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Clair Obscur: Expedition 33 studio Sandfall isn't bothered that people may not like its next game, and that's the most refreshing thing I've heard all week

Sandfall Interactive founder Guillaume Broche expresses a refreshing lack of concern about whether players will like the studio's next game, emphasizing that their previous success with Clair Obscur: Expedition 33 stemmed from creative vision rather than trend-chasing. This philosophy is highlighted as a stark contrast to the current industry climate of corporate pressure and iterative franchises, suggesting that a focus on unique, personal projects resonates with audiences.

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