Control Resonant Interview – Worldbuilding, Melee Combat, Side Content, And More
In an interview about Control Resonant, Remedy Entertainment developers discussed the game's melee combat, drawing inspiration from titles like Ninja Gaiden and Doom Eternal. They also detailed advancements in their in-house engine and world editor, NWED, built upon lessons learned from Alan Wake 2, enabling larger and more dynamic environments. The discussion also touched upon the game's narrative tools, AI, audio systems, and the push for real-time path tracing to achieve naturalistic lighting.
- Entities
- Topic: Melee Combat
- Person: Elmeri Raitanen
- Person: Mikael Kasurinen
- Game: Alan Wake 2
- Topic: Rendering Pipeline
- Company: Remedy Entertainment
- Person: Tatu Aalto
- Topic: Game Development
- Topic: World Building
- Game: Control Resonant
- Person: Mika Vehkala
- Topic: Path Tracing
- Person: Sergey Mohov
- Game: Control
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