Unity
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Sometimes the thing you need is a wonderfully ethereal physics platformer jam game where you are a little round guy with very stretchy arms called Big Stretch
Big Stretch is a free, physics-based platformer game jam title where players control a spherical creature with stretchy arms to climb a challenging tower. Developed in 72 hours, the game emphasizes 'Vibe' and mystery over complex assets, offering a unique experience available for download on itch.io.
Meridian 59 fan dev shows off a Unity version of the classic first-person MMORPG in action
A fan developer has showcased a Unity engine version of the classic first-person MMORPG Meridian 59, featuring updated 3D models and visual improvements. The original game recently celebrated its 30th anniversary, with a volunteer team continuing to maintain and improve it.
State of Indie 2026 Part 1: Winners and Losers
The indie game landscape has shifted significantly since 2021, with AAA games experiencing a resurgence while many indie publishers have struggled. Genres requiring more skill and manpower, like open-world and Metroidvanias, are seeing higher returns due to less competition, while easier-to-make genres are oversaturated. Co-op games are increasingly popular, particularly among younger audiences, but success remains challenging, with a large percentage of indie games selling fewer than a thousand copies.
Meta unveils AI-powered game tools for mobile devices and browsers; announces VR Glasses with day-one Unity support
Meta has unveiled two AI-powered game development tools, Horizon Create for mobile and Horizon Studio for browsers, that allow users to generate 2D and 3D games from text prompts. The company also announced new VR Glasses, lighter than the Meta Quest 3, featuring a 5K display and day-one Unity support, set to launch in Spring 2027 for $1,299.99.
Nature Seed - Drawing & Physics Puzzle - Free Online Browser Game
Nature Seed - Drawing & Physics Puzzle is a free-to-play browser-based puzzle game that challenges players to use physics-based drawing to guide a seed to its destination. The game features creative problem-solving with multiple solutions and a relaxing, nature-inspired visual style, playable on PC and mobile devices.
How Image-to-3D Tools Fit into Indie Game Asset Production
AI-powered image-to-3D and text-to-3D tools can significantly aid indie game developers in concept development and initial asset creation. While these tools accelerate the process, manual cleanup, optimization, and engine integration are still crucial steps for producing game-ready assets. The article emphasizes that AI should support, not replace, the art direction and creative decisions made by developers.
Jobs roundup: September 2026 | Asmodee appoints Brian Trunk as senior vice president, Route to Market for the Americas
This article rounds up recent appointments and transitions within the games industry. Notable moves include Brian Trunk joining Asmodee as senior vice president, David Scarborough becoming senior manager of EMEA communications at Blizzard Entertainment, and Ilari Kuittinen stepping down as managing director of Housemarque after 31 years. Several other individuals have taken on new roles at companies like CD Projekt Red, Epic Games, and Activision Blizzard.
Jobs roundup: September 2026 | Fandom expands executive leadership team
Several companies in the gaming industry have announced executive appointments and promotions. Fandom expanded its leadership team with new hires and a promotion, while The New York Times appointed Jonathan Knight as chief games officer. Scopely saw two new appointments, and other companies like Arrowhead Game Studios, Epic Games, Blizzard Entertainment, King, CD Projekt Red, and Unity also announced new roles and promotions for their staff.
Testronic expands senior leadership, Mike Guttman appointed vice president of senior partnerships
Testronic has expanded its senior leadership team with several key appointments across its global offices. Mike Guttman has been appointed vice president of senior partnerships, with Nicole Closson joining as business development manager. Mateusz Kałuża is the new QA director in Warsaw, and Lily Guerreiro is the global partnerships senior manager. The company also made senior QA appointments in Manila, including Daniel Bowie Soriano and Ivan Balanay. These moves are part of Testronic's investment in talent to enhance its services for partners.
Entity raises $5.8 million to build browser-based "console-quality" gaming platform
Irish startup Entity has secured $5.8 million in seed funding to develop a browser-based gaming platform aiming to deliver console-quality experiences without downloads. The platform, slated for a 2027 launch, will utilize WebGPU and WebAssembly and is founded by veterans of the mobile game Star Trek Fleet Command.
W4 Games raises $18M to expand its international team
W4 Games, a startup founded by former Godot veterans, has secured $18 million in Series B funding, primarily led by Tencent. The investment will be used to expand its international team, accelerate the development of its enterprise offering, and support the growing demand for the open-source game engine Godot. Tencent also signed a multi-year strategic partnership to help scale W4 Games and the Godot ecosystem in Asia.
Godot Engine partner firm W4 Games secures $18m Series B funding, signs deal with Tencent to bolster Asia ecosystem
W4 Games, the commercial partner for the Godot Engine, has secured $18 million in Series B funding, led by Tencent. The company also signed a strategic deal with Tencent to expand the Godot ecosystem in Asia. This funding brings W4 Games' total raised to $33 million and will support international team expansion, particularly in the Asian market.
Godot adoption is rising: what are devs getting out of the engine?
Godot is experiencing significant adoption growth among game developers, driven by its lightweight nature, fast testing capabilities, and open-source model. This trend accelerated following Unity's controversial runtime fee announcement, leading many developers to seek alternatives. Developers praise Godot for its quick startup times, efficient debugging, and ability to run on less powerful hardware, making it a viable tool for both hobbyists and commercial projects.
Why Online Games Are More Accessible Than Ever | Invision Game Community
Technologies like Unreal Engine and Unity, alongside cloud gaming services such as Xbox Cloud Gaming and Nvidia GeForce Now, have made online games more accessible than ever. These advancements allow players to enjoy games across various devices without needing powerful hardware, fostering a broader and more engaged gaming community, though a stable internet connection remains essential.
Xsolla rolls out publishing tools to keep players 'engaged' after the first purchase
Commerce company Xsolla has launched new tools for its publishing suite designed to help PC game studios enhance player engagement after initial purchases. These tools include a community hub for direct player interaction, a no-code template for live ops events, dedicated merchandising experiences, and a centralized notification system within the Xsolla Launcher. Xsolla president Chris Hewish stated the goal is to give studios their own channel to maintain player relationships and control their monetization schedules.
Unity credits AI advertising platform for driving its 'best quarter ever'
Unity reported its best quarter ever, with total revenue reaching $546 million, a 24% increase year-over-year, driven primarily by its AI-driven advertising platform, Vector AI. Despite a net loss of $23 million, the company has significantly reduced its losses compared to the previous year. CEO Matthew Bromberg highlighted the company's "ecosystem" strategy and anticipates growth from generative AI's impact on game development.
Tripledot Studios acquires Supersonic from Unity for $40m
Tripledot Studios has acquired mobile publisher Supersonic from Unity for $40 million. Supersonic will continue to operate as a standalone company under the Tripledot Group brand, led by its existing management team. This acquisition aims to leverage Supersonic's publishing expertise and Tripledot's resources to help developer partners build and scale successful games.
Unity records "best quarter in history" following continued success of Vector AI
Unity reported its best financial quarter in history, with revenue reaching $546 million, a 24% year-on-year increase. This growth was primarily driven by the success of its AI-driven advertising platform, Vector AI, and the upcoming Unity 7 engine, scheduled for release in Q1 2027. The company also saw a significant reduction in net loss compared to the previous year.
Unity sells Supersonic publishing business to Tripledot for $40M
Tripledot Studios has acquired Unity's Supersonic publishing business for $40 million in cash. This acquisition aims to expand Tripledot's reach in hybrid-casual gaming, integrate experienced teams and technology, and strengthen its position in the AI-driven gaming landscape. The deal also provides Tripledot with a presence in Israel's mobile games industry.
Business and Finance
The UK antitrust authority has cleared Paramount's takeover of Warner Bros. Discovery, while a consumer lawsuit challenging the merger was dismissed. Unity reported its second quarter 2026 financial results.