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Destiny 2

News, coverage and analysis tracking Destiny 2 across the outlets.

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Two Average Gamers

Adult-Mode Play: Gaming for Real Life | TAG

This article discusses the concept of 'adult-mode play,' which caters to gamers with limited time and finite budgets, contrasting it with the industry's focus on engagement metrics and extended play sessions. It highlights games that support shorter playtimes and suggests a mindset shift for adult gamers to enjoy their hobby without guilt or FOMO.

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PC Gamer

As Destiny 2 is laid to rest, Warframe is experiencing 'massive growth,' studio boss says

Digital Extremes president Sheldon Carter stated that Warframe has experienced 'massive growth' over the past few years, contrasting with the decline of its rival Destiny 2. While acknowledging the connections between the studios, Carter expressed that Warframe is now thriving, allowing for continued development of their second project, Soulframe. He also highlighted Warframe's accessibility across various platforms, from PlayStation 5 to older Android phones.

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Massively Overpovered

Choose My Adventure: Weaving my way through the hoops of understanding Destiny 2 buildcraft

The author discusses the challenges of understanding Destiny 2's buildcraft system as a returning player, highlighting difficulties with gear requirements and mod energy. They explore how game guides can offer foundational ideas rather than strict instructions, leading to a more personalized approach to character builds.

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Unigamesity

Why Balatro’s Card Runs Feel So Thrilling

Research indicates that players of complex MMOs like Path of Exile and World of Warcraft develop transferable cognitive skills such as problem-solving, strategic thinking, and risk assessment. These skills, honed through managing in-game economies and coordinating group content, are comparable to those required in professional and financial environments. The article argues that the cultural perception of gaming needs to evolve to recognize these developed capabilities.

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Unigamesity

Why does GCash feel like the default for casino play in the Philippines?

Research indicates that players of MMOs like Path of Exile, World of Warcraft, and Destiny 2 develop valuable cognitive skills such as problem-solving, strategic thinking, and economic analysis. These skills, honed through managing complex in-game economies and coordinating group activities, are transferable to professional and financial contexts, despite historical underestimation of gamer capabilities.

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Unigamesity

The Hidden Skill Every MMO Player Has That Most People Underestimate

Research indicates that players of Massively Multiplayer Online games, particularly those engaging with complex economies like in Path of Exile, develop valuable cognitive skills such as strategic self-regulation, problem-solving, and analytical decision-making. These skills, often underestimated, are transferable to professional and financial contexts, mirroring real-world risk assessment and system analysis. The article argues that the cultural perception of gaming needs to evolve to recognize these developed capabilities.

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Shack News

Weekend Discussion - July 26, 2026

This Weekend Discussion article from Shacknews covers various topics including potential remakes of The Legend of Zelda: Ocarina of Time, a desire for more original Xbox titles, and the introduction of new handheld gaming devices. It also features discussions on Halo maps, music, and updates on games like Nintendo Switch Sports Resort and Street Fighter 6.

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Massively Overpovered

MMO Week in Review: FFXIV in Berlin, Black Desert in SoCal, and Jimothy saturation

This week's MMO news covers Final Fantasy XIV's Fan Festival in Berlin, Black Desert's Heidel Ball, and the early access launch of SEED. Updates were also provided for Dungeons & Dragons Online, Aion 2, and The Guild reunion movie. Several games saw controversy including World of Warcraft staff cheating, Elder Scrolls Online capacity issues, and Microsoft layoffs.

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PC Gamer

Discussion time: Have you ever said goodbye to an MMO you've played for 1,000s of hours?

This article discusses the deep emotional and time investment players have in MMOs, using Destiny 2 as a primary example of a game that players eventually have to say goodbye to. It explores the unique bonds formed within these games and the difficulty of moving on, especially when a game doesn't have direct competitors. The author, Sean Martin, reflects on his own experience with Destiny 2 and poses questions to the community about their experiences with MMO farewells.

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Retro Gamer

After years of failed MMO efforts, I have finally found my place in the genre with Warframe as a newcomer in 2026

A newcomer to the MMO genre finds a satisfying experience in Digital Extremes' Warframe, despite initial reservations about the genre's endless nature. The author contrasts Warframe's power fantasy and engaging combat with other MMOs like World of Warcraft and Final Fantasy 14, and expresses excitement for the developer's upcoming title, Soulframe.

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Massively Overpovered

Choose My Adventure: Some mental blocks start to surface in the hard reset of Destiny 2

A player reflects on their return to Destiny 2, specifically revisiting the Shadowkeep expansion. They discuss challenges with the storyline, Eris Morn's character, slow power level progression, and difficulties with buildcrafting their Void Titan. The author is seeking community input on whether to follow guides or puzzle through the game's mechanics.

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Retro Gamer

In the age of AI and layoffs, playing old games in 2026 is about more than nostalgia

In 2026, the author finds solace in playing older video games as a coping mechanism against the backdrop of AI advancements and widespread layoffs in the industry. This retreat into retro titles like Pokemon Leaf Green and Diablo 2 offers a sense of comfort and nostalgia, providing a temporary escape from the anxieties surrounding the current state of game development and corporate practices. Despite the industry's challenges, the author finds a glimmer of optimism in the progress made regarding representation, workplace conditions, and unionization.

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Games Industry

"I'm not a creative. I like spreadsheets" – The low-profile team that powers Marathon, Subnautica 2, NBA 2K, and more

Wolfjaw Studios, founded by Mitch Patterson, specializes in providing essential backend infrastructure and co-development services to major game studios, rather than developing original titles. The Troy, New York-based company has worked on franchises like Destiny 2, Marathon, NBA 2K, and Subnautica, focusing on the 'boring but essential' aspects of game development that creatives often avoid. Patterson emphasizes their stability, long-term client relationships, and their goal to make game development more accessible with manageable budgets.

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Massively Overpovered

The Daily Grind: Does your MMO have a rivalry with another game?

This article discusses the phenomenon of rivalries between Massively Multiplayer Online Roleplaying Games (MMORPGs), using examples like Destiny 2 and Marathon, and the long-standing perceived competition between World of Warcraft, Guild Wars 2, and Final Fantasy XIV. It questions the legitimacy and origins of these rivalries, encouraging readers to share their own experiences.

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Massively Overpovered

MMO Week in Review: Lament for Elder Scrolls Online

Microsoft's decision to lay off a significant portion of The Elder Scrolls Online team has led to further management turnover and a restructuring of the studio. This week's MMO news also covers the early access launch of SpiritVale, the cancellation of Final Fantasy XIV Mobile, and discussions on lessons for Guild Wars 3.

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Shack News

How to get the Immortal Title in Destiny 2

This guide explains how to obtain the Immortal Title in Destiny 2 by completing 12 out of 17 Monument of Triumph triumphs. It details various categories of triumphs, including Worlds, Stories, Combat, Teamwork, and Competitions, that players can focus on to earn the title.

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Retro Gamer

"It creates lesser games": Indie game studios are supposed to love generative AI, so why do the 25 devs I…

Many indie game developers express strong aversion to using generative AI, viewing it as a threat to their reputation, a trap for new developers, a legal hazard, or simply impractical. They emphasize the value of human ingenuity and the creative process, arguing that AI-generated content leads to lesser, soulless games and could harm the industry by automating junior roles and prioritizing short-term profit over artistic integrity.

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Eurogamer

Marathon director Joe Ziegler leaves Bungie just four months after launch

Joe Ziegler, the director of Bungie's upcoming game Marathon, has departed the studio after three and a half years. He announced his last day was July 17th and that he is passing the game director role to Del Chafe III and Julia Nardin. This news comes amidst ongoing controversy for Bungie, including recent layoffs affecting hundreds of employees across multiple teams.

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Rock Paper Shotgun

A month after mass layoffs at Bungie, Marathon game director Joe Ziegler is leaving the studio

Joe Ziegler, the game director for Bungie's extraction shooter Marathon, has announced his departure from the studio. Del Chafe III will be taking over as Game Director, with Julia Nardin serving as Creative Director. This follows recent mass layoffs at Bungie and precedes an upcoming mid-season update for Marathon, which will introduce its first proper PvE mode.

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Checkpoint Gaming

University of Silicon Valley is offering gaming scholarships

The University of Silicon Valley is introducing new gaming scholarships, offering up to $15,000 annually to prospective students. These scholarships, divided into 'Legendary' and 'Mastery' tiers, recognize transferable skills like discipline and problem-solving developed through gaming achievements in titles such as Runescape, Dark Souls, and Beat Saber. The program aims to acknowledge completionists and has a history of supporting esports.

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