Control Resonant
News, coverage and analysis tracking Control Resonant across the outlets.
Latest coverage
Remedy's Arhi Makkonen on designing the "biggest world we have ever done" for Control Resonant
Remedy Entertainment's senior level designer Arhi Makkonen discusses the significant design shifts for Control Resonant, including its expansive open-world Manhattan setting and a new focus on melee combat. He highlights the challenges and creative solutions involved in guiding players through the "biggest world we have ever done," where characters possess advanced movement abilities like wall-walking and gravity manipulation.
CONTROL 2 – What Happens Next? Breaking Down the Biggest Connections
This analysis delves into the narrative connections and unanswered questions surrounding Remedy Entertainment's Control and its upcoming title, Control Resonant. It explores the roles of Dylan and Jesse Faden, the Federal Bureau of Control, and new threats like the Resonants and The Patterning, highlighting the series' signature mystery and focus on control.
Control Resonant vs Control – 10 Biggest Changes You Need to Know
Control Resonant introduces significant changes compared to its predecessor, Control. The sequel features a non-linear campaign structure, boss encounters that permanently alter the game world, and a zone-based progression system instead of traditional character leveling. Combat encounters are less restrictive, dialogue choices can have consequences, and players will need multiple playthroughs to unlock all content, pushing it further into action-RPG territory.
Get a good look at Control Resonant's otherworldly bosses in a PC Gaming Show exclusive extended interview
Remedy developers discuss Control Resonant, the upcoming ARPG sequel to Control, in an extended interview. Creative director Mikael Kasurinen and art director Elmeri Raitanen highlight inspirations like M.C. Escher and films such as Paprika, while lead level designer Anne-Marie Grönroos details the game's open-world elements and the unique 'Resonant' bosses. Composer Petri Alanko also explains his innovative approach to the game's soundtrack.
Control Resonant's assist mode can make your life harder, if you're "actively looking for pain"
Remedy Entertainment's upcoming game, Control Resonant, will feature an assist mode that allows players to customize difficulty and accessibility settings. Lead Gameplay Designer Sergey Mohov explained that the system is designed to cater to players seeking a challenge as well as those who want to tailor the experience to their needs, emphasizing that adjustments will not impact achievement eligibility.
New PS5 Update Is Out Now, And Sony Actually Added Some New Features
Sony has released a new PlayStation 5 system software update, version 26.06-14.00.00, which includes several new features and improvements. The update enables enhanced PlayStation Spectral Super Resolution (PSSR) by default for PS5 Pro consoles, adds a speaker indicator for voice chats, and introduces new widgets to the home screen, including a trending tab for popular games.
Why switching main characters for your game's sequel might be a mistake
Consultant Christian Fonnesbech argues that switching main characters in game sequels is a significant business risk, as characters are a primary emotional connection for players and a valuable IP asset. While artistic choices like introducing female protagonists in Hades 2 can be successful, Fonnesbech questions their long-term business impact and suggests maintaining character continuity is crucial for franchise success, citing examples like Tomb Raider and James Bond.
Marvel's Wolverine dev Insomniac has "been cooking hard" in response to negative feedback: "We have…
Insomniac Games community director James Stevenson acknowledged player feedback regarding Marvel's Wolverine, stating the team is actively working on improvements. The game has received mixed reviews, with some critics citing issues that detract from its overall quality, especially in a competitive release window and amidst broader concerns about Sony's recent business decisions.
Control Resonant: 15 Essential Things to Know
Control Resonant, the sequel to Remedy Entertainment's supernatural action game, shifts focus to Dylan Faden as the new protagonist in a warped Manhattan. The game introduces a shapeshifting melee weapon called The Aberrant, a core combat loop centered around a 'Gap System' for staggering enemies, and new Resonance abilities. It will launch on September 24th for PlayStation 5, Xbox Series X|S, and PC, featuring a larger open-ended city environment and seamless dialogue integration.
Control Resonant’s Review Embargo Ends on September 18th, 6 AM PST
The review embargo for Remedy Entertainment's upcoming action RPG, Control Resonant, will lift on September 18th at 6 AM PST. The game launches on September 24th for PlayStation 5, Xbox Series X/S, and PC, with a Digital Deluxe Edition on PlayStation offering 48 hours of early access. The title promises around 30 hours of core gameplay.
Jesse And Dylan’s Personal Growth Let Remedy “Go Wild” With Their Characters in Control Resonant
Remedy Entertainment is highlighting the voice cast of Control Resonant, particularly Courtney Hope and Sean Durrie, who play Jesse and Dylan. The developers express excitement about the actors' contributions and how their strong working relationships allowed for ambitious storytelling. The game is set to launch soon on Xbox Series X/S, PlayStation 5, and PC.
Control Resonant’s Assist Mode Lets You Adjust the Challenge (And Won’t Gate Trophies/Achievements)
Remedy Entertainment has introduced an Assist Mode for Control Resonant, allowing players to customize enemy aggression, projectile speed, and other mechanics to adjust the challenge. Notably, using these options will not prevent players from earning Trophies or Achievements, aligning with the game's theme of player choice. Control Resonant is set to launch on September 24th for Xbox Series X/S, PlayStation 5, and PC.
Arhi Makkonen on designing a moulding and hissing New York for Control Resonant
Remedy Entertainment's Senior Level Designer, Arhi Makkonen, discusses the intricate process of designing the warped New York setting for Control Resonant. The interview highlights the challenges of integrating supernatural elements with a recognizable urban environment and the importance of level design in guiding players through complex spaces, especially with advancements like ray tracing.
Rensa SSD:n – systemkraven för Control Resonant är här
Remedy Entertainment has released the system requirements for Control Resonant, launching September 24. The game will feature multiple tiers of requirements, from minimum to enthusiast levels for both standard and path tracing graphics. A minimum of an NVIDIA GTX 1070 or AMD RX 5600 XT and an Intel i5-8500 or Ryzen 5 3500 are needed for the lowest settings at 1080p, while higher-end configurations will require an RTX 5080 for path tracing. An SSD with 120GB of free space is a mandatory requirement across all settings.
Control Resonant should run well on mid-tier PCs, but you're going to have to clear out some serious SSD space
Remedy Entertainment has released the final PC system requirements for Control Resonant, detailing specifications for minimum, recommended, enthusiast, and ray tracing settings. The game will require 16GB of RAM and a substantial 120GB of SSD space, with minimum specs including an Intel Core i5-8500 or AMD Ryzen 5 3500 CPU and an Nvidia GeForce GTX 1070 or AMD Radeon RX 5600 XT GPU.
Steam Database Unannounced Games Leaked - All Info
A significant leak from Steam's database has exposed information on dozens of unannounced and upcoming games, including details about projects related to Avengers, Dune, Warhammer, and Twin Peaks. Achievement lists for already announced titles like Kingdom Hearts IV and Gears of War: E-Day were also revealed, with some descriptions containing story and gameplay details. The vulnerability has since been patched, but the leaked data is circulating online.
Steam achievements for multiple upcoming and unannounced games have leaked — and it's an ugly situation for…
Steam achievements for numerous upcoming and unannounced games, including Control Resonant, Kingdom Hearts 4, and Persona 6, have reportedly leaked via the third-party site Exophase. This incident, following a large prototype leak, highlights significant data security concerns for Valve and the Steam platform, creating a minefield of potential spoilers for consumers.
Steam achievements for Persona 6, Fable, Stranger Than Heaven and a host of other upcoming PC games appear to have leaked
Steam achievement lists for numerous unreleased and unannounced PC games, including Persona 6, Fable, and Stranger Than Heaven, have reportedly leaked via the trophy tracking site Exophase. The site's owner suggested the incident may be a "screw up on Valve's end" due to achievements being accessible through the API.
Gamescom Asia x Thailand Game Show announces exhibitor lineup for 2026
Gamescom Asia x Thailand Game Show has revealed its exhibitor lineup for 2026, featuring major companies like Capcom, Bandai Namco, and The Pokémon Company, alongside Nintendo and PlayStation represented by partners. The event will also host over 70 speakers, including John Romero, who will receive a lifetime achievement award. Separately, a Valve bug has led to the accidental leak of achievement data for numerous unreleased and unannounced Steam games, including Fable, Persona 6, and Kingdom Hearts 4.
Steam achievements for unreleased and unannounced games leak on aggregators such as Exophase and SteamDB
A bug in Valve's Steam maintenance process has inadvertently caused achievement data for unreleased and unannounced games to be leaked on sites like Exophase and SteamDB. This includes titles such as Fable, Persona 6, and Kingdom Hearts 4. Valve has been contacted for comment, and this incident follows a previous data breach at a Steam hardware shipping partner.