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Final Fantasy 7 Revelation Players Will Need Multiple Playthroughs to Experience Everything
Naoki Hamaguchi, director of Final Fantasy 7 Revelation, stated that players will need multiple playthroughs to experience all the game has to offer, including branching narrative paths and side quests. He indicated that a single playthrough could easily exceed 100 hours, surpassing Final Fantasy 7 Rebirth in scope. The game will feature a linear opening followed by an expansive open world with altered layouts and new content, and will be released on PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch on April 8th.
Final Fantasy 7’s Remake Being Split Into Three Games Was a Risky Business Decision, Says Director
Square Enix director Naoki Hamaguchi acknowledged that splitting the Final Fantasy 7 Remake into three games was a significant business risk, as the success of the first entry was crucial for the continuation of the trilogy. He also highlighted the logistical challenges of maintaining a consistent development team across all titles to ensure narrative and gameplay continuity. Hamaguchi believes the successful development model for the remake trilogy could serve as a 'lodestar' for future projects at Square Enix.
Final Fantasy 7 Remake being split in 3 was a risk, director says, because what could Square Enix do if the first game…
Final Fantasy 7 Remake series director Naoki Hamaguchi stated that splitting the remake project into three games was a significant risk, not a business decision. He explained that the sheer scale of the original game necessitated the multi-game approach from a creative standpoint, but acknowledged the business risks involved if the first title had underperformed. Hamaguchi believes such a massive undertaking across multiple titles is rare and difficult to manage.
Final Fantasy VII Revelation ska kunna höja karaktärernas nivå automatiskt
Final Fantasy VII Rebirth director Naoki Hamaguchi revealed a new feature that allows players to automatically level up characters to recommended stats. This aims to help players who wish to focus solely on the main story without engaging with extensive side content. The feature has received mixed reactions, with some seeing it as a helpful option and others viewing it as a potential workaround for perceived filler content.
Outbound Gets A Wildlife Makeover With Free Photography Update
Outbound has received a free Wildlife and Photography update, adding 34 animal species and a new photography system to its peaceful road trip adventure. The update is available now on PC, PlayStation 5, and Xbox Series X|S, with Nintendo Switch support coming soon. This update also includes journal enhancements, upgraded binoculars, and new collectibles.
Final Fantasy 7 Remake series boss doesn't think "a game will ever compare in terms of scale across 3 titles…
Final Fantasy 7 Remake series director Naoki Hamaguchi believes the trilogy's scale will be unmatched by future game projects. He highlighted the immense challenges of developing across three titles, including team consistency and the risk of poor reception for early installments. Hamaguchi expressed pride in the Final Fantasy 7 Remake series being an outlier in terms of scope.
Final Fantasy 7 Revelation has more "on-screen guidance" to stop players feeling lost, but Square Enix is already "considering options" for those who hate hand-holding, lead says
Square Enix is considering options to allow players to customize guidance features in Final Fantasy 7 Revelation, following feedback that some players prefer less hand-holding. Director Naoki Hamaguchi stated that the game will include more on-screen guidance than previous titles to help players navigate the open world, but acknowledges that not all players may want this level of assistance.
Games Inbox: When will Final Fantasy 17 be out?
Readers discuss upcoming games like Final Fantasy 17, expressing hopes for a return to turn-based combat and a departure from the style of Final Fantasy 16. Other topics include potential remakes of Zelda: Ocarina of Time and Majora's Mask, the direction of the Silent Hill series, and ongoing fan criticism of Sony's digital-only policies and the perceived lack of developer response to player feedback.
Final Fantasy 7 Revelation Reportedly Sees Return of 4K/60 FPS Versatility Mode on PS5 Pro
Final Fantasy 7 Revelation is reportedly bringing back a "Versatility Mode" for the PlayStation 5 Pro, prioritizing 4K resolution at a 60 FPS frame rate. This mode was previously seen in Final Fantasy 7 Rebirth. The base PlayStation 5 will offer Graphics and Performance modes, with the latter having Sharp and Smooth options.
Final Fantasy 7 Revelation lets you automatically level characters and blast through the campaign after Rebirth players begged director Naoki Hamaguchi for a break from the JRPG grind
Final Fantasy 7 Revelation will include an automatic leveling feature, allowing players to quickly reach the recommended level after a certain point in the game. Director Naoki Hamaguchi stated this aims to cater to players who found Final Fantasy 7 Rebirth's campaign grind tedious, offering an option to play Revelation more linearly if desired.
Wisdom of Nym: Future weapons for Final Fantasy XIV jobs in the ranged damage category
This article explores potential future weapon concepts for ranged DPS jobs in Final Fantasy XIV, considering existing job mechanics and weapon types. It discusses ideas ranging from sports equipment like kicky balls to dual pistols, bombs, cards, and darts, analyzing their feasibility and thematic fit within the game's design.
Tokyo Game Show 2026 celebrated the past, and an uncertain AI future | Opinion
Tokyo Game Show 2026 focused heavily on remakes and existing intellectual property, with a less prominent presence of free-to-play and mobile titles compared to previous years. The event also highlighted the growing influence and controversy surrounding generative AI in game development, alongside a burgeoning trend of transmedia strategies and indie publisher investments.
Final Fantasy 7 Revelation will require multiple playthroughs to experience everything, director Naoki Hamaguchi teases
Final Fantasy VII Revelation director Naoki Hamaguchi has teased that the upcoming game will require multiple playthroughs to experience everything, suggesting there is more to discover than in Final Fantasy VII Rebirth. Hamaguchi indicated that a single playthrough will offer a similar amount of gameplay to Rebirth, but the overall questing and rewards will be greater across multiple runs. This suggests a significant amount of content for players to explore in the final installment of the remake trilogy.
Final Fantasy VII Revelation allows players to automatically boost characters to avoid exploration etc
Square Enix announced that Final Fantasy VII: Revelation will include an option to automatically boost characters to the recommended level for main story progression. This feature aims to allow players to skip open-world exploration and grinding, addressing feedback from Final Fantasy VII: Rebirth.
Wolverine developer Insomniac denies using generative AI after fans spot strange restroom sign
Insomniac Games has denied using generative AI in the development of Marvel's Wolverine after fans pointed to a peculiar restroom sign. Community director James Stevenson stated it was a "UV map bug" and confirmed no AI assets are present in the game. This comes as other studios like Level-5 have admitted to using AI, highlighting the ongoing debate in the industry.
Final Fantasy 7 Revelation’s Cloud is Still the Protagonist, But You’ll See “Other Characters” More
Final Fantasy 7 Revelation director Naoki Hamaguchi confirmed Cloud Strife remains the main protagonist, but the game will feature other characters more prominently. The title, set to launch on April 8th, 2027, will include dedicated content for characters like Barret, Tifa, and Yuffie, aiming to balance the narrative focus while delivering on fan expectations.
‘Revelation’ was one of three contenders for Final Fantasy 7 Revelation’s name
Final Fantasy 7 Rebirth director Naoki Hamaguchi revealed that 'Revelation' was one of three finalist titles considered by Square Enix. While the term 'resolve' was discussed internally in Japanese as 'ketsui', it was not a contender for the English title. Hamaguchi also mentioned that the other two potential titles will not be revealed until after the game launches to avoid unnecessary online debate.
Torneko- The Unlikely Father of Mystery Dungeon
This article traces the origins of the Mystery Dungeon franchise, highlighting Torneko's Great Adventure: Mystery Dungeon (1993) as the foundational title. It discusses the core roguelike mechanics established by this Dragon Quest spin-off and how they influenced later entries like Pokémon Mystery Dungeon and Shiren the Wanderer. The recent HD remaster of Torneko's original adventure is noted as making the genre-defining experience globally accessible.
"Cloud is still the main character" of Final Fantasy 7 Revelation, but the developers know you "want to…
Despite Cloud Strife's reduced presence in marketing for Final Fantasy 7 Rebirth, director Naoki Hamaguchi assures he remains the main character. The game will focus more on other party members, allowing players to switch characters on the fly and engage with unique content for each, such as Red XIII's Queen's Blood arc and Tifa's piano mini-game.
The disc is dying, but the box isn’t – what will a "physical game" actually mean in 2030?
The definition of a "physical game" is evolving as digital sales grow and disc production declines. While Sony plans to end disc production for PlayStation in 2028, experts suggest the physical box may persist, potentially containing download codes or acting as a collector's item. The value of physical ownership will increasingly depend on rights like lending and resale, rather than the presence of a disc.