Dark Souls
News, coverage and analysis tracking Dark Souls across the outlets.- Control IssuesThis article argues that the control schemes in Dark Souls have negatively impacted the design of other action games, even those outside the Soulslike genre. The unique input methods and responsiveness of Dark Souls are presented as a benchmark that has led to less innovative control designs in subsequent titles.
- Legendary former Tekken boss says people don't 'properly evaluate' Hidetaka Miyazaki's…Former Tekken producer Katsuhiro Harada believes Hidetaka Miyazaki's unique career path and FromSoftware's gradual growth are often overlooked in favor of sales figures. Harada highlighted Miyazaki's late entry into game development and the studio's consistent refinement of its craft through titles like Demon's Souls and Dark Souls, leading to the success of Elden Ring. He also noted that Miyazaki's humility about his own skills is a common trait among successful developers.
- Stop judging games by their sales figures, says Tekken's Katsuhiro Harada: “That’s exactly what you’d expect from someone who’s never actually developed games"Katsuhiro Harada, former face of Tekken and current CEO of SNK VS Studio, argues against judging games solely by their sales figures. He highlights Hidetaka Miyazaki's career path, emphasizing how FromSoftware's earlier, less successful titles paved the way for the massive success of the Dark Souls series and Elden Ring. Harada criticizes those who cannot appreciate developer growth and suggests this narrow view is typical of individuals without game development experience.
- Dark Souls isn't "an especially difficult game," former Tekken boss says – it's in its world where FromSoftware boss Hidetaka Miyazaki's "true creativity shines through"Former Tekken lead Katsuhiro Harada believes Dark Souls' true strength lies not in its difficulty, but in Hidetaka Miyazaki's creative world-building. Harada describes Miyazaki as a unique and serious developer whose obsessive approach to creativity shines through in the intricate worlds of FromSoftware's games, including Dark Souls and Elden Ring.
- Fallout 76 developers discuss next-gen update and Super Mutant as a playable raceFallout 76 developers discussed the game's upcoming next-gen update and the possibility of Super Mutants becoming a playable race. Production Director Bill Lacoste mentioned the technical challenges of updating libraries for PlayStation and Xbox platforms. While player Ghoul was considered, the team is exploring if a Super Mutant race could fill a gameplay niche.
- Clair Obscur: Expedition 33 lead says the idea turn-based RPGs are "old-school" is "total nonsense," because they're "incredibly satisfying" in a way action games aren'tGuillaume Broche, director of Clair Obscur: Expedition 33, argues that the idea of turn-based RPGs being 'old-school' is 'total nonsense,' stating they offer a unique and incredibly satisfying intellectual reward that action games do not. He contrasts the strategic planning and execution in turn-based combat with the dexterity-focused gameplay of action titles like Devil May Cry, emphasizing the brain-rewarding nature of the former.
- Elden Ring and Dark Souls inspired Clair Obscur: Expedition 33 director's approach to the RPG's story –…Guillaume Broche, creative director of Clair Obscur: Expedition 33, discusses how FromSoftware titles like Elden Ring and Dark Souls inspired his RPG's narrative approach. He aims to create a story that encourages players to think and piece together the lore, rather than being explicitly told everything.
- Are these the 100 most influential games of all time?Kitfox Games CEO Tanya Short discusses a list of the 100 most influential video games of all time, compiled by professional game designers. The list, assembled through the Polaris game design retreat, aims to serve as a tool for designers to improve their craft and create influential games.
- Top 10 best video games of 2026 – from 007 First Light to Resident Evil RequiemThis article ranks the top 10 video games released in the first half of 2026, highlighting titles like 007 First Light, Pokémon Pokopia, and Resident Evil Requiem. The list excludes remasters, remakes, yearly sequels, expansions, and early access titles, focusing on original new releases across various platforms including Nintendo Switch 2, PlayStation 5, and PC.
- Dark Scrolls Review – Keep scrollin’, scrollin’, scrollin’Dark Scrolls is a fantasy arcade game from doinksoft and Devolver Digital that blends shoot 'em up mechanics with 8-bit platforming. While it offers a unique scrolling gameplay style and co-op options, the review notes that its simplicity can lead to it feeling overly familiar quickly. The game is best enjoyed in shorter bursts as a nostalgic nod to classic arcade titles.
- The two best years in video game history were both in the 2010s - Reader's FeatureA reader argues that 2011 and 2013 were the best years in video game history, citing a high volume of quality releases and industry-shifting console launches. The article details numerous significant titles from both years, including The Legend of Zelda: Skyward Sword, Skyrim, The Last of Us, and Grand Theft Auto 5, alongside the debut of the PlayStation 4 and Xbox One.
- Dark Souls 2 seamless co-op mod is "close" to being playtest-ready, having morphed into one of its creator's "most complicated and ambitious projects to date"Modder Yui has announced that their seamless co-op mod for Dark Souls 2 is nearing playtest readiness, describing it as one of their most complex projects. The mod, which will support up to six players, is specifically for the Scholar of the First Sin edition due to engine differences compared to other FromSoftware titles. Alpha testing will be free, though initial support will be prioritized for Patreon backers.
- "This is just the start" - Housemarque responds to Saros' slower sales versus Returnal's, and compares itself to one of the most beloved studios aroundHousemarque's Mikael Haveri and Ilari Kuittinen addressed the slower initial sales of their latest game, Saros, compared to Returnal. They believe Saros, like Returnal, will gain traction over time and are committed to supporting it with updates. The studio draws parallels to FromSoftware's journey, aiming to educate the market on their niche bullet hell and roguelike action titles and build a dedicated fanbase.
- Elden Ring Director Insists FromSoftware Is Free to Make the Games It Wants To, Teases 'Unannounced Titles'Hidetaka Miyazaki, director at FromSoftware, has reassured fans that the company remains free to create the games it desires without excessive interference, despite recent news regarding shareholder pressure on parent company Kadokawa. Miyazaki's comments suggest that the studio's creative independence is not compromised.
- Inspired by Dark Souls, former Destiny lead fought to add super tough enemies to the start of the gameFormer Destiny world design lead Niles Sankey revealed that the placement of high-level 'skull health bar knights' in the game's Cosmodrome area was inspired by the challenging enemy encounters in Dark Souls. Sankey had to advocate for these enemies to remain in the game, as some developers considered them bugs due to their high difficulty.
- Hidetaka Miyazaki tells fans to look forward to both announced and unannounced titlesIn a recent interview, Hidetaka Miyazaki, the acclaimed developer behind titles like Dark Souls, Elden Ring, and Bloodborne, encouraged fans to anticipate both currently announced and unannounced projects from Kadokawa. This statement has generated excitement and speculation within the gaming community.
- Precision-Focused 3D Metroidvania Platformer Blue Fire Is Out on AndroidThe precision-focused 3D Metroidvania platformer Blue Fire is now available on Android, following its release on PC and consoles. Developer Robi Studios has also launched a quality-of-life update for the mobile version, enhancing its platforming, combat, and challenging Void stages.
- Onimusha: Way of the Sword Demo Impressions: Combat That Rewards Patience — Too Much Gaming | Video Games Reviews, News, & GuidesCapcom released a demo for Onimusha: Way of the Sword, showcasing its deliberate combat system that emphasizes precise timing for parries, dodges, and counters. The demo, available on PlayStation 5, highlights the game's focus on methodical encounters rather than fast-paced action, with a challenging boss fight teasing the game's potential.
- I'm sorry, but I'm here to say that I really do not enjoy parrying stuff in videogamesThe author expresses a strong dislike for parrying mechanics in video games, finding them intrusive and unenjoyable, particularly when they appear in genres like turn-based combat. While acknowledging the skill and thoughtfulness parrying requires for some players, the author feels it detracts from their preferred strategic gameplay and wishes for developers to reduce its prevalence.
- Yacht Club Games Delivers a Retro Masterpiece – Expert Game ReviewsMina the Hollower, the latest ambitious title from Yacht Club Games, is a top-down 2D action-adventure with a Game Boy Color aesthetic, drawing inspiration from classic Zelda and Castlevania titles. The game features a unique burrowing mechanic, a deep trinket system, and a smart twist on the Soulslike death mechanic, offering exceptional replayability and value at $19.99.