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thatgamecompany

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Droid Gamers

Sky: Children of the Light Is Publishing a New Book The Art of Sky: Gratitude To Nesting

thatgamecompany is publishing a new art book titled "The Art of Sky: Gratitude To Nesting (2019-2024)" which details the first five years of development for Sky: Children of the Light. Co-authored by Jennie Kong and Yuichiro Tanabe, the 245-page book will be released in Summer 2026 for $100. The game is also currently hosting its Days of Color 2026 event.

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Games Press

thatgamecompany Unveils New Collectible 245-Page Art Book Celebrating Sky: Children of the Light

thatgamecompany has announced a new 245-page art book, "The Art of Sky: Gratitude To Nesting (2019-2024)," celebrating the first five years of Sky: Children of the Light. The book features unreleased illustrations, developer commentary, and dives into the creation of major in-game seasons and events. It is available for pre-order and will be released in Summer 2026, with each copy including a special chip to unlock in-game content.

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Retro Gamer

Journey's creator feels that by proving "videogames can make people cry," they influenced the industry embracing games about "serious, emotional subjects" like The Last of Us and God of War

Jenova Chen, president of thatgamecompany, believes their games like Journey influenced the industry to embrace titles with serious, emotional subjects, citing examples like The Last of Us and God of War. Chen feels this shift, driven by player demand, has been a positive growth for the industry, and thatgamecompany continues to explore emotional experiences and social dynamics with their current game, Sky: Children of the Light.

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Retro Gamer

World of Warcraft was a "savior" for the creator of Journey, and "beautiful moments" between Horde and Alliance players inspired his own games

Jenova Chen, founder of thatgamecompany, revealed that moments of cooperation in World of Warcraft inspired the multiplayer design of his games, Journey and Sky: Children of the Light. He found solace in the MMO during a lonely period in the US, experiencing wordless interactions with other players that led him to create games fostering judgment-free connections.

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Retro Gamer

Crying over Final Fantasy 10 was one of the moments that inspired the creator of a PS3 classic to make games: "It's so beautiful and it's so melancholy"

Jenova Chen, the designer behind games like Flower and Journey, has revealed that his decision to pursue game development was partly inspired by the emotional impact of Final Fantasy 10. He described a moment where he was moved to tears by the game's story and characters, likening the experience to how impactful art can change one's perspective on life.

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Massively Overpovered

Thatgamecompany celebrates 20 years with Sky Children of the Light goodies and teases for a multiplayer future

Thatgamecompany is celebrating its 20th anniversary, reflecting on its mission to create impactful and artistic video games. The studio is releasing themed in-game accessories for Sky Children of the Light, inspired by its earlier titles flOw and Flower. The company also teased ongoing development for new projects while continuing to support Sky Children of the Light with new content and community initiatives.

Games Press

thatgamecompany Marks 20 Years of Emotional Storytelling Through Play

thatgamecompany is celebrating its 20th anniversary, marking two decades of creating emotionally resonant interactive experiences. Founded in 2006, the studio is known for its artistic and accessible games like flOw, Flower, Journey, and Sky: Children of the Light, with the latter surpassing 300 million downloads. CEO Jenova Chen expressed pride in the studio's legacy and its ongoing mission to showcase video games as an art form for connection and healing.

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Blues News

Morning Multiplex

This article highlights several new trailers, including gameplay for CALX and a story trailer for Remothered: Red Nun's Legacy. It also celebrates thatgamecompany's 20th anniversary and features a trailer for the roguelite survivors-like game Cloudbreaker.

Two Average Gamers

6 Story Games for Players Who Don't Want to Talk | TAG

This article highlights six story-driven games that do not require dialogue choices or role-playing, catering to players seeking a narrative experience without conversational effort. Titles like Journey, Cocoon, Inside, Brothers: A Tale of Two Sons, Return of the Obra Dinn, and Outer Wilds are discussed for their unique methods of storytelling through environment, music, and observation, with many also being compatible with handheld devices like the Steam Deck.

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Massively Overpovered

Sky Children of the Light is testing new MMO tech to ‘fully embrace its massively multiplayer nature’

Sky: Children of the Light is testing new MMO technology called Presence, which aims to allow more players to see and interact with each other simultaneously. Currently in open beta in Aviary Village for select players, this feature is intended to fully embrace the game's massively multiplayer nature. The game also features the ongoing Season of Carnival event, which includes player-created challenges and minigames.

Happy Gamer

Sky: Children of the Light Update 33.0 Drops Today, But thatgamecompany is Playing Coy with Details

thatgamecompany has released Update 33.0 for Sky: Children of the Light, with patch notes to follow. The developer is being intentionally vague about the "fun improvements" included, leading to community speculation about the significance of the changes. The update is expected to include quality-of-life enhancements or minor feature additions, consistent with the game's history of subtle yet impactful updates.

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Push Square

PlayStation Studios: All Sony First-Party Developers and What They're Working On

Sony's first-party development teams, known collectively as PlayStation Studios, are working on a variety of new games across multiple platforms including PlayStation 5 and PC. The article details each studio's history, location, and current known projects, ranging from racing simulations and 3D platformers to narrative horror and large-scale multiplayer titles.

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