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Unity

Unity business and news from across the web.

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Happy GamerVery positive

Slay the Spire 2 Makes History as First Godot Game to Hit 100K Players

Slay the Spire 2 has achieved a significant milestone, becoming the first game developed with the Godot engine to reach 100,000 concurrent players on Steam. This accomplishment highlights the growing capabilities of open-source game engines and their potential for commercial success, challenging the dominance of established engines like Unity and Unreal Engine.

N4GNeutral

Vortex 9 Review - Colourful FPS for VR Newbies | XR Source

Vortex 9 is a colorful first-person shooter designed for VR newcomers. The article also notes that co-op servers for Zombie Army VR will be shut down at the end of March due to Unity's Multiplay Game Server Hosting Service exit, though its single-player campaign remains unaffected.

Gamedeveloper.comNegative

Tim Sweeney muzzled, Highguard crumbles, and the slow demise of Bluepoint - Patch Notes #43

This week's gaming news includes Devolver Digital's charity partnership, the potential acquisition of Warner Bros. Games by Paramount, and the permanent shutdown of Highguard. Unity is delisting publishers from the Greater China region, while Sony's Bluepoint Games reportedly pitched a Bloodborne remake before its closure and is reconsidering its PC strategy. Epic Games' Tim Sweeney is now restricted from criticizing Google until 2032 as part of a settlement.

Good morning gamersVery positive

MEGASPHERE - New trailer for this promising "Roguevania" with destructible environments!

A new trailer for the ambitious 'Roguevania' MegaSphere showcases its lighting engine, gunfights, and music. Developed by Anton Kudin, the game features destructible environments, a sci-fi story, and is available in Early Access on Steam, Itch.io, and Humble Store. The article also draws comparisons to System Shock 2 and Dead Cells.

N4GVery negative

Resurrection of the Insomnia Gaming Festival cancelled due to lack of industry support

Unity will delist assets from publishers based in China, Hong Kong, and Macau from its Asset Store on March 31, 2026. This decision impacts digital distribution and publishing practices within the Unity ecosystem.

N4GNeutral

PlayStation and Xbox veteran launches indie-focused talent agency

Unity will delist assets from publishers based in China, Hong Kong, and Macau from its Asset Store on March 31, 2026. This change affects the digital distribution of game development assets on the PC platform.

N4GNegative

The Unity Asset Store is ditching publishers based in China, Hong Kong, and Macau

The Unity Asset Store is reportedly ceasing to support publishers based in China, Hong Kong, and Macau. This news has sparked debate regarding the future of Microsoft's Xbox division, with some figures like Seamus Blackley expressing skepticism about its long-term viability. The discussion also touches on media reporting ethics and the presentation of opinions versus facts.

SiliconeraNegative

Unity Assets From China Won’t Be Available Soon

Unity will remove assets from its Global Asset Store originating from the Greater China Region, including Hong Kong and Macau, effective March 31, 2026. This change is attributed to updated regional licensing, distribution, and compliance requirements. While users will still be able to access assets purchased before the deadline, publishers will no longer provide updates or support. Unity will also offer refunds for assets bought within the last six months.

Gamedeveloper.comNegative

The Unity Asset Store is ditching publishers based in China, Hong Kong, and Macau

Unity is delisting assets from publishers based in China, Hong Kong, and Macau from its Asset Store on March 31, 2026, due to updated regional licensing and compliance requirements. Developers in these regions will lose access to the Global Unity Asset Store and their purchased assets after this date, though existing purchases will remain downloadable without future updates or support.

Jay Is GamesVery positive

New Technological Advancements Shaping the Future of Browser-Based Entertainment - Walkthrough, Tips, Review

Technological advancements like WebAssembly, 5G networks, and procedural generation are transforming browser-based entertainment into a platform capable of competing with standalone consoles. These innovations enable instant-play, high-definition gaming experiences without large downloads, while enhanced security protocols and cloud gaming address latency and processing power concerns. The evolution of web browsers into powerful gaming platforms is blurring the lines between native and web experiences, making sophisticated entertainment instantly accessible.

Gamedeveloper.comNeutral

Godot veteran laments 'AI slop,' Highguard's mystery investor, and a big doc for Big Hops - Patch Notes #41

This week's gaming news highlights concerns over generative AI's impact on hardware availability and the influx of low-quality submissions to open-source projects like Godot. Unity claims its AI can now generate full casual games from prompts, while a documentary explores the six-year development of the indie platformer Big Hops. Other news includes Hasbro shutting down its Atomic Arcade studio, Tencent's secret funding of Highguard, a banned Call of Duty ad, ByteDance potentially selling Moonton, and Valve warning of Steam Deck OLED stock issues due to RAM shortages.

Digital TrendsVery positive

Unity will soon let you create casual games using simple text prompts

Unity is developing a new AI tool that will allow users to generate playable casual games within the Unity editor using simple text prompts. This feature, set to be beta tested in March, aims to significantly lower the barrier to game development by enabling creation without coding. The company expects this AI-driven authoring to democratize game creation and expand the pool of interactive content creators.

Gamedeveloper.comNegative

Godot veteran says 'AI slop' pull requests have become overwhelming

Godot maintainer Rémi Verschelde has voiced concerns about the increasing volume of "AI slop" pull requests generated by large language models. This influx is reportedly draining and demoralizing for the open-source engine's maintainers, who are struggling to identify and process these submissions. Verschelde suggests increased funding for more maintainers is the only viable solution to manage the issue.

Gamedeveloper.comPositive

Unity says its AI tech will soon be able to 'prompt full casual games into existence'

Unity CEO Matthew Bromberg announced that a new beta of Unity AI, launching in March, will allow developers to create full casual games using only natural language prompts. This AI-driven authoring tool aims to democratize game development for non-coders and increase productivity for all users by leveraging frontier models and Unity's platform context.

Games IndustryPositive

Unity reports Q4 and fiscal year 2025 financial results "comfortably exceed" guidance, led by "exceptional performance from Vector"

Unity reported fourth-quarter and fiscal year 2025 financial results that exceeded guidance, with overall revenue up 10% year-on-year to $503 million, driven by strong performance in its Create and Grow Solutions segments, particularly Unity Vector. The company also announced the immediate departure of former CEO and founder David Helgason and IronSource founder Tomer Bar-Zeev from its board of directors.