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Homeworld-Inspired RTS Nears 1.0 After 7,000 Hours of Solo Development
Indie space RTS Stellar Warfare is nearing its 1.0 release after over 7,000 hours of solo development by Thomas Vandeven at Tense Games. A massive update introduces fully playable CPU commanders with distinct tactical behaviors for skirmish modes, team-based AI, automation tools, and 20 new maps, enhancing the game's tactical sandbox inspired by Homeworld and Sins of a Solar Empire.
Epic Stellar Warfare Update Adds RTS Automation Tools, New CPU Opponents, 20 Multiplayer Maps & More Ahead of Full Release
Tense Games has released a major update for Stellar Warfare, introducing redesigned AI opponents with unique personalities, advanced automation tools for micromanagement, and a revamped multiplayer lobby. This update prepares the Real-Time Strategy game for its full release later this year, moving away from Early Access. The update also adds 20 new multiplayer maps and expands social features.