Unity
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Froggy Hates Snow – How a Love of Dome Keeper and Digging Created a Fresh Spin on Survival Games
Froggy Hates Snow is a new indie survival game where players control a frog digging through snow to escape. Solo developer Serhii Riabtsev was inspired by Dome Keeper and Frostpunk, aiming for a unique digging mechanic and a mix of serious and quirky elements. The game features 16 maps, 10 unlockable frogs, and over 60 tools and skills, with a demo available on Xbox Series X|S and the full game launching today.
Unity AI out in Open Beta to give developers the fabled "make game" button
Unity has launched Unity AI in Open Beta, a tool designed to accelerate game development using artificial intelligence, powered by Google Gemini. While the AI aims to provide a "make game" button for faster creation, concerns are raised about copyright ownership, the learning process for developers, and the potential impact on artistic intent.
AI Won't Allow 16-Year-Old In A Garage To Make Battlefield 7 Or GTA 7, EA CEO Says
Electronic Arts CEO Andrew Wilson believes that while AI will automate simple quality assurance tasks, it will not enable small, independent developers to create AAA titles like Battlefield or Grand Theft Auto anytime soon. He also stated that AI advancements will lead to short-term job losses but long-term net gains in employment within the industry.
Game Devs Reveal the Hidden Complexity Behind Pause Buttons
Game developers are revealing the surprising complexity behind implementing pause buttons, a feature often taken for granted by players. Implementing pause mechanics requires careful consideration of physics engines, multiplayer synchronization, and engine-specific solutions, with different genres and platforms presenting unique challenges. This behind-the-scenes look highlights the intricate problem-solving involved in creating seemingly simple game features.
Left-handed PC Gamers Still Fighting for Basic Arrow Key Support in 2026
Despite advancements in gaming accessibility, left-handed PC gamers who prefer arrow keys over WASD still face issues with basic control rebinding in 2026. While visual and motor accessibility have improved, control customization remains inconsistent, with arrow key support often overlooked in game design and development.
Lost Nintendo game lives after 50 years as arcade collector uses ancient film reels and Wii-style tech to create "what might be the only playable Wild Gunman" machine in the world
An arcade collector named Callan Brown has recreated Nintendo's lost 1974 arcade game, Wild Gunman, using digitized film reels and modern technology. The recreation utilizes Unity for the game logic, infrared LEDs for gun detection similar to the Wii remote, and an Arduino for score tracking. Brown plans to showcase the machine and potentially release the code and game assets in the future.
Infinity Nikki and Love and Deepspace dev: "AI lacks the soul to replace human creators"
Infold Games CTO Ji Zhang stated that AI cannot replace human creators in game development due to its lack of 'soul'. He also addressed concerns about rising RAM prices, believing the cost increase to be temporary. Zhang detailed the different technologies used for their games, Infinity Nikki and Love and Deepspace, noting their use of Unity and Unreal Engine respectively, with in-house tools for optimization.
Cities Skylines 2's performance is still struggling, and the devs need your help
Iceflake Studios, the developer of Cities Skylines 2, has released a technical blog post detailing the ongoing performance struggles of the city-building simulation. The studio is working with Unity to address issues with rendering and simulation performance, particularly in later game stages with high population density. A benchmarking tool will be integrated into the game with the next patch to help gather data for further optimization.
Godot gets a funding boost from Slay the Spire 2 devs Mega Crit
Mega Crit, the developer behind Slay the Spire 2, has significantly increased its funding for the open-source Godot Engine, reaching the Corporate Platinum sponsorship level. This renewed and increased support highlights successful developers giving back to the tools they utilize.
Rust 2 isn't in development, Facepunch boss confirms after suspicious Steam page sparks speculation
Facepunch Studios founder Garry Newman has confirmed that a sequel to their survival game Rust is not currently in development, despite a suspicious Steam page for 'Rust 2' appearing and causing speculation. Newman stated he has no knowledge of the listing and reiterated the studio's past criticisms of Unity's business practices, suggesting a future sequel would not use the engine.
1000xResist creator: the game industry needs a universal video codec for FMV games
Remy Siu, the creative director behind the acclaimed game 1000xResist, is facing technical challenges with video codecs for his upcoming full-motion video game, Prove You're Human. Siu advocates for a universal video codec standard across all platforms to simplify development and improve the quality of FMV games. He highlights how the current need to support multiple codecs can lead to larger file sizes and compromises in video quality.
Business and Finance
Unity and Roblox have announced their respective first quarter 2026 financial results webcasts. Unity's webcast will take place on an unspecified date, while Roblox is scheduled to report its results on April 30, 2026.
Virtual Reality Check
Unity and Meta have extended their multi-year partnership to develop next-generation virtual reality experiences. This collaboration aims to leverage their combined technologies to advance VR content creation and immersion.
Line-up announced for GAConf Europe 2026 accessibility conference
The line-up for the GAConf Europe 2026 accessibility conference has been announced, featuring talks and panels on various aspects of game accessibility. The free online event, taking place April 27th-28th, will cover topics such as control complexity, VR accessibility, and AI tools for blind players, with speakers from major companies like PlayStation, Xbox, and Ubisoft, alongside indie developers and accessibility advocates.
Unity looking to sell internal publishing label Supersonic
Unity is reportedly looking to sell its internal publishing label, Supersonic. The company believes divesting this business will help drive revenue growth.
Unity looking to sell internal publishing label Supersonic
The article discusses the financial motivations behind game companies prioritizing live service games and remakes, despite player complaints. It highlights that these business models often prove more profitable than original IPs or single-player experiences, drawing parallels to the film industry's reliance on sequels and adaptations.
Business and Finance
Epic Games has created a dedicated portal for recruiters following recent layoffs. Meanwhile, Unity reported growth in engine revenue while shutting down its IronSource ad network.
The list of people hit by recent Epic layoffs has been turned into a dedicated portal for recruiters
Epic Games has launched a dedicated website to help recruiters find employees affected by recent layoffs, which impacted over 1,000 workers. CEO Tim Sweeney addressed a case where a laid-off employee was losing cancer treatment coverage, assuring the family would be supported. Separately, Unity is shutting down its IronSource ad network and plans to divest its publishing arm to simplify operations and focus on its AI platform, Vector.
Unity sees growth in engine revenue, shuts down IronSource ad network in favour of Vector AI user-acquisition platform
Unity is shutting down its IronSource ad network and plans to divest its publishing arm to focus on its AI-powered Vector platform. This strategic shift aims to simplify the business and capitalize on growth in AI-driven user acquisition. The company also reported growth in its engine revenue despite increased competition from Unreal Engine and Godot.
Unity sunsetting Ads Network and divesting publishing label Supersonic
Unity is discontinuing its IronSource Ads Network on April 30, 2026, and is divesting its mobile publishing label, Supersonic. The company expects minimal contribution from the Ads Network business after the first quarter of 2026 and has hired a financial advisor for the Supersonic divestiture. These moves are intended to accelerate Unity's revenue growth.