Clair Obscur: Expedition 33
News, coverage and analysis tracking Clair Obscur: Expedition 33 across the outlets.
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Clair Obscur: Expedition 33 took inspiration from Attack on Titan and Bleach's instantly recognizable characters:…
Clair Obscur: Expedition 33 drew inspiration from anime series like Attack on Titan and Bleach for its character designs and storytelling. CEO Guillaume Broche cited Attack on Titan's existential themes and recognizable uniforms, while artist Alan Reynaud highlighted Bleach's simple yet memorable character designs as key influences for the game's aesthetic and character creation.
Weekend PC Download Deals for July 31: Bethesda celebrates 40 years
Bethesda Softworks is celebrating its 40th anniversary with significant sales across its game catalog, including popular franchises like Doom, Fallout, The Elder Scrolls, and Quake. Numerous PC storefronts like Steam, Epic Games Store, and GOG.com are participating, offering discounts on individual titles and bundles. Additionally, several free games are available for a limited time on platforms such as Amazon Luna.
Weekend Console Download Deals for July 31: PlayStation Summer Sale Part 2
The PlayStation Summer Sale has entered its second phase, featuring discounts on games like Saros and Ghost of Yotei, alongside first-time deals on Saros and LEGO Batman: Legacy of the Dark Knight. The Nintendo eShop also has sales on Bethesda, Capcom, and Annapurna Interactive titles. Xbox Game Pass deals are available for subscribers, and general sales are open to all Xbox users.
Clair Obscur: Expedition 33 lead says you "can't compare" turn-based and action games, and he loves both…
Guillaume Broche, creative director of Clair Obscur: Expedition 33, stated that he does not have a preference between turn-based and action combat, emphasizing that the quality of the game's execution is more important than the genre. He believes that comparing the two styles is like comparing pizza and sushi, as both can be excellent when done well. Expedition 33 itself blends turn-based combat with action elements like parrying.
What We Played – MineGeon, Black Ops & Heave Ho 2
Several individuals shared their recent gaming experiences, including playing Heave Ho 2, 33 Immortals, Infinite Wealth, and Final Fantasy VII Rebirth. Others reviewed titles like Planet Crafter, The Relic: First Guardian, The Mound, and Moonlight Peaks. Additionally, Call of Duty: Black Ops on PlayStation 5 and Clair Obscur: Expedition 33 were highlighted.
We won't get "the next FromSoftware" or "another Remedy or Larian" at this rate, warns veteran…
Veteran game developer Xalavier Nelson Jr. warns that industry consolidation and financial uncertainty are preventing new studios like Larian or Remedy from emerging. He argues that the current environment, exacerbated by issues like rising console prices due to AI-driven RAM shortages, stunts the growth of developers and limits their ability to practice and refine their craft over decades. Nelson Jr. emphasizes the need for audiences to actively support and evangelize the games and creators they love to foster a healthier development ecosystem.
Clair Obscur: Expedition 33 on Switch 2 is a "big technical challenge" because many Unreal Engine features "don't work," leads say, but Sandfall is "interested" in pulling it off
Developer Sandfall Interactive has stated that bringing Clair Obscur: Expedition 33 to the Nintendo Switch 2 presents a significant technical challenge due to Unreal Engine 5 features not working as expected on the platform. While interested in a port, the studio acknowledges the hardware's limitations compared to PlayStation 5 and Xbox Series X, impacting their ability to achieve the desired visual fidelity.
Vilka är det som jobbar med FZ?
This article introduces the staff behind the Swedish gaming website FZ, describing them as passionate gamers with diverse tastes and strong opinions. It highlights their backgrounds, favorite games, music, films, and books, aiming to connect them with the FZ community.
Clair Obscur: Expedition 33 devs are working on a Nintendo Switch 2 version, but note the "big technical challenge" of getting it up and running
Sandfall Interactive is exploring a Nintendo Switch 2 version of Clair Obscur: Expedition 33, but acknowledges the significant technical challenges due to the platform's power limitations compared to PlayStation and Xbox Series X. The developers are relying on Unreal Engine 5 updates, such as Lumen Lite, to make the port feasible, though no release window has been announced.
Expedition 33 devs say it would be “big technical challenge” to bring to Switch 2
The developers of Clair Obscur: Expedition 33 have stated that bringing the game to the Nintendo Switch 2 would present significant technical challenges. While interested in a potential port, the team acknowledges the difficulties involved in adapting the game for the new hardware.
Clair Obscur: Expedition 33 director prefers JPRGs to the likes of Skyrim, Fallout, and Baldur's Gate because their linear narratives allow for "a stronger story" and "more memorable characters"
Guillaume Broche, director of Clair Obscur: Expedition 33, expressed a preference for JRPGs over Western RPGs like Skyrim and Fallout, citing their linear narratives as conducive to stronger stories and more memorable characters. He believes this focus on a defined narrative allows for a more impactful storytelling experience compared to the player-driven choices often found in Western RPGs.
Clair Obscur developers see Sony's no-disk announcement as 'a sad decision', because they 'like to go outside, buy a game, and come back home with it'
Developers at Sandfall Interactive, creators of Clair Obscur: Expedition 33, have expressed sadness over Sony's decision to discontinue game discs. Studio leads Guillaume Broche, Tom Guillermin, and Alan Reynaud shared that physical releases hold artistic value and contribute to the tangible ownership experience that many players cherish.
Clair Obscur: Expedition 33 Studio is “Going to Go a Bit Crazy” With its Next Game, Says CEO
Guillaume Broche, CEO of Sandfall Interactive, stated that the studio plans to be creative and "go a bit crazy" with its next game following the success of Clair Obscur: Expedition 33. He emphasized the importance of limitations in fostering creativity and intends to keep the team small, around 26 employees, to maintain a strong creative vision. Clair Obscur: Expedition 33 has sold 8 million copies across PC, PlayStation 5, and Xbox Series X/S.
Clair Obscur: Expedition 33 Team Faces “a Big Technical Challenge” For a Nintendo Switch 2 Port
Sandfall Interactive's CTO Tom Guillermin stated that a Nintendo Switch 2 port of Clair Obscur: Expedition 33 presents a significant technical challenge due to the console's hardware limitations compared to PlayStation 5 and Xbox Series X. While CEO Guillaume Broche expressed interest in exploring a port, he noted it's too early to announce anything. The team also discussed challenges and benefits of using Unreal Engine 5 for the Switch 2, including features like Lumen Lite and Blueprints.
After Clair Obscur Expedition 33, Sandfall Interactive is "going to go a bit crazy" with its next game: "We want to let ourselves dream again and be creative"
Sandfall Interactive, the studio behind Clair Obscur: Expedition 33, plans to embrace a more "crazy" and creative approach for its next game. Studio leaders Guillaume Broche, François Meurisse, and Jennifer Svedberg-Yen emphasize a desire to recapture the passion and passion that fueled their previous project, while maintaining a small team size to preserve their focused development philosophy.
Clair Obscur: Expedition 33 leads call PlayStation killing discs a "sad decision" after buying boxed copies of their own RPG – "For us, physical was something special"
Developers from Sandfall Interactive, creators of Clair Obscur: Expedition 33, have expressed sadness over Sony's decision to end physical disc production for PlayStation consoles in 2028. Creative director Guillaume Broche and CTO Tom Guillermin believe physical media is a special and tangible part of art, despite understanding the business rationale. The studio even went out of its way to produce and purchase physical copies of their own game.
Clair Obscur: Expedition 33 devs talk about the challenges of a Nintendo Switch 2 port
Sandfall Interactive, the developers of Clair Obscur: Expedition 33, have stated that a port to the Nintendo Switch 2 would present a significant technical challenge due to the console's power limitations compared to PC, PlayStation 5, and Xbox Series X/S. While they are interested in exploring the possibility, the team noted that certain Unreal Engine 5 features are not compatible with the Switch 2, though newer features like Lumen Lite might offer some benefits.
Weekend PC Download Deals for July 24: Steam Train Fest
This weekend's PC gaming deals include the Steam Train Fest featuring train-themed games, alongside significant discounts on titles like Resident Evil Requiem, Hades 2, and Red Dead Redemption 2 across various digital storefronts. Several games are also available for free weekends or trials, including Killing Floor 3 and Metal Gear Solid.
We need games like Clair Obscur: Expedition 33, Balatro, and Peak as a cure for the "fear" in the industry,…
Industry professionals are calling for more creative courage in game development, citing titles like Clair Obscur: Expedition 33, Balatro, and Peak as examples of innovation. They argue that an excessive focus on de-risking and market research leads to homogenous, uninspiring games, and that the industry's fear of risk is its greatest threat. This discussion highlights the contrast between mid-sized AA budgets and the escalating costs of AAA development.
The games industry is stifled by a culture of fear
A workshop at the DevGAMM Madeira Games Summit concluded that the games industry is stifled by a culture of fear, prioritizing algorithmic trends over creative conviction. Rami Ismail led the discussion, emphasizing that risk-averse decision-making and the avoidance of failure are greater threats than uncertainty. The group advocated for reestablishing creativity by focusing on internal coherence, disciplined validation, and trusting taste over market research to drive breakout hits.