios – so who is left to make new video games?

Xbox has undergone significant layoffs, impacting approximately 3,200 staff members and leading to five studios divesting from the company. Xbox leadership aims to refocus on core franchises and expand its daily audience to over a billion people through its services. The article details the remaining studios, their current projects, and their future prospects under this new strategy.

GamespotVery negative

The $69 Billion Hangover: Every Xbox Layoff Since The Activision Blizzard Merger

Microsoft's acquisition of Activision Blizzard for $68.7 billion has been followed by significant layoffs and studio closures within its Xbox division. These cuts, described by Xbox CEO Asha Sharma as a "reset" due to an unhealthy business, have impacted thousands of employees and led to the cancellation of several game projects across various studios since January 2024.

The Sixth AxisNegative

Microsoft confirms 3200 layoffs and four studio departures

Microsoft has confirmed significant layoffs affecting approximately 3,200 employees across its Xbox business, including 1,600 on the day of the announcement. Four studios, Compulsion Games, Double Fine, Ninja Theory, and Undead Labs, will either become independent or find new ownership, while Arkane Studios faces strategic review. Xbox CEO Asha Sharma cited slower-than-expected growth in Game Pass, multi-platform strategies, and content portfolio as reasons for the restructuring, which will also involve reducing management layers.

PC GamerPositive

What was the first videogame song that you ever heard?

This article explores the personal impact of videogame music, starting with the author's first memorable experience with Killer Instinct Gold on the Nintendo 64. It discusses how various game soundtracks have shaped musical tastes and invites readers to share their own formative VGM memories.

Retro GamerVery positive

Get ready to set sail with these 6 games to play before Assassin's Creed Black Flag Resynced

This article recommends six games to play before the release of Assassin's Creed Black Flag Resynced on July 9. The list includes titles like Windrose, Final Fantasy 12: The Zodiac Age, Like a Dragon: Pirate Yakuza in Hawaii, Sea of Thieves, Assassin's Creed Odyssey, and Assassin's Creed 3 Remastered, all of which feature pirate themes, naval combat, or connections to the Assassin's Creed universe.

The Sixth AxisVery negative

Rare added to the list of Xbox studios under threat

Rumors suggest that Microsoft is planning significant layoffs across several Xbox studios, including Rare, Bethesda, and Arkane, with some studios potentially facing closure or sale. This follows recent layoffs at Bungie and Microsoft pulling out of a partnership with IO Interactive. The reported motivation behind these potential cuts is a focus on profitability by new Microsoft management.

Gaming BoltVery negative

Sea of Thieves Developer Rare is “On the Block” Ahead of Xbox’s Mass Layoffs – Rumor

Reports suggest that Sea of Thieves developer Rare may be affected by upcoming mass layoffs at Xbox, potentially impacting over 1,000 staff. While the studio's closure is not confirmed, this follows previous restructuring after the cancellation of Everwild. Layoffs are reportedly expected around July 6th.

Retro GamerPositive

Donkey Kong 64 PC recompilation rejects "AI vibe coding" as devs try to build a port of "actually good quality before our competitor releases their poorly made one"

Developers working on a PC recompilation of Donkey Kong 64 have announced their project to preempt a potentially lower-quality version being developed by a competitor. The team emphasizes their commitment to high quality, rejecting the use of AI-generated code, and aims to release their version later this summer.

Nintendo EverythingPositive

Banjo-Kazooie unreleased music tracks discovered

Rare's handheld version of Banjo-Kazooie for the HyperMegaTech Super Pocket Rare Edition includes over 20 previously unreleased beta music tracks. These unused compositions, some of which were later repurposed in Banjo-Tooie, can be unlocked and listened to using the original Nintendo 64 soundfont. The discovery offers a unique glimpse into the development of the classic Nintendo 64 title.