Massively Overthinking: Are there any MMORPGs or MMO features that are good kinda by accident?
This article discusses MMORPGs and their features that became popular or fun by accident, often in ways unintended by developers. Examples include "alting" and the architect system in City of Heroes, content trains in Guild Wars 2, and the unintended consequences of Grand Theft Auto Online's content creator. World of Warcraft and Fortnite are also cited for features that evolved beyond their original design intent.
Massively Overpovered
- Entities
- Arrowhead Game Studios
- Helldivers 2
- Guild Wars 2
- Blizzard Entertainment
- ArenaNet
- Ultima Online
- Fortnite
- WildStar
- World of Warcraft
- Game Design
- Player Behavior
- Grand Theft Auto Online
- MMORPG
- City of Heroes
- NCsoft
Original source
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