Assassin's Creed III
News, coverage and analysis tracking Assassin's Creed III across the outlets.
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After AI backlash, Assassin's Creed creator says 1666: Amsterdam "won't be using any AI anymore" and only used it "in conception and pre-production"
Patrice Désilets, the creator of Assassin's Creed, has clarified that his new game 1666: Amsterdam will no longer use AI after initial backlash. While AI was used in conception and pre-production, Désilets stated it has been entirely removed from the project. The game is now available in Early Access on PC.
Spanish union calls for ongoing strike action at Ubisoft Mobile Barcelona
The Spanish union Coordinadora Sindical del Videojuego (CSV) is organizing a series of strike actions at Ubisoft Mobile Barcelona throughout September and October 2026. The strikes are in protest against a mandatory return-to-office policy, with the union claiming Ubisoft has refused to negotiate. This action follows a company-wide restructure and a significant investment from Tencent.
Rockstar is "at least 10 years ahead" of other games with GTA 6's NPC crowd technology, says dev behind…
An IO Interactive developer believes Rockstar Games' NPC crowd technology for Grand Theft Auto 6 is at least a decade ahead of the industry. This advanced simulation, where each character is individually processed, sets it apart from games like Hitman and Assassin's Creed, which use simpler crowd rendering techniques. The developer's assessment is based on leaked footage of the upcoming title.
1666 Amsterdam is out and unfinished – but that's the whole point
1666 Amsterdam, developed by Panache Digital Games and helmed by Patrice Désilets, is launching into Early Access with the intention of being a work-in-progress. The game aims to defy expectations by actively seeking player feedback to improve its combat and other mechanics. Despite some rough edges, its unique themes and experimental approach set it apart.
Watcher of Realms Recruits Ezio and Four Other Assassins Starting August 20
Watcher of Realms, a tactical high-fantasy role-playing and tower defense game, will feature a crossover event with Assassin's Creed starting August 20. The event, titled 'Assassin's Code,' will introduce five iconic Assassin's Creed characters: Ezio Auditore Da Firenze, Eivor, Kassandra, Bayek, and Evie Frye. These characters will join the existing roster to combat a supernatural threat known as the Demon Tide.
How to make the perfect video game according to Google AI - Reader's Feature
A reader explores the concept of the 'perfect video game' by asking Google's AI for its criteria, which include good controls, clear rules, no wasted time, and good style. The AI's top picks were Super Mario World, The Legend of Zelda: Breath of the Wild, and Elden Ring, prompting a discussion on how games like Grand Theft Auto 5 and Assassin's Creed succeed and fail in meeting these standards.
1666: Amsterdam interview - Assassin's Creed creator on why he avoids the series
In an interview, Patrice Désilets, the creator of the original Assassin's Creed, discusses his new game 1666: Amsterdam, its long development history, and his decision to use early access. Désilets also shares his thoughts on generative AI, his current relationship with the Assassin's Creed franchise, and his continued interest in using historical settings and multiple timelines in his games.
"We live in a world full of AI, let's be honest with ourselves" - 1666: Amsterdam developer still using AI tools despite recent controversy
Canadian developer Panache Digital, co-founded by Patrice Désilets, is still using AI tools in the development of its action game 1666: Amsterdam, though less frequently. Following controversy over AI-generated assets in a playable prologue, Désilets stated that AI will not be present in the final product, but acknowledged its ongoing use as a development tool. The game is set to launch into PC early access on August 25th for $30.
Games Inbox: Is No Man’s Sky worth playing 10 years on?
This article discusses the 10th anniversary of No Man's Sky, praising Hello Games for its redemption and the new Cosmos update. It also touches on speculation about Grand Theft Auto 6's online mode, recommendations for indie games like Big Walk, and theories surrounding Silent Hill 2. Additionally, it includes commentary on industry practices, developer criticism of publishers, and anticipation for upcoming titles like A Plague Tale and The Legend of Zelda.
Former Assassin's Creed lead's new game has a roguelike twist with randomized abilities that reset on death, and your witchy protagonist will look great using them
Patrice Désilets, the creator of Assassin's Creed, is developing a new game called 1666: Amsterdam, which features roguelike elements. Players will discover randomized abilities found in jewelry box coffers, but these perks reset upon death, forcing a restart with a new set of skills. The game is set to launch on August 25.
With gen AI assets cut from Assassin's Creed creator's new game demo, lead admits "we didn't even realize it was AI anymore because we were used to seeing it"
Patrice Désilets, former lead of Assassin's Creed, has committed to removing all AI-generated assets from his new game, 1666: Amsterdam, following player concerns. The developer apologized for the oversight, stating that the AI art was not sufficiently retouched and will not be present in the final product. The game is set to launch into Early Access on PC via Steam on August 25.
I've seen much more of 1666: Amsterdam, and the witchy game by the creator of Assassin's Creed has some surprising features
1666: Amsterdam, the long-gestating project from Assassin's Creed creator Patrice Désilets and his studio Panache Digital, is set to enter early access on August 25th. The game features a unique blend of action combat, exploration across multiple timelines in 1666 Amsterdam, and a roguelite structure for its boss encounters. Despite some performance issues and a 'scruffy' feel in its current build, the game offers a distinct experience with ambitious systems and artistic direction.
1666: Amsterdam hands-on preview - Assassin’s Creed creator casts a spell
1666: Amsterdam, the historical fantasy game from Assassin's Creed creator Patrice Désilets's studio Panache Digital Games, is heading to PC in early access on August 25, 2026. The game features witchcraft and allows players to switch between controlling a witch named Noa and her cat companion, Aaron, in a detailed recreation of Amsterdam. Despite a troubled development history and some rough edges, the game aims for a roguelike structure with randomized spells and an evolving narrative shaped by player feedback.
No Game Has Ever Needed Early Access More Than 1666: Amsterdam
1666: Amsterdam, developed by Panache, shows promise with its stunning recreation of historical Amsterdam and intriguing narrative elements, but suffers from significant structural issues. The preview highlights clunky combat, baffling writing, and restrictive traversal mechanics, making its planned early access release crucial for refinement. Despite these flaws, the game's visual artistry and the director's pedigree from the Assassin's Creed series offer hope for its future.
Games Inbox: Is Final Fantasy 7 still the most popular JRPG?
Readers discuss the perceived lack of hype for the Final Fantasy 7 Remake trilogy, questioning if the original game's age hinders its popularity as a JRPG. Other topics include reader interest in Take-Two's post-Grand Theft Auto 6 plans, the potential for a live-action Zelda movie, and the future of digital distribution versus physical media.
Black Flag Is Finally Getting A Sequel — And You’ll Have To Read This One
A new novel, Assassin's Creed: Forgotten Temple Volume 4, will serve as a sequel to Assassin's Creed IV: Black Flag, continuing Edward Kenway's story. The book, set to release on September 24, 2026, will also explore the 'bleeding effect' concept from the series. The re-release of Black Flag has reignited interest in the 2013 title.
Replay's August theme is animals: send us your best creature clips for a chance to win a £/$250 Amazon…
GamesRadar+ is hosting its monthly Replay community video series with an animal theme for August. Players can submit clips featuring creatures from any game for a chance to win one of two £/$250 Amazon vouchers, with one prize specifically for the best animal-themed clip. This month's theme is inspired by recent releases like Palworld and Grounded, as well as established franchises known for their wildlife.
Assassin's Creed Valhalla lead Eric Baptizat returns to Ubisoft as Game Director
Eric Baptizat, a 16-year veteran at Ubisoft who worked on Assassin's Creed Black Flag, Origins, and directed Valhalla, has returned to the company as the Game Director for the Assassin's Creed series. His return was announced by Jean Guesdon, Head of Content for Assassin's Creed, via LinkedIn.
Assassin’s Creed Valhalla Director Returns to Ubisoft to Direct More Games in the Franchise
Eric Baptizat, director of Assassin's Creed Valhalla, has returned to Ubisoft to serve as the Game Director for the entire Assassin's Creed brand. Baptizat previously worked on titles like Assassin's Creed IV: Black Flag and Assassin's Creed Origins before leading the Dead Space remake at EA Motive. His return is seen as a positive development for the future of the franchise, with new titles like Codename Hexe and Codename Jade in development for PC and consoles.
OG Assassin's Creed Black Flag devs "had a lot of teething difficulties" trying to nail down the…
Jean Guesdon, creative director for Assassin's Creed 4: Black Flag, discussed the significant challenges faced during development, particularly in transitioning from focused naval missions to a seamless open-world sailing experience. Despite initial difficulties, the game successfully integrated extensive naval gameplay, which later influenced other Ubisoft titles like Skull and Bones.