Dark Souls isn't "an especially difficult game," former Tekken boss says – it's in its world where FromSoftware boss Hidetaka Miyazaki's "true creativity shines through"
Former Tekken lead Katsuhiro Harada believes Dark Souls' true strength lies not in its difficulty, but in Hidetaka Miyazaki's creative world-building. Harada describes Miyazaki as a unique and serious developer whose obsessive approach to creativity shines through in the intricate worlds of FromSoftware's games, including Dark Souls and Elden Ring.
Retro Gamer
- Entities
- Dark Souls 3
- Dark Souls
- Hidetaka Miyazaki
- Elden Ring
- FromSoftware
- Sekiro: Shadows Die Twice
- Katsuhiro Harada
- Bandai Namco Entertainment
- Game Design
- Bloodborne
- Game Development
- Demon's Souls
- World Building
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