Demon's Souls
News, coverage and analysis tracking Demon's Souls across the outlets.
Latest coverage
Hidetaka Miyazaki says he has no idea why people think "I have a bit of a thing for feet," apparently forgetting all the barefoot women in FromSoftware games
In a new interview, FromSoftware president Hidetaka Miyazaki addressed fan theories about his supposed fascination with feet, stating he is unsure of the rumor's origin. He also discussed recurring hand motifs in games like The Duskbloods and Elden Ring, and the symbolic meaning behind character design choices such as bare feet.
Sony Interactive Entertainment to pay $7.85 million settlement regarding digital game prices
Sony Interactive Entertainment has agreed to a $7.85 million settlement in a class action lawsuit alleging anticompetitive conduct related to digital game prices on PlayStation. The lawsuit claimed SIE's actions, including stopping third-party retailers from selling digital codes, led to consumers paying higher prices between April 2019 and December 2023. Sony denies any wrongdoing, and the court has not ruled on the merits of the claims.
The Metroidvania Genre Owes Credit To Much More Than Castlevania And Metroid
This article explores the origins of the Metroidvania genre, arguing that its roots extend beyond Metroid and Castlevania. It highlights early exploration platformers and RPGs like Aztec and Xanadu: Dragon Slayer 2, as well as Sega's Wonder Boy series, as crucial precursors that introduced key mechanics.
It's no Sekiro, but Onimusha: Way of the Sword's tight combat is rewarding without ever punishing me too much
Onimusha: Way of the Sword offers a satisfying and rewarding combat system, though its storytelling and difficulty curve are inconsistent. The game is praised for its accessibility options and occasional humor, making it an enjoyable experience despite its flaws.
The Duskbloods is a Switch 2 exclusive because Nintendo was the "right partner" and "very receptive" to FromSoftware's weird idea, says Hidetaka Miyazaki
Hidetaka Miyazaki revealed that FromSoftware's upcoming game, The Duskbloods, is a Nintendo Switch 2 exclusive because Nintendo was receptive to the studio's unique ideas. He highlighted Nintendo's strengths in player onboarding and feedback as crucial for the game's complex systems. This marks FromSoftware's first day-one release on a Nintendo console since Lost Kingdoms 2 in 2003.
Nintendo denies The Duskbloods' September release date in the least convincing way possible
Nintendo has denied a reported September 24 release date for FromSoftware's upcoming Nintendo Switch 2 exclusive, The Duskbloods, calling the information "inaccurate." This statement comes after a preview from The Guardian mistakenly listed the date, which the author later clarified was an editorial error. While the official release window remains 2026, speculation continues about potential release dates and comparisons to other major upcoming titles.
The live-service elements of Horizon Hunters Gathering are reportedly being stripped out following 'poor feedback' as new details emerge about several canceled PlayStation titles
Guerrilla Games is reportedly overhauling its upcoming live-service title Horizon Hunters Gathering, removing its multiplayer-focused features and shifting to a traditional cooperative multiplayer game with a story mode and smaller scope due to negative playtest feedback. This change comes as part of Sony's broader, and reportedly troubled, initiative to push its single-player focused studios into the live-service market, with several other PlayStation live-service projects, including a God of War game from Bluepoint and an online Spider-Man title from Insomniac, having been canceled.
Hidetaka Miyazaki says The Duskbloods is full of ideas FromSoftware couldn't fit into Dark Souls or Demon's…
FromSoftware president Hidetaka Miyazaki revealed that ideas not used in Demon's Souls and the Dark Souls series are being incorporated into the upcoming Nintendo Switch 2 exclusive, The Duskbloods. The action RPG will leverage unique online and multiplayer elements, with some customization options catering to players who prefer a less intense PvP experience.
I’ve Never Played Anything Like The Duskbloods, And I Cannot Wait To Play More
A preview of FromSoftware's upcoming Nintendo Switch 2 exclusive, The Duskbloods, reveals a unique PvPvE experience that blends competitive multiplayer with objective-based PvE elements. Director Hidetaka Miyazaki describes the game as a 'festival' with a focus on player-driven 'drama' through a new 'Sigil' system, aiming to upend expectations for the studio.
Game History and Preservation
The Atari ST Public Floppy Database has been launched as an online archive, making classic games and homebrew titles accessible. This initiative aims to preserve the history of the Atari ST platform. A prototype video for Demon's Souls was also mentioned.
Newly discovered Demon's Souls prototype footage reveals a scrapped first-person mode
Newly discovered footage from a 2007 developer presentation reveals that Demon's Souls originally had a selectable first-person mode. Dataminer Lance McDonald found the prototype gameplay, which also showed differences in the third-person camera controls and cut content like snake-headed enemies.
FromSoftware sleuth unearths earliest footage of Demon's Souls to date: A prototype with a first person camera mode
Investigator Lance McDonald has uncovered early internal footage of FromSoftware's Demon's Souls, dating back to a 2007 Sony event. This prototype features a first-person camera mode, a locked player model camera, and enemies not present in the final release. The footage provides a fascinating glimpse into the game's development and its potential to be a very different experience.
Newly Discovered Demon's Souls Prototype Footage Shows Scrapped First-Person Option
Newly discovered footage from a 2007 presentation reveals that Demon's Souls originally had a scrapped first-person perspective option. The footage was shared by dataminer Lance McDonald, who is also known for his work on Elden Ring.
Rare Demon's Souls prototype shows off first-person perspective, unused enemies that could have rewritten Dark Souls history: "Like watching the mona lisa being painted"
A rare 2007 prototype presentation for Demon's Souls, developed by Japan Studio and FromSoftware, has revealed early concepts including a first-person perspective and unused enemies. The prototype showcased the game's potential for photorealistic graphics and highlighted the importance of online connectivity, drawing parallels to FromSoftware's later titles like Dark Souls and Elden Ring.
The Soulslike genre has grown stale after Elden Ring, and only FromSoftware can take it to strange new places
The article argues that the Soulslike genre has become stagnant since Elden Ring, with many developers iterating on FromSoftware's formula without significant innovation. It suggests that only FromSoftware itself can revitalize the genre by taking it in new, unexpected directions, potentially by shifting focus from open-world expansiveness to deeper mechanics or by embracing a more distinct aesthetic like anime.
Former Sony exec Shuhei Yoshida is 'a huge fan' of Bloodborne, says it's 'a complete mystery'…
Former Sony executive Shuhei Yoshida expressed his strong desire for Bloodborne and its expansion, The Old Hunters, to receive a PlayStation 5 version or a PC release, calling the lack of action a 'complete mystery'. Yoshida, a self-proclaimed 'huge fan', highlighted the game's popularity and questioned why Sony and FromSoftware haven't capitalized on it, especially given Sony's history of releasing remasters.
There's a timeline where Dark Souls was a PlayStation exclusive, but Sony lost out on the chance because it wouldn't publish Demon's Souls in North America
Former Sony Interactive Entertainment executive Shuhei Yoshida revealed that Sony declined to publish Demon's Souls in North America, leading FromSoftware to partner with Bandai Namco for Dark Souls. This decision meant Sony missed out on publishing the Souls series, though they later secured Bloodborne. The article analyzes the impact of this publishing decision on the game industry and PlayStation's relationship with FromSoftware.
Former PlayStation Executive Hopes Bloodborne Comes to PS5 or PC Some Day
Former PlayStation executive Shuhei Yoshida expressed his confusion and hope regarding the lack of a PlayStation 5 or PC port for Bloodborne. He noted that while Sony releases many remasters, Bloodborne remains unavailable on modern platforms, and he theorizes director Hidetaka Miyazaki may be hesitant to let others work on it. Rumors of a Bluepoint Games remake pitch were also mentioned, though FromSoftware reportedly opposed it.
"I should have listened properly to Miyazaki": Ex PlayStation boss admits giving FromSoftware "the lowest number possible" for physical copies of Demon's Souls after getting stuck in its "demanding" starting area
Former PlayStation boss Shuhei Yoshida admitted to making a significant mistake with Demon's Souls by underestimating its potential and requesting the lowest possible number of physical copies. This lack of support for FromSoftware's challenging title led Sony to reject signing Dark Souls. Yoshida reflected on his initial difficulty with the game's demanding nature and opaque systems, contrasting it with his later appreciation for the Soulslike genre, even achieving a platinum trophy in Bloodborne.
Evening Reading - July 20, 2026
This edition of Shacknews Evening Reading covers various gaming news, including reviews for EA Sports College Football 27 and Backyard Baseball, and updates on Fatal Fury: City of the Wolves and Marvel Tokon: Fighting Souls. It also touches on rumors about the Nintendo Switch 2 and The Legend of Zelda: Ocarina of Time, a discussion about favorite Grand Theft Auto games, and Microsoft's agreement to use AMD AI infrastructure.