Bloodborne
News, coverage and analysis tracking Bloodborne across the outlets.
Latest coverage
The Sinking City 2 Review – Horror Unheeded
The Sinking City 2 offers a compelling Lovecraftian survival horror experience set in the desolate city of Arkham. While the gameplay loop can become repetitive and inventory management is tedious early on, the game excels in its atmospheric presentation, environmental storytelling, and engaging narrative. Performance on the PlayStation 5 is consistently smooth, making the unsettling atmosphere and challenging encounters a highlight.
Mortal Shell 2 Might Finally Give Bloodborne Fans What They Want
This article draws parallels between Bloodborne and the upcoming Mortal Shell 2, suggesting the latter may offer a similar aggressive combat experience. It highlights mechanics like Bloodborne's regen system and Mortal Shell 2's Harden and firearm usage as key elements that cater to fans seeking a challenging, offensive-minded Soulslike. The piece concludes that while not a direct sequel, Mortal Shell 2 captures the spirit of Bloodborne's combat philosophy.
Memoirium Review - Restless Dreams
Memoirium is a Souls-like game that draws heavily from earlier titles in the genre, focusing on methodical combat and a dreamlike world. While it doesn't reach the heights of its inspirations, it offers a unique experience with its defensive playstyle, extensive weapon and magic options, and beautiful low-poly art. Despite some issues with progression, enemy variety, and occasional combat frustrations, Memoirium provides a compelling and memorable challenge for fans of the genre.
You can now check if you've been selected for The Duskbloods network test - here's how
Players can now check if they have been selected for the upcoming network test of The Duskbloods, the new game from FromSoftware. Those who registered in July can log in to the official website using their Nintendo account to see their selection status. The network test will run from August 21st to 24th, with codes becoming available on August 18th.
Rare Demon's Souls prototype shows off first-person perspective, unused enemies that could have rewritten Dark Souls history: "Like watching the mona lisa being painted"
A rare 2007 prototype presentation for Demon's Souls, developed by Japan Studio and FromSoftware, has revealed early concepts including a first-person perspective and unused enemies. The prototype showcased the game's potential for photorealistic graphics and highlighted the importance of online connectivity, drawing parallels to FromSoftware's later titles like Dark Souls and Elden Ring.
Almost 10,000 people have played Baldur's Gate 3 in a portrait aspect ratio, so join me in figuring out why they'd commit such sacrilege
Developer Larian Studios has released statistics showing that nearly 10,000 players have played Baldur's Gate 3 in a portrait aspect ratio (9:16), with an additional 114 playing in a square aspect ratio (1:1). The article speculates on the reasons behind these unusual choices, considering player habits and monitor setups.
I desperately need this TTRPG to become a videogame—it's one of the coolest things I've ever seen
The author expresses a strong desire for the tabletop RPG "10,000 Swords Against Heaven" to be adapted into a video game. This "dark science fantasy cultivation RPG" by JK Saavedra is praised for its unique blend of revolutionary themes, mystical combat, and influences ranging from Southeast Asian culture to Bloodborne and Disco Elysium.
If you hate parrying, projectiles in Beast of Reincarnation are ridiculously overpowered if you focus on leveling them…
This guide for Beast of Reincarnation explains how focusing on projectile-based combat, specifically the crossbow and long bow, can serve as an "easy mode" for players who dislike parrying. Upgrading projectile skills and weapons significantly increases damage output, allowing players to defeat bosses from a distance. The article details specific skills like Tracking Shot and Scatter-Shot, as well as weapon upgrades available at campsites.
The Soulslike genre has grown stale after Elden Ring, and only FromSoftware can take it to strange new places
The article argues that the Soulslike genre has become stagnant since Elden Ring, with many developers iterating on FromSoftware's formula without significant innovation. It suggests that only FromSoftware itself can revitalize the genre by taking it in new, unexpected directions, potentially by shifting focus from open-world expansiveness to deeper mechanics or by embracing a more distinct aesthetic like anime.
Former Sony exec Shuhei Yoshida is 'a huge fan' of Bloodborne, says it's 'a complete mystery'…
Former Sony executive Shuhei Yoshida expressed his strong desire for Bloodborne and its expansion, The Old Hunters, to receive a PlayStation 5 version or a PC release, calling the lack of action a 'complete mystery'. Yoshida, a self-proclaimed 'huge fan', highlighted the game's popularity and questioned why Sony and FromSoftware haven't capitalized on it, especially given Sony's history of releasing remasters.
Shack Chat: What is your favorite piece of physical video game media?
Shacknews staff members share their favorite pieces of physical video game media, ranging from classic console re-releases and collector's editions to rare cartridges and fightsticks. The discussion highlights the sentimental value and importance of physical media for game preservation and personal memories, especially in an era of increasing digital-only releases and subscription services.
Tom Holland Reveals His Favorite Video Game And Why He Cannot Play Fortnite
Actor Tom Holland revealed his favorite video game is The Last of Us: Part II, stating he loves the game so much he hasn't watched the HBO adaptation. He also discussed his struggles with Fortnite, finding it too difficult to play effectively due to skilled opponents and complex building mechanics.
There's a timeline where Dark Souls was a PlayStation exclusive, but Sony lost out on the chance because it wouldn't publish Demon's Souls in North America
Former Sony Interactive Entertainment executive Shuhei Yoshida revealed that Sony declined to publish Demon's Souls in North America, leading FromSoftware to partner with Bandai Namco for Dark Souls. This decision meant Sony missed out on publishing the Souls series, though they later secured Bloodborne. The article analyzes the impact of this publishing decision on the game industry and PlayStation's relationship with FromSoftware.
Former PlayStation head says the rise of AAA games shut down Japan Studio because Sony "wanted to drive hardware…
Former PlayStation executive Shuhei Yoshida explained that Sony Interactive Entertainment closed Japan Studio in 2021 because its games did not drive console sales, unlike larger AAA titles. He encouraged support for former Japan Studio developers by playing their new games, Slitterhead and Ratatan. Yoshida also noted that while Japan Studio produced creative titles, their smaller scale made them less suitable for the shift towards AAA development on PlayStation 4 and PlayStation 5.
Former PlayStation Executive Hopes Bloodborne Comes to PS5 or PC Some Day
Former PlayStation executive Shuhei Yoshida expressed his confusion and hope regarding the lack of a PlayStation 5 or PC port for Bloodborne. He noted that while Sony releases many remasters, Bloodborne remains unavailable on modern platforms, and he theorizes director Hidetaka Miyazaki may be hesitant to let others work on it. Rumors of a Bluepoint Games remake pitch were also mentioned, though FromSoftware reportedly opposed it.
Even former PlayStation chief Shuhei Yoshida doesn't know why Bloodborne hasn't been remastered or released on…
Former PlayStation executive Shuhei Yoshida expressed his confusion and hope regarding the lack of a PlayStation 5 or PC version of Bloodborne. He noted that while Sony releases many remasters, this particular title remains a PlayStation 4 exclusive, leaving fans and himself wondering about its future.
When is The Duskbloods Closed Network Test? - start and end dates
FromSoftware's upcoming Nintendo Switch 2 exclusive, The Duskbloods, will hold a closed network test from August 21 to August 24, 2026. The test aims to stress-test the network with up to eight players in combat sessions, with specific start and end times provided for different regions.
You Can Earn A $15,000 A Year For Mastering Your Favorite Game
The University of Silicon Valley has launched the Max Achievement Scholarship program, offering up to $15,000 annually to students who demonstrate exceptional mastery in video games. Applicants must complete specific, often rare, in-game achievements across over 50 listed titles or meet platform-specific criteria to qualify for Legendary or Mastery tiers.
Games Inbox: What will be the next Nintendo remake after Zelda: Ocarina Of Time?
Readers discuss potential future Nintendo remakes following the success of Assassin's Creed IV: Black Flag Resynced and the anticipated Zelda: Ocarina of Time remake. There is also speculation about FromSoftware's next project and a desire for id Software to perfect its modern Doom titles. The discussion also touches on the shift to digital distribution and the future of physical media.
Dark Souls isn't "an especially difficult game," former Tekken boss says – it's in its world where FromSoftware boss Hidetaka Miyazaki's "true creativity shines through"
Former Tekken lead Katsuhiro Harada believes Dark Souls' true strength lies not in its difficulty, but in Hidetaka Miyazaki's creative world-building. Harada describes Miyazaki as a unique and serious developer whose obsessive approach to creativity shines through in the intricate worlds of FromSoftware's games, including Dark Souls and Elden Ring.