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Unity announced preliminary first quarter financial results that exceeded its guidance. The company plans to enhance growth and profitability by exiting its non-strategic advertising business.
Unity, the Game Engine Behind Titles Like Hollow Knight: Silksong and Peak, Beats Estimates in Q1 Financials
Game engine developer Unity announced preliminary Q1 financial results, indicating they expect to surpass forecasts. Unity's technology is used in numerous games, including Hollow Knight: Silksong, Peak, Mouse: P.I. for Hire, and Replaced.
The Real Cost of Toxic Gaming: What the Data Actually Shows
A significant majority of online multiplayer gamers experience harassment, with data showing 76% of American adults facing it in a six-month period. This toxicity disproportionately affects marginalized groups and has substantial negative impacts on player behavior, spending, and mental health, representing a considerable business cost for the gaming industry. While moderation tools are improving, widespread deployment is needed to effectively combat these issues.
Fortnite Developer Says They Have to “Pick Up the Pieces and Keep Moving Forward” After Lay-Offs
Epic Games has undergone significant layoffs, impacting over 1,000 employees due to a downturn in Fortnite's performance. CEO Tim Sweeney cited spending exceeding revenue as the reason for the cuts, aiming to stabilize the company. In addition to layoffs, Epic Games is shutting down three Fortnite game modes: Rocket Racing, Ballistic, and Festival Battle Stage.
2025 PS5 Shooter Shutting Down Multiplayer Already
Rebellion has announced that the multiplayer services for Zombie Army VR, released in June last year for PlayStation 5 and PlayStation VR2, will be shut down within the next week. The developer cited Unity's phased exit from its Multiplay Game Server Hosting Service as the reason for the closure. The game's single-player campaign and trophies will remain unaffected.
Capcom Draws Hard Line on AI: No Generated Art, Yes to Dev Tools
Capcom has announced a strict policy against using AI-generated assets in its games, while still embracing AI technology for development efficiency. This decision aims to preserve the company's distinct artistic vision and human creativity. The policy takes effect immediately and may influence industry standards as other major publishers face similar pressures regarding AI adoption.
Colossal Order's biggest mistake working on Cities: Skylines 2? Banking on not-quite-ready Unity features
Mariina Hallikainen, CEO of Colossal Order, stated that the studio overestimated Unity's capabilities during the development of Cities: Skylines 2, banking on unfinalized features. This led to significant development hurdles as the team had to build or replace missing functionalities. Despite these challenges, Hallikainen expressed a positive relationship with Unity and confirmed Colossal Order is working on a new PC simulation game using the same engine.
Testronic Strengthens Its US Center of Excellence with Key Senior Appointments
Testronic has announced several senior appointments to its US Center of Excellence, including Kevin Frazier as Regional QA Director and Nicole Closson as Business Development Manager. These hires aim to strengthen client partnerships and support the company's growth in the Americas video games market.
Sustainable Games Alliance drives game engine energy efficiency with new power-saving plugins
The Sustainable Games Alliance (SGA) has released three new power-saving plugins for Unreal Engine, Unity, and Godot to improve energy efficiency in game development. These plugins dynamically reduce frame rates and rendering resolution during player idle times, potentially extending battery life on handheld devices by up to 15% and reducing carbon emissions. The initiative aims to foster industry-wide collaboration on sustainability.
Sea Glass Hits 1.0: Two-Person Team Ships Polished Indie Without Investors
Indie game Sea Glass has officially launched its 1.0 version after a successful Early Access period, developed by a two-person team without external investors. The game introduces a fourth playable character, new content for existing characters, and expanded in-game shops. This launch highlights a sustainable approach to indie development, emphasizing technical discipline and community feedback over investor demands.
Slay the Spire 2 is one of the year's biggest hits, which is a good time to remember it abandoned Unity because of the dev fee debacle: 'That is how badly you f****d up'
Slay the Spire 2 has achieved significant success since its early access launch, selling over three million copies in its first week. Developer Mega Crit switched from Unity to the Godot engine due to Unity's controversial fee changes in 2023, highlighting the impact of such decisions on the industry. Mega Crit is now a major sponsor of the Godot engine.
Slay The Spire 2 devs don't care about piracy but they hate microtransactions
Mega Crit, the developers of Slay the Spire 2, have expressed a relaxed attitude towards game piracy, stating they will not actively prevent it and even encourage learning from their decompiled code. However, the studio is vehemently against microtransactions, assuring players there will be no gacha or expensive cosmetic DLC. The game is currently in early access on Steam with plans for a console release.
Google and Samsung built a tool to boost the gaming experience on your phone
Google and Samsung have collaborated to create Sokatoa, a new GPU profiler tool designed to help Android game developers identify and fix performance issues. The tool utilizes multi-frame GPU profiling to detect subtle rendering problems that traditional single-frame tools miss, aiming to improve game stability and reduce rendering headaches for developers. Sokatoa supports various GPUs and has received positive feedback from early testers like Supercell and Unity.
It’s easy for me to say “AI bad”, but it’s more than that: it’s also changing online culture for the worse – GTOGG
This opinion piece argues that while AI offers exciting possibilities, its impact on creative fields and online culture is detrimental. The author contends that AI-generated content devalues human artistry, contributes to market oversaturation in gaming, and erodes critical thinking by fostering blind belief or paranoia. The article highlights concerns about deception and the blurring lines between real and artificial content, suggesting a need for transparency and caution.
Major Nelson of Xbox fame joins Peri Fractic and his new Commodore International company
Larry Hryb, formerly of Xbox, has joined the newly formed Commodore International as a Community Development Advisor. The company, founded by YouTuber Christian Simpson, aims to release new hardware faithful to the original Commodore brand, despite ongoing trademark disputes with an Italian company.
Unity announce expanded supported for Steam, Native Linux, Steam Deck and Steam Machine
Unity announced expanded official support for Steam, including native Linux, Steam Deck, and Steam Machine. Previously, developers had to integrate Steamworks themselves, but Unity will now provide official build targets and targeted enhancements for its Linux runtime to improve native performance.
Former Xbox Front Man Major Nelson Just Joined the Company Behind the Commodore 64 Retro Revival - IGN
Former Xbox community chief Larry Hryb, also known as Major Nelson, has joined Commodore as a Community Development Advisor. Hryb was previously laid off from Unity, where he worked as Director of Community and Advocacy. He will focus on strengthening relationships with the existing Commodore fan base and introducing the brand to a new generation.
Larry 'Major Nelson' Hryb joins Commodore to help build its community
Former Xbox executive Larry "Major Nelson" Hryb has joined the revived Commodore brand as a Community Development Advisor. In his new role, Hryb will focus on expanding Commodore's global community and connecting with new generations of creators and enthusiasts. This move follows his recent departure from Unity.
How AI Moderation Catches Toxic Gamers in Real Time
This article analyzes how AI moderation systems are being used in real-time to detect and flag toxic behavior in multiplayer games, moving beyond simple keyword filters. Companies like Modulate, Activision, and Microsoft are employing sophisticated AI models that analyze voice tone, context, and player history to identify problematic interactions, with data from Call of Duty showing significant reductions in toxicity exposure and repeat offenses. While not perfect, these systems are improving game safety and player retention, with further advancements and wider adoption expected due to technological progress and regulatory pressures.
Wicked Seed Review | NoobFeed
Wicked Seed, a Unity project, features art direction that shines in lighting and mood, though some environments and enemy animations appear stiff. Rain dynamically affects fighting stats, adding a unique element to the gameplay experience on PC.