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How Rainbow Six Siege lasted ten years and brought in 100m players
Rainbow Six Siege has endured for ten years, reaching 100 million players by leveraging a games-as-a-service model with consistent content updates and esports support. Ubisoft's VP of marketing, François-Xavier Deniele, highlights the challenges and successes of maintaining a live service game, including adapting to market changes, managing player onboarding, and fostering a sustainable esports ecosystem. The game's future includes a mobile release and continued focus on its core tactical gameplay, with potential collaborations with Tencent.
Your wait for Rainbow Six Mobile comes to an end with its global Android and iOS launch
Ubisoft's tactical shooter Rainbow Six Mobile has officially launched globally on Android and iOS. The free-to-play game features over 24 operators, multiple maps, and core 5v5 gameplay adapted for mobile devices. It includes ranked play, seasonal content, and optional in-app purchases.
Yves Guillemot: "Changes of this scale naturally raise questions and create tension"
Ubisoft CEO Yves Guillemot acknowledged employee concerns following recent cost-cutting measures and layoffs, stating that such changes naturally create tension. He emphasized the need for transparency and open dialogue while navigating a competitive industry. Guillemot also defended the appointment of his son, Charlie Guillemot, as co-CEO of the Tencent-backed subsidiary Vantage Studios.
Ubisoft announces new Assassin's Creed leadership team
Ubisoft has announced a new leadership team for its Assassin's Creed franchise within its Vantage Studios creative house. Martin Schelling, Jean Guesdon, and François de Billy will lead the brand strategy, creative direction, and production excellence, respectively. This announcement comes as part of a larger company restructuring that includes partnerships and the cancellation of some games.
Ubisoft announce a trio of Assassin's Creed veterans will lead the series' "next era"
Ubisoft has appointed three veteran Assassin's Creed developers—Martin Schelling, Jean Guesdon, and François de Billy—to lead the franchise into its next era under the newly formed Vantage Studios. Schelling will head the brand, Guesdon will lead content, and de Billy will focus on production excellence, aiming to shape the series' long-term vision and creative direction.
New Assassin's Creed "Leadership Team" Revealed by Ubisoft
Ubisoft has announced a new leadership team for the Assassin's Creed franchise, appointing Martin Schelling as Head of Brand, Jean Guesdon as Head of Content, and Francois de Billy as Head of Production Excellence. These individuals bring extensive experience from previous Assassin's Creed titles like Black Flag, Valhalla, and Origins. This announcement follows the departure of former franchise boss Marc-Alexis Côté and a broader company restructuring that included layoffs and the cancellation of the Prince of Persia remake.
Ubisoft picks series veterans for new Assassin's Creed leadership team
Ubisoft's subsidiary Vantage Studios has appointed Martin Schelling as Head of Assassin's Creed Brand, Jean Guesdon as Head of Content, and François de Billy as Head of Production Excellence. These series veterans will lead the brand's strategy, creative direction, and production practices.
Report: Tencent quietly shutters Timi Montreal
Tencent has reportedly closed its Montreal-based game development studio, Timi Montreal, approximately five years after its establishment. The studio was tasked with creating an original AAA, service-driven open-world game for multiple platforms. This closure follows other recent restructuring and job cuts within Tencent's global gaming divisions.
Ubisoft CEO touts “disciplined workforce management” while defending giving his son the keys to Assassin's Creed
Ubisoft CEO Yves Guillemot confirmed new Assassin's Creed and Far Cry games are in development, alongside original projects, as part of a company-wide cost reduction and restructuring plan. The article highlights controversy surrounding the appointment of his son, Charlie Guillemot, as co-CEO of Vantage Studios, which will manage major franchises, alongside Christophe Derennes.
Tencent shutters TiMi Montreal
Tencent has closed its studio TiMi Montréal, which was led by former Assassin's Creed creative director Ashraf Ismail. The five-year-old studio was focused on AAA open-world multi-platform games and had inherited titles from Jade Studio, including Pokémon Unite and Call of Duty: Mobile. Sources indicated that the shutdown was imminent.
Ubisoft says more Assassin’s Creed and Far Cry are coming
Ubisoft CEO Yves Guillemot confirmed that multiple Assassin's Creed titles and two new Far Cry games are in development as part of a company reset. The publisher plans to focus on its major blockbuster franchises to stabilize after a period of layoffs and canceled projects, treating them as long-term ecosystems.
Ubisoft confirms a lot of new Far Cry and Assassin's Creed games are in development
Ubisoft CEO Yves Guillemot confirmed that two new Far Cry games and multiple Assassin's Creed titles are in development. The company is also restructuring into five creative houses, including a subsidiary with Tencent called Vantage Studios. Details on specific Far Cry projects and potential cancellations within the Assassin's Creed brand were also discussed.
Stop Killing Games campaign hope to "signal that we're not just going away" by setting up online game preservation NGOs
The Stop Killing Games campaign is establishing two non-governmental organizations (NGOs) in Europe and the US to advocate for game preservation and counter-lobbying efforts. These NGOs aim to signal long-term commitment to the issue and enable watchdog actions, such as players reporting game shutdown situations to consumer protection agencies. Organizers are also awaiting a meeting with European Union politicians regarding server shutdowns that render online-only games unplayable.
Ubisoft cut staff at Splinter Cell devs Ubisoft Toronto, as part of their push to save €200 million
Ubisoft Toronto, the studio developing the Splinter Cell remake, has laid off approximately 40 employees, representing 8% of its staff. This move is part of Ubisoft's broader initiative to cut costs by €200 million over the next two years, which has also involved layoffs in Paris and the cancellation of six games.
Ubisoft Toronto hit by layoffs, 40 staff impacted
Ubisoft Toronto has laid off 40 employees as part of a global cost-saving initiative by Ubisoft. Development on the Splinter Cell remake and other co-development projects, including Rainbow Six, will continue unaffected. This follows recent studio closures and cancellations by Ubisoft, such as the Prince of Persia: The Sands of Time remake.
Ubisoft Toronto lays off 40 employees as part of major restructuring
Ubisoft Toronto has laid off 40 employees as part of a larger restructuring and cost-saving plan announced by the company. A Ubisoft spokesperson confirmed the news, stating that the decision was difficult and that support would be provided to affected employees. Development on the Splinter Cell remake is reportedly ongoing.
Tencent's TiMi Studio Group reportedly funded Highguard dev Wildlight Entertainment
Tencent subsidiary TiMi Studio Group reportedly served as the lead financial backer for Wildlight Entertainment, the developer of Highguard. Wildlight, formed in 2023 by former Respawn Entertainment developers, has not publicly commented on the funding details. This news comes after Wildlight recently laid off an unspecified number of employees.
Ubisoft Q3 net bookings rise 12% to €338m, primarily driven by Assassin's Creed franchise
Ubisoft reported a 12% year-on-year increase in Q3 net bookings to €338 million, exceeding its guidance, largely driven by the Assassin's Creed franchise and strong back-catalogue sales. The company also announced restructuring plans, including workforce reductions, and completed Tencent's investment in its Vantage Studios.
At least 1,200 Ubisoft workers strike in response to recent restructuring
Over 1,200 Ubisoft employees participated in a three-day international strike in response to recent restructuring, studio closures, and game cancellations. Union representatives criticized management's decisions and the lack of pay raises, while Ubisoft stated the changes aim to strengthen team autonomy and ensure long-term sustainability. The strike also addressed the company's five-day-a-week return-to-office mandate.
Jobs Roundup: February 2026 | UK games publisher PQube appoints Dominic Wheatley as chairman
Several key appointments and leadership transitions have occurred across the games industry. Dominic Wheatley has been named chairman of PQube, Ricardo Briceno is the new CEO of Gamefam, and Craig Cincotta has returned to Xbox. Additionally, Christie Golden joins IO Interactive as principal writer, and Joshua Mills takes over as creative director for Rainbow Six Siege at Ubisoft Montréal.