Striking Distance Studios
Striking Distance Studios business and news from across the web.- "I wish artists would take notice that this is a great time to learn some form of AI" - Dead Space creator Glen Schofield doesn't think controversial tech will replace human talent, but still believes it has its placeGame developer Glen Schofield, known for Dead Space and The Callisto Protocol, believes artists should learn AI technologies, not as a replacement for human talent, but as a tool to enhance creativity and efficiency in game development. He acknowledges the increasing pressure to reduce development costs and team sizes, but argues that AI integration, while potentially expensive, can lead to more ambitious game content rather than shorter workdays.
- "Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woesGlen Schofield, director of The Callisto Protocol, argues that the AAA industry's woes stem from inexperienced individuals being placed in leadership roles due to excessive funding, particularly during the COVID-19 pandemic. He believes the solution lies in identifying and empowering true creative talent, leveraging AI as a tool rather than a replacement for human creativity, and optimizing release timing to avoid market saturation. Schofield emphasizes that while AI can enhance efficiency, it cannot replicate the nuanced creative process essential for developing innovative AAA titles.
- The Callisto Protocol: A Polarizing Descent into Sci-Fi HorrorThe Callisto Protocol offers a visually stunning and atmospheric sci-fi survival horror experience, but its repetitive combat and lack of genuine scares prevent it from reaching its full potential. While the game excels in its oppressive environment design and brutal gore, the core gameplay loop becomes a grind, and the narrative, though functional, is thin. It's a game that looks and feels impressive but ultimately falls short of being truly terrifying or engaging.