Destiny 2
News, coverage and analysis tracking Destiny 2 across the outlets.
Latest coverage
Sony says it remains committed to Marathon despite disappointing returns on massive Bungie investment
Sony's recent earnings report revealed a significant $765 million impairment loss on its $3.7 billion acquisition of Bungie, indicating the studio's portfolio has not met expectations. Despite disappointing financial returns, Sony remains committed to Bungie's extraction shooter Marathon due to strong player reception and engagement metrics, with plans for additional content and gameplay improvements. Destiny 2's recent update has been indefinitely postponed.
Is Bungie Sony's Worst Ever Acquisition After $765 Million Write-Down?
Sony has reported a $765 million impairment loss on its acquisition of Bungie, significantly devaluing the developer since its $3.6 billion purchase in 2022. This write-down, partly due to the underperformance of games like Marathon and Destiny 2's declining player base, raises questions about whether Bungie is Sony's worst acquisition. The article also touches on Sony's broader struggles with live service games and other studio acquisitions.
Destiny 2 players pick out a grave as Bungie confirms it's got nothing to say and Sony admits it's down $765 million on the studio: "There's no way this game keeps getting DLC"
Sony reported a $765 million impairment loss on its acquisition of Bungie, while the studio admitted to having no significant updates. Destiny 2 is experiencing declining player counts and criticism for its recent 'Edge of Fate' expansion, and the new game Marathon is also struggling to retain players. Bungie's future trajectory under Sony is uncertain, with potential for executive changes and further layoffs amidst broader industry difficulties.
What We Played – TerraTech Legion, Saros & Mixtape
Several team members share their recent gaming experiences, including TerraTech Legion, Final Fantasy VII Remake Intergrade, Silent Hill 2, and Shadow of the Colossus. Other titles mentioned include Dragon Quest I: HD-2D Remaster, Starfield, Gears of War: Reloaded, Destiny 2, and various indie games like Midnight Saturn and Duck Side of the Moon.
Sony Is Still Figuring Out the PS6 as PS5 Sales Slow and Bungie Weighs on the Bottom Line
Sony's latest financial report reveals that the company has not yet decided on the launch timing or pricing for the PlayStation 6, citing component costs and supply as major factors. PS5 sales have slowed, contributing to a significant impairment loss related to Bungie's underperformance, particularly with the game Marathon.
PlayStation records $765m impairment loss from Bungie as operating income falls 41.6% in Q4
Sony reported a $765 million impairment loss related to Bungie due to underperforming titles like Destiny 2 and Marathon. The company's Games and Network Services segment saw a 41.6% decline in Q4 operating income, despite overall full-year operating income rising 12%. PlayStation 5 unit sales also decreased year-over-year.
Sony records a $766 million impairment loss against Bungie for the 2025 financial year, a 1-2 punch of Destiny 2 and Marathon failing to meet its expectations
Sony recorded a significant impairment loss of $766 million against Bungie for the 2025 financial year, primarily due to Destiny 2 and the newly released Marathon failing to meet sales and engagement expectations. This follows a previous impairment loss in Q2 FY2025, bringing the total to over $766 million. Despite this, Sony's overall gaming and network services sales were flat, with operating income increasing by 12%.
Marathon and Destiny developer Bungie underperformed last year, causing a $765 million impairment loss for PlayStation
Sony reported a significant impairment loss of approximately $765 million in its fiscal year 2025/2026, primarily due to the underperformance of Bungie's games, Marathon and Destiny 2. This loss reflects a decrease in the recorded value of Bungie's assets. Despite this financial setback, Sony anticipates overall operating income growth in the next fiscal year, partly due to the absence of such impairment charges.
Sony took a $765 million impairment loss in FY25 on the $3.6 billion Bungie acquisition
Sony reported a $765 million impairment loss in its fiscal year 2025 on the $3.6 billion acquisition of Bungie. The makers of Marathon and Destiny 2 continue to be a financial weakness for Sony's Game & Network Services segment.
Sony reports $765 million impairment loss on Marathon and Destiny 2 studio Bungie for the last financial year, after…
Sony reported a significant impairment loss of approximately $765 million against Bungie's assets for the 2025 fiscal year. This loss is attributed to underperformance of titles like Marathon, which did not meet expectations following Bungie's $3.6 billion acquisition in 2022. Despite these financial setbacks, Sony's overall games division sales remained flat, with positive projections for the coming year.
Bungie’s value keeps on dropping in latest Sony financials
Sony reported significant impairment losses of approximately $565 million USD in the last quarter related to its acquisition of Bungie, bringing the total annual loss to around $765 million USD. This financial downturn coincides with declining player counts for Destiny 2 and underperformance of the newly released Marathon, as well as substantial layoffs at Bungie since its acquisition.
Sony Files Second $565 Million Impairment Against Bungie
Sony's Q4 2025 financial report indicates a second impairment against Bungie, reducing its value by approximately $565 million. This reduction, totaling $765 million since the 2022 acquisition, is attributed to Destiny 2's underperformance and Marathon's launch not meeting expectations.
Sony Writes Off Another $565 Million Impairment Loss Against Bungie
Sony has recorded another $565 million impairment loss against Bungie, bringing the total write-off to $769 million in the last financial year. This significant loss, representing over 20% of the acquisition cost, impacts the perceived value of Bungie and its ongoing titles like Marathon. Despite this, Sony's gaming division reported a 12% increase in operating income.
Sony Reports $765 Million Impairment Losses From Bungie in Latest Earnings Report
Sony reported $765 million in impairment losses related to its acquisition of Bungie for the fiscal year, despite a 12 percent increase in overall revenue. The company forecasts a 30 percent revenue increase next year, partly due to the absence of these impairment losses. Bungie's latest title, Marathon, has seen mixed sales performance across platforms, with PC being the dominant platform, followed by PlayStation 5.
Sony expected to pay US customers $7.8m in PlayStation Store settlement
Sony Interactive Entertainment is expected to pay US customers $7.8 million in refunds as part of a proposed settlement for a lawsuit alleging antitrust practices on the PlayStation Store. The lawsuit claims Sony monopolized the digital game market by selling titles through game-specific vouchers, preventing purchases from third-party retailers. Customers who bought eligible digital games on the PlayStation Store between April 2019 and December 2023 may receive cash-value PlayStation Network account credits.
US PlayStation players could be due payout as court agrees class-action settlement of $7.8 million
US PlayStation players may receive a collective $7.85 million in refunds following a preliminary approval of a class-action settlement in an antitrust lawsuit against Sony. The lawsuit accused Sony of monopolizing the market for digital games through its closed PlayStation Network store. Players who purchased digital games between April 1, 2019, and December 31, 2023, may be eligible for compensation, with a final hearing scheduled for October 15, 2026.
Unlike Destiny 2, Marathon's creative director says you'll "always be able to uncover the mysteries of Tau Ceti's past"
Marathon's creative director Julia Nardin stated that players will always be able to uncover the game's past mysteries, contrasting with Destiny 2's vaulted content. Bungie aims for each season to be a new entry point, allowing new players to understand the ongoing narrative. Nardin also emphasized the importance of community involvement in shaping the story, a key aspect of live service games.
Marathon’s Story Has a Plan “Over The Next Few Years”, But Bungie Wants Players to “Help Shape It”
Bungie's Marathon creative director Julia Nardin stated that the studio has a long-term story plan for the extraction shooter, but also wants player feedback to help shape its evolution. The team aims to make the game accessible for new players at any time, avoiding issues like Destiny 2's content vaulting. Future seasons will introduce new content and gameplay elements, with Season 3 currently redacted, possibly due to ongoing development based on player input.
Far Far West is Steam's latest indie success story, racking up 250,000 sales and a 97% rating in just two days
Far Far West, an extraction shooter with a fantasy Old West theme developed by Evil Raptor, has achieved significant success on Steam, selling 250,000 copies and earning a 97% positive rating within its first two days. The game supports up to four-player co-op and features a blend of cowboy weaponry and elemental magic. Currently in Early Access with a launch discount, its price is expected to increase upon full release.
10 Indie Games Launch This Week With Horror Farming and Sci-Fi Mysteries | HappyGamer
This week sees the release of ten new indie games across various genres, including horror farming simulators, sci-fi detective adventures, and time-traveling strategy titles. Destiny 2 also introduces a new community challenge with an additional reward. The article highlights the creative risks and genre-blending common in the indie development scene.