Subnautica
News, coverage and analysis tracking Subnautica across the outlets.
Latest coverage
The Stream Team: Making a Subnautica 2 moonpool and tadpole
Massively OP's MJ Guthrie will showcase how to build a moonpool and tadpole in Subnautica 2, which will allow for faster and safer travel. The stream will cover these game mechanics and is scheduled for Saturday, August 15th, 2026, at 2:00 p.m. EDT.
New Krispy Kreme Pokemon Doughnuts Announced, And You’re Gonna Wanna Eat ‘Em All
Krispy Kreme is launching a limited-time collection of Pokemon-themed doughnuts on August 18, featuring designs based on Pikachu, Charmander, Bulbasaur, Squirtle, and Jigglypuff. Customers who wear Pokemon attire on August 22 will receive a free glazed doughnut, and special Pokemon cups are also available. This collaboration follows other recent Pokemon-related merchandise releases.
Dive Into What’s Next with Subnautica 2 Experimental
Subnautica 2 Experimental is now available through the Xbox Insider Program, allowing players to access upcoming updates early. This experimental version is developed in collaboration with Unknown Worlds, giving players a chance to help shape the future of the game.
Subnautica 2 now has a beta update branch, letting players try out patches before they're finished, but beware, your saves won't carry over
Unknown Worlds has launched an experimental beta branch for Subnautica 2 on Steam, allowing players to test upcoming patches before their official release. Developers caution that saves made in this branch are not compatible with the main game and that builds may contain bugs. This feature aims to gather player feedback and catch issues before wider deployment.
Weekend Discussion - August 8, 2026
This weekend discussion covers various topics including the release of Super Troopers 3, Marvel's explanation of Charles Xavier and Magneto's dynamic, and an examination of the phenomenon Freakazoid. It also features a look at Subnautica 2 with an astrobiologist and a musical send-off from Reel Big Fish. The article emphasizes Shacknews's policy against using generative AI in its content.
Who Gets Left Behind In Sony’s All-Digital Future?
Sony's planned discontinuation of PlayStation 5 physical disc production in 2028 raises concerns about accessibility for various groups, including those with limited internet access, public libraries, and gamers in developing countries. While some anticipate challenges related to download sizes and ownership, others note that digital-only gaming is already a reality for many, and factors like the used game market and piracy complicate the transition. The shift could impact gaming communities and the concept of game ownership, even if it streamlines tournament organization.
Viture’s New Pro 2 XR Glasses Want To Be The Ones You Can Wear For Hours
Viture has officially revealed its new Pro 2 Extended Reality (XR) glasses, designed for extended wear with a focus on comfort and portability. These glasses feature 1080p 120Hz video transmission, Sony micro-OLED lenses with 1,600 nits peak brightness, and advanced optics to reduce eye strain and chromatic aberration. Viture also announced the Mobile Mini Dock for $99, which can function as a USB-C hub or connect to consoles like the Switch 2. Both the Pro 2 glasses and the dock will be available starting August 6.
What happens after GTA 6?
The article argues that the era of the Western blockbuster game, heavily reliant on pushing graphical fidelity and realism, is ending, with Grand Theft Auto 6 potentially being the last of its kind. It suggests that while GTA 6 will be a massive success, its focus on hyper-realism may not resonate as strongly with players as it once did, especially as hardware costs rise and other games find success through unique art styles and gameplay innovation. The author posits that future game development may shift towards more diverse and complex experiences rather than an endless pursuit of graphical realism.
Betawatch: Stars Reach sets course for early access, EverQuest Legends successfully launches
Stars Reach has announced its paid early access will begin on August 18th, while EverQuest Legends has officially launched. The article also provides updates on Guild Wars 3's music, Cinder City's pre-alpha testing, and Reaper Actual's free weekend, alongside a comprehensive list of games currently in various stages of testing and early access.
Subnautica 2 Sells Over 5 Million Copies, Krafton Wants to Make it a “Franchise IP”
Krafton has announced plans to develop Subnautica 2 into a franchise IP following its success, selling over 5 million copies across PC and Xbox Series X/S in 22 days. The company is focusing on quality and community trust for the Early Access title, while also addressing past legal disputes with the development studio Unknown Worlds Entertainment and its former leadership.
Subnautica 2 and PUBG bolster Krafton's Q2 revenue
Krafton reported record second-quarter revenue of ₩1.29 trillion ($889.1 million), a 94.9 percent increase, driven by the success of Subnautica 2 and the PUBG franchise. The company also saw operating profit rise 67 percent to ₩410.9 billion ($283.1 million).
Subnautica 2’s 5M+ box sales helped Krafton reach record-setting second quarter earnings for this year
Krafton reported record-setting second quarter earnings, driven by over 5 million sales of Subnautica 2 within 22 days of its early access release and continued growth of PUBG. Despite a net profit deficit due to a $250 million payout to Unknown Worlds, the company plans to develop Subnautica into a lasting franchise IP.
KRAFTON: Subnautica 2 a "Franchise IP;" Five Games by Next Year
KRAFTON has announced that Subnautica 2 is considered a "Franchise IP" and plans to release five games by next year. The company reported record second quarter revenue and operating profit for 2026.
You might not hear that much about it anymore, but the PUBG series grew its revenue by 25% in the first half of 2026
Krafton announced that the PUBG intellectual property collectively generated 25% more revenue in the first half of 2026 compared to the previous year. This growth was driven by PUBG: Battlegrounds, PUBG Mobile, and Battlegrounds Mobile India, with recent collaborations and new modes cited as key factors. The company also noted strong early access performance for Subnautica 2, leading to its development as a franchise IP.
Krafton have big plans for Subnautica, after the second game's once-divisive co-op "confirmed the potential to expand beyond the existing fan base"
Krafton sees significant potential for the Subnautica franchise, aiming for it to become their second major IP after PUBG. The company noted that over five million units of Subnautica 2 have been sold since its early access launch, with a substantial portion of new players not having experienced previous titles, a success attributed partly to the inclusion of a co-op mode. Krafton plans to expand the Subnautica IP long-term, exploring possibilities beyond just sequels.
Vilka är det som jobbar med FZ?
This article introduces the staff behind the Swedish gaming website FZ, describing them as passionate gamers with diverse tastes and strong opinions. It highlights their backgrounds, favorite games, music, films, and books, aiming to connect them with the FZ community.
Krafton pledges to turn Subnautica into "franchise IP" after Subnautica 2 surpasses 5m sales in just 22 days
Krafton has announced its intention to develop the Subnautica series into a franchise IP following the success of Subnautica 2, which sold over 5 million units in its first 22 days of early access on Xbox Series X/S and PC. The company also addressed past legal disputes with Unknown Worlds developers, confirming a settlement that includes bonuses for staff.
Subnautica 2 is responsible for Krafton's 'record second quarter performance' despite the messy legal battle and accusations of sabotage
Krafton announced a record second quarter performance, driven by the success of Subnautica 2, which has sold 5 million copies. Despite a tumultuous development period involving legal battles and accusations of sabotage between Krafton and developer Unknown Worlds, the game's early access launch was successful. The company's revenue and operating profit reached their highest points for the second quarter, though net profit showed a deficit due to acquisition and earnout costs.
Subnautica and PUBG franchises drive Krafton Q2 revenue up 94.9% to $889.1m
Krafton reported a record second quarter with revenue up 94.9% to $889.1 million and operating profit up 67% to $283.1 million, driven by the success of Unknown Worlds' Subnautica 2 and the PUBG franchise. Subnautica 2 surpassed five million units sold in Early Access, while PUBG revenue increased 25% year-over-year. Krafton plans to announce five new titles by 2027, including new projects based on the PUBG IP.
Games Inbox: Are people still excited for Tomb Raider games?
Readers discuss the declining popularity of the Tomb Raider series, questioning if remakes can revive its former glory. Other topics include the potential of ad-based game streaming, the perceived lack of excitement for the Switch 2's second year lineup, and the business decisions behind game pricing and remakes.