Camelot Unchained
News, coverage and analysis tracking Camelot Unchained across the outlets.
Latest coverage
Betawatch: Monsters & Memories plunges testers into The Deep, Loftia begins pre-registrations, and ArcheAge S is on its way next year
Several MMORPGs are entering new testing phases or preparing for launch. Monsters & Memories is plunging testers into 'The Deep' ahead of its early access, while Loftia has begun pre-registrations. ArcheAge S is slated for a Q2 2027 release, with gameplay previews coming soon. Legends of Aria Eternal and Valheim have officially launched, while Pantheon: Rise of the Fallen has experienced layoffs.
Camelot Unchained revamps its unpopular class XP system and cleans up movement and control
Camelot Unchained has revamped its class experience point system following significant player backlash. The changes, implemented in the game's test build, include XP earnings from dealing damage and healing in RvR, shared XP from player kills and objective captures, and improved gathering XP. Unchained Entertainment acknowledged the system was more disliked than anticipated. The update also brought improvements to movement controls, UI, and group combat features.
Make My MMO: Stars Reach’s prospects, Squadron 42’s postponements
This article provides an update on various crowdfunded MMORPGs. Stars Reach has launched into early access with server issues but is actively patching. Squadron 42 has been delayed again, citing Grand Theft Auto 6 as a reason, adding to its decade-long postponement. Pantheon Rise of the Fallen continues its slow development on a combat revamp, with player numbers declining significantly.
Betawatch: ArcheAge Chronicles plans a network test for next weekend
ArcheAge Chronicles is planning a network test for September 12th, continuing its development journey. The article also rounds up other MMO news, including updates on Guild Wars 3, Farhaven, and Aion 2, alongside a lengthy list of games currently in various stages of testing and development.
Camelot Unchained’s fall roadmap plans to bring more focus on high-level RvR gameplay
Camelot Unchained's fall roadmap focuses on enhancing high-level RvR (Realm vs Realm) gameplay, which is the game's core selling point. The development team plans to introduce progression through RvR past the current level 10 cap, with updates to experience gain, combat systems, character customization, new classes, and landscapes. The upcoming King's System and siege engines are also expected to create more engaging battles.
Camelot Unchained promises more improvements and a roadmap update ‘in the very near future’
Unchained Entertainment has promised more improvements for Camelot Unchained in the upcoming early access testing rounds and teased an updated development roadmap for the remainder of the summer and into fall. The most recent build only includes a single bug fix, but a developer fishing trip preview is available.
Camelot Unchained fleshes out early access with item drops, gathering improvements, and world beautification
Camelot Unchained's Update 0.47 introduces several improvements to its early access experience, including the first-ever item drops from enemy mobs, a more balanced gathering curve, and an XP boost for player-versus-player combat. The update also focuses on beautifying in-game zones like Yggdra Forest and Silvermine Mountains to make them feel more lived-in and diverse.
Betawatch: Palworld goes full mobile MMORPG as Guild Wars 3 talks species
This week's Betawatch covers several upcoming and in-development MMORPGs, including a mobile-only version of Palworld called Palworld Online and Guild Wars 3 confirming playable species. Updates are also provided on games like Runescape Dragonwilds, ArcheAge S: Strait of Freedom, and various titles in testing phases, highlighting the ongoing development and testing cycles within the MMO genre.
Camelot Unchained teases its latest patch with class progression revamps, quests, and spiders
Camelot Unchained's latest early access update, patch 0.46, introduces significant content including class progression revamps, skill tree updates, and a new quest system with associated lines. The update also adds new NPCs and monsters, such as goblin chieftains and large spiders, with players able to earn new rewards through the quest system.
Betawatch: Stars Reach sets course for early access, EverQuest Legends successfully launches
Stars Reach has announced its paid early access will begin on August 18th, while EverQuest Legends has officially launched. The article also provides updates on Guild Wars 3's music, Cinder City's pre-alpha testing, and Reaper Actual's free weekend, alongside a comprehensive list of games currently in various stages of testing and early access.
MMO Week in Review: FFXIV in Berlin, Black Desert in SoCal, and Jimothy saturation
This week's MMO news covers Final Fantasy XIV's Fan Festival in Berlin, Black Desert's Heidel Ball, and the early access launch of SEED. Updates were also provided for Dungeons & Dragons Online, Aion 2, and The Guild reunion movie. Several games saw controversy including World of Warcraft staff cheating, Elder Scrolls Online capacity issues, and Microsoft layoffs.
Make My MMO: Legends of Aria and The Guild are back, SpiritVale breaks 20K concurrent
This article provides an update on various crowdfunded MMORPGs, noting the return of Legends of Aria as Legends of Aria Eternal and the successful Kickstarter for The Guild movie. It also highlights SpiritVale's launch and its achievement of over 20,000 concurrent players, while mentioning other games like Book of Travels preparing to sunset and Stars Reach nearing early access.
Camelot Unchained is extending its usual time-limited early access to ten days as a result of server issues
Unchained Entertainment has extended the early access testing period for its MMORPG Camelot Unchained to ten days due to server login issues encountered last weekend. The extension is a gesture of apology and gratitude to players. The developers are addressing a bug related to character zone changes under load, with future updates planned to introduce a new class progression system and player quests.
MMO Week in Review: Lament for Elder Scrolls Online
Microsoft's decision to lay off a significant portion of The Elder Scrolls Online team has led to further management turnover and a restructuring of the studio. This week's MMO news also covers the early access launch of SpiritVale, the cancellation of Final Fantasy XIV Mobile, and discussions on lessons for Guild Wars 3.
Camelot Unchained deploys early access update 0.45 with a new quest log and UI tweaks
Camelot Unchained has released early access update 0.45, introducing a new quest log with tracking features, UI and map enhancements, and improved portal utility. The update also includes class balance adjustments, new sound and visual effects, and performance improvements to the party and warband UI. While the game's overall Steam score remains negative, recent reviews have shifted to mixed.
Camelot Unchained ends spawn camping, balances classes, and applies quality-of-life updates
Camelot Unchained has released a patch addressing spawn camping by implementing safe zones around portals. The update also includes balance adjustments for party buffs, veil abilities, and fighter/performer classes. Additionally, quality-of-life improvements such as a quest log, ambient audio, removal of character collision in towns, and bug fixes have been applied.
Camelot Unchained makes texture loading more performative in latest weekend update
Camelot Unchained received a weekend update focused on performance, introducing a new texture streaming system that significantly reduces memory usage and allows for higher resolution textures. The update also included bug fixes. Senior server engineer Karl Patrick discussed the operational aspects of running an MMO in a recent livestream.
Camelot Unchained’s June roundup vows to improve the basic gameplay loop before adding more
Camelot Unchained's June roundup details plans to improve the core gameplay loop before introducing new content. The focus is on making it easier to reach the battlefield, enhancing combat engagement, and providing better player guidance through features like an in-game help panel and more enemies on Home Islands. Future updates will include new classes, zone improvements, and social systems.
Camelot Unchained ramps up spawn rates for enemies and resources, applies its big stats rebalance and character wipe
Camelot Unchained has implemented a significant stats rebalance and a subsequent character wipe in its latest patch. The update adjusts various character attributes and stat scaling, with only personal bank items being preserved. Additionally, spawn rates for enemies and resources have been increased, and changes have been made to resource quality and drop guarantees.
MMO Week in Review: Guild Wars’ Orr, Elder Scrolls’ U50, and EVE’s Cradle of War
This week's MMO news roundup covers Guild Wars 3's monetization and setting, Elder Scrolls Online's new difficulty settings, EVE Online's Cradle of War expansion, and Blizzard's lawsuit against a World of Warcraft emulator. It also touches on Destiny 2 entering maintenance mode, Camelot Unchained's early access, and the ongoing discussions around the Lord of the Rings MMO and industry layoffs.