World of Warcraft
News, coverage and analysis tracking World of Warcraft across the outlets.
Latest coverage
Xbox Won’t Leave Steam Leading Up to Project Helix Launch – Rumor
A rumor suggests Xbox will not remove its games from Steam before the launch of Project Helix, with sources indicating no immediate plans to leave the platform. Xbox is heavily investing in PC gaming, with Game Pass targeting a different audience than Steam users. Microsoft may also open the Battle.net launcher to third-party developers following the Activision Blizzard acquisition.
One Shots: It brings the whole room together
This week's 'One Shots' column features community screenshots from various MMOs, including Guild Wars 2, Final Fantasy XIV, World of Warcraft, and Lord of the Rings Online. Players shared images of in-game statues, character customizations, and humorous in-game events, highlighting the vibrant community aspect of these games.
"I wish physical media was here to stay": As Sony reports 82% digital PlayStation sales, ex-Blizzard boss says "the purchasing trend from consumers is clear"
Sony reported that 82% of its PlayStation game sales are now digital, a trend former Blizzard president Mike Ybarra finds significant, despite his personal preference for physical media. Industry analyst Daniel Ahmad noted Xbox's digital ratio exceeds 90%, and Capcom anticipates 95% digital sales by next year, highlighting a clear consumer shift away from physical discs.
Former WoW designer says Blizzard had no way to measure maximum player DPS while building early raids—so the studio enlisted its strongest sickos to grind target dummies
Former World of Warcraft designer Wyatt Cheng revealed that Blizzard Entertainment lacked robust player data for measuring maximum DPS during early raid development. To determine boss tuning, the studio had employees test classes against target dummies and manually calculated damage output. This led to the implementation of mechanics like Enrage timers to ensure players met DPS requirements, a practice that has become a staple in WoW raid design.
World Of Warcraft Is Coming To D&D, And Will Let You Grind Renown Just Like The MMO
Blizzard Entertainment is releasing Dungeons & Dragons: World of Warcraft in November, translating the popular MMORPG into a tabletop roleplaying experience. The adaptation will feature all 13 WoW classes, new subclasses, over 40 class specializations, 11 WoW races, and systems like Renown grinding with factions. Preordering certain editions will also unlock in-game cosmetic items for World of Warcraft.
Nexus Mods finally tightens the screws on AI, though it's still playing softball with the tide of slop
Nexus Mods has updated its policies regarding the use of generative AI tools, introducing new tags to differentiate between AI-generated content, AI-assisted content, and AI-generated promotional media. The platform will now enforce stricter tagging requirements, with failure to disclose AI usage potentially leading to moderation actions.
Star Wars Is Coming to Dungeons & Dragons in 2027, and Darth Vader Delivered the News Himself
Wizards of the Coast announced that Star Wars will be integrated into Dungeons & Dragons starting in 2027, with Darth Vader himself delivering the news at Gen Con. This crossover will utilize the 'Universes Beyond' model, similar to Magic: The Gathering, allowing for campaigns set in George Lucas's universe. Details on how the Force will be implemented in D&D 5.5e remain unknown.
Dungeons & Dragons officially announces a World of Warcraft campaign for 2026
Wizards of the Coast has officially announced a Dungeons & Dragons campaign expansion based on World of Warcraft, set to release by the end of 2026. This expansion will allow players to explore familiar zones, dungeons, and face iconic foes from the World of Warcraft franchise in a tabletop setting.
Star Wars will also be coming to D&D, and I'm worried Hasbro's trying to turn a TTRPG into Magic: The…
Wizards of the Coast announced a Star Wars crossover for Dungeons & Dragons, set to release in 2027 as part of a 'Season of Rebellion'. While the company assures this is additive to their existing roadmap, the author expresses concern that Hasbro might be attempting to replicate the extensive crossover monetization strategies seen with Magic: The Gathering, potentially misapplying them to the TTRPG format.
Game Crossovers and Collaborations
This article highlights recent crossovers and collaborations in the gaming world. It mentions Spider-Man's return to Fortnite, a Warhammer 40,000 themed Warbond for Helldivers 2, and new developments for Dungeons & Dragons involving World of Warcraft and Dark Sun.
The rumors were true, Dungeons & Dragons' first 'Universes Beyond' crossover will be with World of…
Wizards of the Coast has officially announced the first 'Universes Beyond' crossover for Dungeons & Dragons, which will feature World of Warcraft. The announcement was made at Gen Con, revealing a 256-page hardcover book with new species, subclasses, monsters, spells, and factions. The book will be available for preorder on July 30, with early access on November 3 and wide release on November 17.
Dungeons & Dragons: World of Warcraft Revealed, Includes Every Playable WOW Species and Class
Wizards of the Coast has officially revealed its crossover between Dungeons & Dragons and World of Warcraft. The collaboration will include all playable species and classes from the popular MMORPG.
Massively Overthinking: Are there any MMORPGs or MMO features that are good kinda by accident?
This article discusses MMORPGs and their features that became popular or fun by accident, often in ways unintended by developers. Examples include "alting" and the architect system in City of Heroes, content trains in Guild Wars 2, and the unintended consequences of Grand Theft Auto Online's content creator. World of Warcraft and Fortnite are also cited for features that evolved beyond their original design intent.
Dungeons & Dragons GenCon 2026 Keynote Reveals World of Warcraft, Dark Sun, D&D Beyond Enhancements, And More
Wizards of the Coast announced several updates at their Dungeons & Dragons GenCon keynote, including the return of Dark Sun, enhancements for D&D Beyond, and integration with World of Warcraft. These announcements signal a significant expansion of the Dungeons & Dragons brand.
D&D World of Warcraft isn't trying to be the MMO so much as evoke how it makes you feel: "This is your chance to explore Azeroth as you never have before"
Dungeons & Dragons World of Warcraft aims to evoke the feeling of the MMO rather than replicate its mechanics. Principal game designer James Wyatt explained that the focus is on capturing the intangible essence of playing characters in Azeroth. The upcoming tabletop RPG will feature new species, subclasses, and dungeons, allowing for unique character origin stories not possible in the original game.
D&D World of Warcraft is the first MTG-style Universes Beyond crossover for the RPG
Wizards of the Coast announced Dungeons & Dragons World of Warcraft, a new tabletop RPG crossover set in the World of Warcraft universe. This marks the first time the MMO's world will be playable in pen-and-paper form since 2005 and is the inaugural release under the 'Universes Beyond' label. The game will feature new species, subclasses, and iconic characters, launching in early access on November 3, 2026.
Dungeons & Dragons: World of Warcraft expansion announced at Gen Con 2026
Wizards of the Coast announced a Dungeons & Dragons expansion based on World of Warcraft at Gen Con 2026. This collaboration, part of D&D's new Universes Beyond banner, will feature all playable races and classes from WoW, new subclasses, and adventures set in Azeroth, including the Ice Crown Citadel raid. The expansion is scheduled for release on November 17, 2026.
D&D Icons resurrects Greyhawk, Dragonlance, and more with new books from legendary creators
Joe Manganiello has announced D&D Icons, a new content slate from Wizards of the Coast that pairs legendary creators with beloved Dungeons & Dragons settings. The first wave of books will include Dragonlance by Margaret Weis and Tracy Hickman, The Legend of Drizzt by RA Salvatore, and a Greyhawk project by Luke Gygax utilizing his father's unfinished work, with potential releases starting in 2027. Wizards of the Coast also revealed Greyhawk: Crown of the Witch Queen, set for late 2027, and a D&D World of Warcraft crossover.
Vague Patch Notes: In praise of the loneliness of MMORPGs
This opinion piece discusses the concept of loneliness in MMORPGs, arguing that games like Final Fantasy XI and World of Warcraft leverage the feeling of emptiness in their vast worlds to encourage player interaction. In contrast, games like Star Wars: The Old Republic actively try to eliminate loneliness, which the author believes diminishes the sense of a living world and the impetus for social connection.
Blizzard avtäcker sina kosmetiska Blizzcon-paket
Blizzard Entertainment will host BlizzCon on September 12-13, 2024, and will livestream the event for free. Instead of digital tickets, the company is selling cosmetic bundles for games like World of Warcraft, Overwatch, and Diablo 4, with prices ranging from $25 to $50.