Bloodborne
News, coverage and analysis tracking Bloodborne across the outlets.
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A working PS4 dashboard was ported to Roblox alongside games like Undertale – it was quickly taken down, but a new…
A fan-made Roblox game, initially called 'PlayStation Experience,' successfully recreated the PlayStation 4 dashboard with playable versions of games like Undertale and The Simpsons: Hit & Run. Despite being quickly taken down by Sony, the developer has released a new version called 'Rostation Experience,' attempting to distance itself from the console maker. The project has sparked discussions about fan creations, copyright, and the use of AI in game development.
Weekend Console Download Deals for Oct. 23: Halloween
Major console makers are offering Halloween-themed sales with discounts on various games across PlayStation, Xbox, and Nintendo Switch. The sales feature a mix of scary titles and other popular games, with some first-time discounts available.
New launcher for viral AI mash-ups of Elden Ring, Minecraft, and more emerges – with some very questionable terms…
A new launcher called Melty has emerged, allowing users to play AI-generated mashups of games like Elden Ring and Minecraft. However, the launcher's terms of service are highly questionable, and it has been found to include dormant gameplay-recording software without user consent, raising significant privacy concerns.
Dark Souls 2 dataminer shows off massive prototype coliseum level from early development
A dataminer named Doneda has uncovered a massive prototype coliseum level from the early development of Dark Souls 2. The unused content, which also includes mines and a crypt, suggests significant story rewrites and a rushed development cycle for the game. The discovery highlights the ambitious scope FromSoftware aimed for, even amidst development challenges.
Games Inbox: Was the GTA 6 launch trailer the last one?
Readers discuss the Grand Theft Auto 6 launch trailer, with some feeling it revealed little new information and expressing concern over Rockstar's marketing strategy. Other topics include the generic nature of Call of Duty: Modern Warfare 4's advertising, the challenges of adapting video games into movies, and frustration with Sony's refund policy compared to Steam's.
Castlevania Belmont's Curse once had a Dark Souls "vibe," but it was "too slow, too intense, and…
Castlevania: Belmont's Curse initially experimented with a slower, more intense 'Dark Souls' combat style, but developer Evil Empire found it didn't fit the Castlevania identity. The game was then sped up, leading to comparisons with Dead Cells, before settling on its current fast-paced action. The article praises Evil Empire's commitment to a distinct Castlevania feel, noting the game has received critical acclaim.
Xbox is forming a whole division in response to the vibe-coded game recomp explosion – "These are unmistakably good outcomes for players"
Microsoft has launched Xbox Labs, a new division focused on exploring emerging ideas inspired by community game recompilation projects. Led by Xbox boss Asha Sharma, the initiative aims to leverage technologies like AI coding to improve game accessibility and give old games new life, even if it challenges existing business models. This move comes amid a surge in community-driven recomps for classic titles.
Recension – Valor Mortis
Valor Mortis is an ambitious Soulslike attempt from One More Level that ultimately falls short due to its own aspirations. While the historical setting and beautiful, painterly graphics are highlights, the first-person perspective hinders the genre's core mechanics, leading to unbalanced difficulty and unengaging combat. The game suffers from a lack of memorable bosses and some frustrating bugs, making it a "Waterloo" for the developer despite its promising elements.
Silver Pines Review – The Third Peak
Silver Pines is a debut survival horror game from Wych Elm that blends classic genre elements with puzzle-solving and adventure game mechanics. Players control a private investigator searching for a target in a mysterious town, navigating interconnected environments that require keys and codes. Despite some clashing gameplay mechanics and a story that doesn't fully escalate, the game's unique art style, rotoscoped animations, and strong atmosphere make it a compelling experience.
Bloodborne PC port with full multiplayer can't get FromSoftware fans to vibe with vibe coding
A discussion regarding a hypothetical Bloodborne PC port with full multiplayer capabilities highlights a disconnect between fan desires and the perceived development priorities of FromSoftware. The article suggests that while fans are enthusiastic about such a port, the studio's focus may lie elsewhere.
Ghost Of Tsushima Anime Taps Star Wars: Visions Talent For Its 2028 Release
Crunchyroll has revealed new details for the upcoming Ghost of Tsushima anime, including a 2028 release window and key cast and crew members. Takanobu Mizuno, known for Star Wars: Visions, will direct the project at Kamikaze Douga, with Hayate Inc. confirming voice actors Mayumi Saco and Shinya Fukumatsu. The article also notes the growing trend of video game anime adaptations, mentioning projects for Sekiro: Shadows Die Twice, Bloodborne, and Death Stranding.
Gundam Rogue Orbit gave me a sick whip sword, but held back the one thing I want most in a mech game
A preview of Gundam Rogue Orbit highlights the game's exciting whip sword weapon and combo-heavy action, drawing comparisons to FromSoftware's Armored Core 6. However, the reviewer expresses frustration over the lack of access to the game's customization screen in the demo, which they consider a crucial element for mech games.
Baldur's Gate 3 and Elden Ring are "North Stars" for Tencent as the company tries to build the next Larian or FromSoftware: "That is the long-term commitment"
Tencent aims to replicate the success of studios like Larian and FromSoftware by focusing on genre leadership and long-term developer support, citing Baldur's Gate 3 and Elden Ring as benchmarks. VP Yong-yi Zhu emphasized the company's commitment to nurturing talent and iterating on genres over multiple titles, contrasting this with their own portfolio of evergreen live service games.
'Open world fatigue' is one reason indie RPG Entropy is borrowing from the classics: 'PS1, PS2, GameCube games really never outstayed their welcome'
Lead developer James Wragg of Lovely Hellplace discusses 'open world fatigue' in modern games, contrasting it with the more concise and intentional design of older titles from the PlayStation 1, PlayStation 2, and GameCube eras. His upcoming RPG, Entropy, aims to blend simple JRPG combat with tactical elements, drawing inspiration from classics like Fallout and XCOM.
Shack Chat: Which developer would you like to see make a Konami game next?
Shacknews staff members discuss which developers they would like to see tackle Konami's classic franchises. Suggestions include Remedy Entertainment for Metal Gear, VS Studio for Bloody Roar, and Yacht Club Games for Contra, among others.
After mainlining 30 hours of 1440p Bloodborne, I know in my heart it belongs on PC
The author details their experience playing Bloodborne on PC via emulation, expressing frustration with the game's original PlayStation 4 exclusivity while praising the PC experience. Despite some jankiness and the challenging process of setting up emulation, the author highly recommends playing Bloodborne on PC, criticizing Sony for its lack of official support and potential for game preservation issues.
Bloodborne’s JackSepticEye Says He’s A “Vibe-Checker” For The Movie
YouTuber Seán McLoughlin, also known as JackSepticEye, has clarified his role as a producer on the upcoming R-rated Bloodborne movie. He described his involvement as a "vibe-checker," helping to make decisions on key elements and hiring to ensure authenticity to the game's universe. McLoughlin expressed a deep passion for the franchise and aims to honor its world in the film adaptation.
Bloodborne movie producer Jacksepticeye admits "80% of the responses were critical" of his involvement, as he reassures fans he's "trying to honor the universe"
YouTuber Seán McLoughlin, also known as Jacksepticeye, has acknowledged that 80% of the responses to his involvement as a producer on the animated Bloodborne movie were critical. He stated that he is trying to honor the Bloodborne universe and is involved in hiring decisions to ensure quality. The Bloodborne movie is still in early development with no director or writer attached, while an Elden Ring movie is in post-production.
Dark Souls director Hidetaka Miyazaki was always "fascinated" by the "weird" executives of other companies: "I use some of them as enemy characters in our games"
FromSoftware president Hidetaka Miyazaki revealed that he finds other company executives to be "weird" and "fascinating," even using some of them as inspiration for enemy characters in games like Dark Souls and Elden Ring. He stated that his role as president has exposed him to new experiences and people, which influences his game design.
The Blood of Dawnwalker is planning New Game Plus, as Rebel Wolves studies your feedback
Rebel Wolves is considering a New Game Plus mode for The Blood of Dawnwalker, according to Game Director Konrad Tomaszkiewicz. The studio is actively analyzing player feedback for improvements and new features, with New Game Plus being a confirmed feature in development, though no release window has been provided.