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Destiny 2

News, coverage and analysis tracking Destiny 2 across the outlets.

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Gamespot

Get The Entire Destiny 2 Experience At 75% Off For A Short Time

Bungie's Destiny 2 collection, including all expansions except vaulted content, is available at a 75% discount for a limited time, priced at $19.24. The article highlights the vast amount of content and the value proposition for new and returning players, recommending the Warlock class.

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Gamespot

The Biggest Gaming Stories That Happened Since GTA 5 Came Out 13 Years Ago

Since Grand Theft Auto 5's release in September 2013, the gaming landscape has seen significant shifts, including the rise of live-service games like Fortnite and the eventual decline of E3. Major events include numerous Skyrim ports, the expansion of the Watch Dogs franchise, Halo appearing on PlayStation, and Grand Theft Auto 5 itself releasing on multiple new platforms. The period also saw the rise of Andrew Wilson at EA, the entire Phil Spencer era at Xbox, the successful launch and dominance of the Nintendo Switch, and a significant increase in console prices.

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Massively Overpovered

Work on now-canceled The Last of Us Online caused the huge gap in Naughty Dog’s release cycle

Naughty Dog has canceled its ambitious online multiplayer game set in The Last of Us universe due to its massive scope, which diverted resources from other projects. This decision has contributed to a significant gap between the studio's major releases and reflects Sony's struggles with its push into live service games.

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Gaming Bolt

Bungie Had “Five or Six” Projects in the Works Before Sony’s Acquisition – Rumor

A report indicates that Bungie had five or six projects in development before its acquisition by Sony, including Destiny 2 and Marathon. Most of these projects were canceled due to various reasons, leading to significant layoffs at the studio. Bungie is currently focusing on Marathon and has ended support for Destiny 2.

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Tech Radar

The live-service elements of Horizon Hunters Gathering are reportedly being stripped out following 'poor feedback' as new details emerge about several canceled PlayStation titles

Guerrilla Games is reportedly overhauling its upcoming live-service title Horizon Hunters Gathering, removing its multiplayer-focused features and shifting to a traditional cooperative multiplayer game with a story mode and smaller scope due to negative playtest feedback. This change comes as part of Sony's broader, and reportedly troubled, initiative to push its single-player focused studios into the live-service market, with several other PlayStation live-service projects, including a God of War game from Bluepoint and an online Spider-Man title from Insomniac, having been canceled.

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Retro Gamer

Bungie reportedly had "5 or 6 games" in development, including Marathon and Destiny 2 – but most fell apart after Sony's $3.6 billion acquisition

Bungie reportedly had five or six games in development, including Marathon and Destiny 2, but most were canceled following Sony's $3.6 billion acquisition. These projects were a key part of Sony's interest in acquiring the studio, but ultimately, most were scrapped due to various reasons, with only a few, like Project Gummy Bears, remaining in some form of development.

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PC Gamer

Sony reportedly reverses course on live service co-op Horizon game after 'negative player feedback'

Sony has reportedly instructed Guerrilla Games to pivot its upcoming live service co-op game, Horizon Hunters Gathering, into a more traditional co-op experience with a story and smaller scope following negative player feedback in recent playtests. The studio has been given until December to impress executives with the rebooted concept, or the project may be canceled, joining other live service games Sony has previously scrapped. Many developers from the project have been moved to work on the next single-player Horizon game.

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Games Industry

Report: Live-service removed from Horizon Hunters Gathering following negative player feedback

Guerrilla Games is reportedly removing live-service elements from its upcoming co-op title, Horizon Hunters Gathering, due to negative player feedback. The game is being redesigned as a traditional multiplayer experience with a story mode and a reduced scope. This change follows PlayStation's broader challenges with live-service games, including cancellations and studio closures.

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The Box Hub

How to Turn Off Quick Resume on Xbox, and When You Actually Should

The Xbox Series X|S Quick Resume feature allows players to suspend and quickly return to multiple games. While beneficial for single-player experiences, it can cause connection issues in online multiplayer titles. The article explains how to disable Quick Resume for individual games, manage suspended titles, and identifies games that are prone to issues with the feature, such as Call of Duty and Halo Infinite.

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Gamedeveloper.com

CD Projekt Red has laid off nine Project Sirius developers

CD Projekt Red has laid off nine developers working on its upcoming Witcher multiplayer game, codenamed Project Sirius. The company stated that the team size was adjusted to reflect the project's current development needs. This follows previous layoffs in 2023 and a reported change in the project's framework.

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PC GamesN

Lifting together: How Warframe became one of the world's best multiplayer games

Warframe has evolved from a middling 2013 release into a highly successful live service game, maintaining a strong player base and positive reception through continuous development and community engagement. Digital Extremes' philosophy of taking risks, iterating based on player feedback, and fostering a strong community has been key to its resilience and ongoing popularity, even as other multiplayer games struggle.

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PC Gamer

Destiny 2 players are learning how to crack into its infamous content vault by tinkering with old builds

Players of Destiny 2 are discovering ways to access and explore content that was removed from the game through Bungie's controversial content vaulting system. A new tool, Destiny 2 Shadowkeep Singleplayer Exploration Mode, allows users to navigate previously inaccessible areas for preservation purposes, though it does not reintroduce gameplay mechanics.

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Retro Gamer

After promising less invasive microtransactions, RuneScape dev Jagex rolls out one-time-use microtransactions then…

Jagex, the developer of RuneScape, faced player backlash after introducing one-time-use microtransaction cosmetics for player-owned houses. Following the negative reaction, the company quickly reversed the decision, announcing a 'buy once, unlock forever' model and refunding customers who made multiple purchases. This incident occurred shortly after a subscription price hike and Jagex's pledge to reduce invasive microtransactions.

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Massively Overpovered

Choose My Adventure: ‘Destiny 2.5’ is for the old diehards, not for me, and that’s pretty awesome

The author reflects on returning to Destiny 2, concluding that the game has evolved into a legacy title primarily for its long-term, dedicated fanbase rather than new or returning players. While appreciating the game's systems and the rewards for veteran players, the author acknowledges they are no longer part of that core community and bids the game farewell.

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PC GamesN

NC's tactical shooter, Cinder City, is running its first-ever playtest

NC is holding its first-ever pre-alpha playtest for its tactical shooter, Cinder City, in North America from August 14-16. The game is set in a near-future, post-apocalyptic Seoul and blends horror, sci-fi, and traditional FPS mechanics. Participants must be 16 years or older and located in North America.

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Shack News

Destiny's community found Light while fighting the Darkness

This article reflects on the Destiny franchise's community, highlighting how players formed strong bonds and support networks beyond the game's mechanics and content. It emphasizes the positive impact of player interactions, charity events like GuardianCon, and the enduring memories created over the years, even as Destiny 2 reaches its end of service.

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Eurogamer

PlayStation and Xbox's most played games are, once again, exactly what you expect them to be

Analyst Mat Piscatella revealed that the most played games on PlayStation and Xbox remain dominated by long-running live service titles and annual sports games, with minimal changes year-over-year. Fortnite leads both platforms, followed by a familiar lineup including Roblox, Call of Duty, and Grand Theft Auto 5, with minor variations between the console ecosystems.

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Gaming Bolt

Fortnite, Grand Theft Auto 5 Continue to Top PS5, Xbox Series X/S Most-Played Charts in the US

Fortnite and Grand Theft Auto 5 continue to dominate the most-played game charts on PlayStation 5 and Xbox Series X/S in the US, according to data from Circana's Mat Piscatella. The lists are largely comprised of long-running live-service titles and annual sports games, with only a few new releases like Marvel Tōkon: Fighting Souls and Shift at Midnight making brief appearances in the top 20.

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Massively Overpovered

MMO Week in Review: I want to believe

This week's MMO news roundup covers updates and announcements for numerous titles including Stars Reach, EverQuest Legends, Elder Scrolls Online, and Final Fantasy XIV. Key stories include Stars Reach's official early access date, Elder Scrolls Online's post-layoff roadmap, and Guild Wars 3 revealing its composers. The article also touches on game development, business practices, and player sentiment across various MMORPGs.

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Retro Gamer

Indies devs band together for 100-game, $10 bundle aiming to help an "unprecedented number" of laid off…

Indie game developers have launched a $10 bundle featuring over 100 games and assets to support developers affected by recent layoffs. Spearheaded by Necrosoft Games, all proceeds, minus processing fees, will go to a Game Industry Hardship Fund managed by United Videogame Workers. The bundle includes titles like A Short Hike and Arranger, with funds intended to help laid-off developers with essential living expenses.

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