Not Everything Needs To Be A Soulslike, And Onimusha: Way Of The Sword Shows Why
The article argues that the industry's over-reliance on the Soulslike formula, pioneered by FromSoftware, has led to a lack of variety in action games. Onimusha: Way of the Sword is highlighted as a refreshing example of an action game that successfully deviates from this trend by focusing on diverse defensive mechanics rather than solely on reactive combat.
- Entities
- Game: Devil May Cry
- Game: Sifu
- Game: Dark Souls
- Game: Metal Gear Rising
- Game: Wo Long: Fallen Dynasty 2
- Game: Hi-Fi Rush
- Company: FromSoftware
- Game: Onimusha: Way of the Sword
- Topic: Soulslike
- Game: Sekiro: Shadows Die Twice
- Game: Lies of P
- Game: Ninja Gaiden
- Person: Musashi Miyamoto
- Topic: Game Design
- Topic: Action RPG
- Game: Demon's Souls
This article was reported and published by gamespot.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.