Take-Two Interactive
Take-Two Interactive business and news from across the web.
Latest coverage
Borderlands 4 Switch 2 Port Could Still Happen, But It's Not A Priority Right Now
Take-Two CEO Strauss Zelnick stated that a Nintendo Switch port for Borderlands 4 is 'doable' but currently on pause, with Gearbox Software prioritizing PC and current-generation console versions. While support for the Switch platform has been shown, the primary focus remains on PlayStation and Xbox consoles. Development challenges and performance issues are being addressed before considering additional platform releases.
Gearbox Studio Quebec founders start new studio
Former leaders from Gearbox Studio Québec, including Sébastien Caisse and Pierre-André Déry, have launched a new independent studio named Studio Ricochet. The studio aims to develop original intellectual property for PC and consoles, focusing on bold creative vision and premium experiences. Their debut title is a co-op action-adventure game.
Borderlands 4 Must Be “Fully Addressed” From A Consumer PoV Before Switch 2 Release, Says Take-Two
Take-Two CEO Strauss Zelnick stated that Borderlands 4 will not be released on the Nintendo Switch 2 until its performance on existing platforms is fully optimized from a consumer perspective. Development on the port has been paused, with Zelnick expressing optimism that a Switch 2 version is ultimately achievable. The company is prioritizing ironing out performance kinks on the PC version before considering additional platforms.
2K’s “Non-Simulation” NFL Title “Didn’t Work Out Creatively” But The Doors Aren’t Fully Shut
Take-Two Interactive CEO Strauss Zelnick stated that 2K Games' non-simulation NFL title did not move forward creatively due to challenges with EA's exclusivity deal. While the project is currently shelved, Zelnick indicated that 2K would be open to revisiting it if the opportunity arises. The article also briefly mentions the ongoing Madden NFL series from EA.
Take-Two CEO “Deeply Disappointed” With The Next BioShock’s Development
Take-Two Interactive CEO Strauss Zelnick expressed deep disappointment with the prolonged development of the next BioShock title, citing wasted time and resources on dead-end creative directions. Leadership changes at developer Cloud Chamber, including Rod Fergusson taking over, have reportedly put the project back on track towards creating a "great" game.
Grand Theft Auto 6 “Was Expensive”, Says Take-Two CEO, as Analysts Estimate Up to $1.5 Billion Cost
Take-Two Interactive CEO Strauss Zelnick acknowledged that Grand Theft Auto 6 was "expensive" to develop, with industry analysts estimating the budget to be between $1 billion and $1.5 billion. The highly anticipated title is set to launch on November 19th for Xbox Series X/S and PlayStation 5, with its price point still under discussion.
Quoteworthy
Take-Two Interactive's CEO expressed deep disappointment regarding the prolonged development time for the new BioShock game, stating that significant time and money were wasted. The executive's comments highlight concerns about the project's lengthy and costly journey.
Evening Interviews
Take-Two Interactive CEO Strauss Zelnick discusses various topics including BioShock, game pricing, and the Grand Theft Auto franchise. The interview also touches upon a disappearing NFL deal and Rebellion's involvement in the industry.
2K's NFL Game Is Dead, Take-Two CEO Rules Out Return to Baseball Games
Take-Two Interactive CEO Strauss Zelnick has stated that 2K's NFL game series is effectively dead and there are no current plans for a return to baseball games under the MLB 2K banner. This indicates a shift away from these sports simulation titles for the publisher.
Take-Two chief is 'deeply disappointed' that we still don't have a new BioShock game
Take-Two Interactive CEO Strauss Zelnick expressed deep disappointment regarding the prolonged development of the next BioShock game. He acknowledged the challenges in finding the right creative direction and confirmed that while efforts were made, previous attempts fizzled out. Zelnick is more optimistic about the current project at Cloud Chamber, led by Rod Fergusson, despite recent layoffs and a rework of core aspects.
Civilization 7 has been profitable despite design missteps
Despite controversial design changes in Civilization 7's "Ages" system, which have led to lower player counts compared to previous installments on Steam, Take-Two CEO Strauss Zelnick confirmed the game is a profitable enterprise. The article also touches on player sentiment regarding the game's design and potential future updates.
Take-Two says their primary console platforms remain Xbox and PlayStation
Take-Two CEO Strauss Zelnick stated that the company's primary console platforms are the Xbox Series X|S and PlayStation 5. While Take-Two has supported the Nintendo Switch, Zelnick indicated it is not their main platform for AAA releases, citing properties like the Grand Theft Auto series. He also mentioned that Borderlands 4 will be fully addressed from a consumer perspective before being brought to more platforms.
BioShock 4 delay "deeply disappointed" Take-Two CEO, who thinks the studio "wasted a lot of time and…
Take-Two CEO Strauss Zelnick expressed deep disappointment over the prolonged development of BioShock 4, stating that the studio wasted time and money on dead ends. Following significant layoffs at developer Cloud Chamber in 2025 and the appointment of Rod Fergusson to lead the project, Zelnick feels more optimistic, though the game still lacks a release date. The company is also eager for the BioShock movie to coincide with potential new game releases.
Take-Two CEO Is "Deeply Disappointed" by BioShock 4's Delays
Take-Two Interactive CEO Strauss Zelnick expressed his disappointment regarding the ongoing delays in the development of the next BioShock game, referred to as BioShock 4. The extended development cycle for the title has become a point of concern for the company.
"We got it wrong" with Civilization 7, Take-Two boss admits, and he takes "responsibility" for the strategy game's failures: "What we tried to do was a bridge too far"
Take-Two CEO Strauss Zelnick takes responsibility for the perceived failures of Sid Meier's Civilization VII, admitting the development team "got it wrong" in trying to push the envelope too far for consumers. Despite ongoing fixes and profitability, the game has struggled to match the player counts of its predecessors, Civilization VI and V. Firaxis Games is planning an "expansion-level" update to address player feedback.
Borderlands 4 is “doable” on Nintendo Switch 2, but Take-Two says system isn’t one of its primary consoles
Take-Two Interactive CEO Strauss Zelnick stated that Borderlands 4 is technically "doable" on the Nintendo Switch 2, but the platform is not considered one of the company's primary consoles, with Sony and Microsoft platforms taking precedence. While a version for the Nintendo Switch 2 was previously planned, its release has been indefinitely delayed, and it is unclear if it will ever launch.
MMO Business Roundup: Xbox Copilot is dead, Steam Controller will restock, and Bank of America has opinions
Xbox is discontinuing its Copilot AI feature for consoles and winding down mobile development, with CEO Asha Sharma aiming to refocus the division. Valve has promised to restock the Steam Controller due to high demand. Additionally, a Bank of America analyst suggested that Grand Theft Auto VI should be priced at $80 to help the struggling games industry.
Mild chock – GTA VI kommer inte till pc på premiären
Grand Theft Auto VI will not launch simultaneously on PC, with Take-Two Interactive CEO Strauss Zelnick stating that Rockstar Games prioritizes console releases to serve their core audience first. Historically, PC versions of Rockstar titles have launched significantly later than their console counterparts.
GTA 6's development costs estimated to be over $1bn, as Take-Two head admits its an "expensive" endeavour
Take-Two Interactive's CEO Strauss Zelnick has acknowledged that Grand Theft Auto 6's development is an "expensive" endeavor, with industry analysts estimating costs between $1 billion and $1.5 billion. The article also touches upon discussions regarding the game's potential retail price, with Zelnick stating the company aims to deliver value significantly exceeding the cost. Grand Theft Auto 6 is slated for release on November 19 for PlayStation 5 and Xbox Series X/S.
Borderlands 4 On Switch 2 Is "Doable," Take-Two Says After Gearbox Said Platform Was "Perfect" For It
Take-Two CEO Strauss Zelnick stated that developing Borderlands 4 for the Nintendo Switch is "doable" but has been indefinitely paused to address PC version issues first. Gearbox boss Randy Pitchford previously described the Switch as "perfect" for the game. Zelnick also confirmed that PlayStation and Xbox remain Take-Two's primary console platforms.