1666: Amsterdam
News, coverage and analysis tracking 1666: Amsterdam across the outlets.
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1666: Amsterdam is a witchy body-hopper made by Assassin's Creed's creator, but it has more in common with…
1666 Amsterdam is a body-hopping stealth game from the creator of Assassin's Creed, featuring a witch who can possess people and animals to navigate 17th-century Amsterdam. While the combat is noted as a weak point, the game's unique possession mechanics and dense world offer a creative and engaging experience, reminiscent of classic Hitman and Omikron: The Nomad Soul.
Patrice Désilets vows to make a sequel to Ancestors: The Humankind Odyssey
Patrice Désilets, creator of Assassin's Creed, has stated his intention to develop a sequel to his 2019 game Ancestors: The Humankind Odyssey. Désilets confirmed he owns the intellectual property for Ancestors and plans to create further volumes of the game, though a sequel will only be possible after the completion of his current project, 1666: Amsterdam.
1666: Amsterdam early access review - Assassin's Creed creator's latest is buggy and sometimes bewildering, but there's real ambition too
1666: Amsterdam, the latest game from Assassin's Creed creator Patrice Désilets and Panache Digital Games, is ambitious but buggy in its early access state. The game blends open-world investigation and combat across three time periods, featuring witchery and a unique approach to exploration that draws parallels to immersive sims, though its combat and technical issues detract from the experience.
1666: Amsterdam's developer says it 'won't be using AI anymore', and the tech was only used 'in conception and pre-production'—arguably the most creative phase of the entire process
Patrice Désilets' studio Panache Digital Games has stated it will no longer use artificial intelligence in the development of 1666: Amsterdam, after initial use in conception and pre-production. The game has launched into early access with a 'Mixed' Steam rating, with players divided on its experience.
After AI backlash, Assassin's Creed creator says 1666: Amsterdam "won't be using any AI anymore" and only used it "in conception and pre-production"
Patrice Désilets, the creator of Assassin's Creed, has clarified that his new game 1666: Amsterdam will no longer use AI after initial backlash. While AI was used in conception and pre-production, Désilets stated it has been entirely removed from the project. The game is now available in Early Access on PC.
"Somebody will make the Half-Life 2 of AI" - after the Rideshare controversy, Saber CCO says something will come along and "change people's minds" about gen-AI
Saber Interactive's Chief Creative Officer Tim Willits believes a groundbreaking game akin to "Half-Life 2 of AI" will emerge, changing public perception of generative AI in gaming. Despite recent controversy surrounding its use in "Rideshare Stimulator," Saber is experimenting with AI, with Willits emphasizing the need for innovation and the potential for AI to create new experiences, drawing parallels to the initial skepticism surrounding Steam.
1666 Amsterdam Early Access Details Announced
1666 Amsterdam has launched into Early Access on PC via Steam and the Epic Games Store after a 15-year development cycle. Developed by Panache Digital Games, the game allows players to embody a witch accused of starting a plague, using magic and a cat companion to uncover city secrets. Player feedback during Early Access is encouraged to help polish the game further.
1666: Amsterdam Celebrates Early Access Launch With New Trailer
1666: Amsterdam has launched in early access, accompanied by a new trailer. The game features a mix of witchcraft and time travel elements, with players guiding a protagonist named Noa Brooklyn and her companion Aaron through a dangerous city. The article notes the game's past funding issues and expresses anticipation for its development over the coming months.
Everything announced at Gamescom Opening Night Live 2026 — from Heroes of Might and Magic 3 Remake to The Witcher…
Gamescom Opening Night Live 2026 showcased numerous game announcements, including a Heroes of Might and Magic 3 Remake and The Witcher 3: Wild Hunt Remastered with new content. The show featured reveals for Ananta, The Witcher 3 Songs of the Past DLC, Nodus Fall, Rainbow Six Tactics, Gears of War: E-Day, and many more titles across various genres and platforms.
1666: Amsterdam's early access is live now but there's still plenty that needs ironing out before I'd pay…
1666: Amsterdam has launched into early access after over a decade of development by Panache Digital Games. While the game shows promise with its intriguing setting and character designs, the core gameplay mechanics feel poorly integrated and repetitive. The developers are seeking community feedback to help polish the experience before a full release.
1666 Amsterdam is out and unfinished – but that's the whole point
1666 Amsterdam, developed by Panache Digital Games and helmed by Patrice Désilets, is launching into Early Access with the intention of being a work-in-progress. The game aims to defy expectations by actively seeking player feedback to improve its combat and other mechanics. Despite some rough edges, its unique themes and experimental approach set it apart.
This week in PC games: Gamescom and GTA 6 fight for our attention, but don't forget Folk Emerging, MGS4 and the horror game about balancing a cake
This week's PC gaming news is dominated by Gamescom and a Grand Theft Auto 6 documentary, alongside a significant number of new game releases. Notable titles include the early access milsim Burned Horizons, horror visual novel Money for Girls: Amortized, and Patrice Désilets' long-troubled 1666: Amsterdam. Other releases span various genres, from bullet hell and platformers to 4X strategy and survival games.
The backlash against gen AI in video games proves voting with your wallet works
The gaming community's strong opposition to generative AI in game development is influencing publishing contracts, with some lawyers citing restrictive clauses due to legal liability concerns. Player backlash, including review-bombing and purchase boycotts, has led publishers to discourage developers from using AI assets, demonstrating that consumer action can impact industry practices.
1666: Amsterdam interview - Assassin's Creed creator on why he avoids the series
In an interview, Patrice Désilets, the creator of the original Assassin's Creed, discusses his new game 1666: Amsterdam, its long development history, and his decision to use early access. Désilets also shares his thoughts on generative AI, his current relationship with the Assassin's Creed franchise, and his continued interest in using historical settings and multiple timelines in his games.
Dark Fantasy Action Adventure 1666: Amsterdam Launches in Early Access This Month
Panache Digital Games announced that 1666: Amsterdam will launch in Early Access on August 25th, 2026, for PC via Steam and the Epic Games Store, with console versions planned for later. The dark fantasy action-adventure game features supernatural mystery, investigation, and witchcraft elements, allowing players to switch between two characters with distinct playstyles.
"We live in a world full of AI, let's be honest with ourselves" - 1666: Amsterdam developer still using AI tools despite recent controversy
Canadian developer Panache Digital, co-founded by Patrice Désilets, is still using AI tools in the development of its action game 1666: Amsterdam, though less frequently. Following controversy over AI-generated assets in a playable prologue, Désilets stated that AI will not be present in the final product, but acknowledged its ongoing use as a development tool. The game is set to launch into PC early access on August 25th for $30.
1666 Amsterdam Enters Early Access on August 25 | Invision Game Community
Panache Digital Games announced that 1666 Amsterdam will launch into Early Access on August 25, 2026, for PC players on Steam and the Epic Games Store for $29.99 USD. The game features investigation, combat, and mystical abilities, with players controlling two characters, Noa and Aaron, who possess unique skills to uncover mysteries and restore balance.
Evening Reading - August 10, 2026
This edition of Shacknews Evening Reading covers various game reviews including Agent 64: Spies Never Die and D-Topia. It also touches on upcoming titles like 1666: Amsterdam, the potential for a Payday TV show, and No Man's Sky's 10th anniversary. The article also mentions discussions around AI in gaming and the Xbox 360 era.
Games Inbox: Is No Man’s Sky worth playing 10 years on?
This article discusses the 10th anniversary of No Man's Sky, praising Hello Games for its redemption and the new Cosmos update. It also touches on speculation about Grand Theft Auto 6's online mode, recommendations for indie games like Big Walk, and theories surrounding Silent Hill 2. Additionally, it includes commentary on industry practices, developer criticism of publishers, and anticipation for upcoming titles like A Plague Tale and The Legend of Zelda.
1666: Amsterdam Early Access Date Set for August 25 — Too Much Gaming | Video Games Reviews, News, & Guides
Panache Digital Games has announced that 1666: Amsterdam will launch in Early Access on August 25 for PC via Steam and Epic Games Store, priced at $29.99. The game features a day/night cycle where players must remain discreet during the day and can use magic freely at night. This announcement was accompanied by a new trailer showcasing gameplay mechanics.