Homeworld-Inspired RTS Nears 1.0 After 7,000 Hours of Solo Development
Indie space RTS Stellar Warfare is nearing its 1.0 release after over 7,000 hours of solo development by Thomas Vandeven at Tense Games. A massive update introduces fully playable CPU commanders with distinct tactical behaviors for skirmish modes, team-based AI, automation tools, and 20 new maps, enhancing the game's tactical sandbox inspired by Homeworld and Sins of a Solar Empire.
Games Press
- Entities
- Thomas Vandeven
- Homeworld
- PC
- Real-Time Strategy
- Stellar Warfare
- Tense Games
- Sins of a Solar Empire
Original source
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