Alice
News, coverage and analysis tracking Alice across the outlets.- "Whatever, Michael Crichton": One of EA's best games only exists in part because the Jurassic Park creator told ex-Doom dev American McGee to make itFormer id Software developer American McGee discusses how author Michael Crichton's influence indirectly led him to create the dark, gothic action game Alice for Electronic Arts. McGee explains his initial hesitation with the Alice in Wonderland IP and how it evolved into a psychological exploration, contrasting with Crichton's Jurassic Park.
- Morning Postmortems/RetrospectivesAmerican McGee, creator of Alice, revealed inspiration from a Valve demo seen during Quake 2 development. The article also notes the 16th anniversary of Square Enix's Nier, highlighting its impact on video game storytelling.
- How a Valve Demo Birthed Alice During the Quake 2 EraAmerican McGee revealed that a Valve tech demo seen during the Quake 2 development era inspired him to create the Alice series. While working at id Software in the mid-to-late 90s, McGee was influenced by early Valve technology, which ultimately led to the creation of the dark fairy tale world of Alice. This story highlights the interconnected nature of game development and how inspiration can spark unique creative directions.
- Alice creator American McGee says he was inspired by a Valve demo he saw while working on Quake 2American McGee revealed that a Valve tech demo he saw while working on id Software's Quake 2 inspired his game Alice. He described the demo as a cinematic scene with characters and multiple cameras, which he believes signaled the end of his tenure at id Software. Following his departure from id, McGee went on to develop Alice and its sequel, Alice: Madness Returns.