Destiny 2
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MMO Week in Review: FFXIV in Berlin, Black Desert in SoCal, and Jimothy saturation
This week's MMO news covers Final Fantasy XIV's Fan Festival in Berlin, Black Desert's Heidel Ball, and the early access launch of SEED. Updates were also provided for Dungeons & Dragons Online, Aion 2, and The Guild reunion movie. Several games saw controversy including World of Warcraft staff cheating, Elder Scrolls Online capacity issues, and Microsoft layoffs.
Discussion time: Have you ever said goodbye to an MMO you've played for 1,000s of hours?
This article discusses the deep emotional and time investment players have in MMOs, using Destiny 2 as a primary example of a game that players eventually have to say goodbye to. It explores the unique bonds formed within these games and the difficulty of moving on, especially when a game doesn't have direct competitors. The author, Sean Martin, reflects on his own experience with Destiny 2 and poses questions to the community about their experiences with MMO farewells.
After years of failed MMO efforts, I have finally found my place in the genre with Warframe as a newcomer in 2026
A newcomer to the MMO genre finds a satisfying experience in Digital Extremes' Warframe, despite initial reservations about the genre's endless nature. The author contrasts Warframe's power fantasy and engaging combat with other MMOs like World of Warcraft and Final Fantasy 14, and expresses excitement for the developer's upcoming title, Soulframe.
Choose My Adventure: Some mental blocks start to surface in the hard reset of Destiny 2
A player reflects on their return to Destiny 2, specifically revisiting the Shadowkeep expansion. They discuss challenges with the storyline, Eris Morn's character, slow power level progression, and difficulties with buildcrafting their Void Titan. The author is seeking community input on whether to follow guides or puzzle through the game's mechanics.
In the age of AI and layoffs, playing old games in 2026 is about more than nostalgia
In 2026, the author finds solace in playing older video games as a coping mechanism against the backdrop of AI advancements and widespread layoffs in the industry. This retreat into retro titles like Pokemon Leaf Green and Diablo 2 offers a sense of comfort and nostalgia, providing a temporary escape from the anxieties surrounding the current state of game development and corporate practices. Despite the industry's challenges, the author finds a glimmer of optimism in the progress made regarding representation, workplace conditions, and unionization.
"I'm not a creative. I like spreadsheets" – The low-profile team that powers Marathon, Subnautica 2, NBA 2K, and more
Wolfjaw Studios, founded by Mitch Patterson, specializes in providing essential backend infrastructure and co-development services to major game studios, rather than developing original titles. The Troy, New York-based company has worked on franchises like Destiny 2, Marathon, NBA 2K, and Subnautica, focusing on the 'boring but essential' aspects of game development that creatives often avoid. Patterson emphasizes their stability, long-term client relationships, and their goal to make game development more accessible with manageable budgets.
The Daily Grind: Does your MMO have a rivalry with another game?
This article discusses the phenomenon of rivalries between Massively Multiplayer Online Roleplaying Games (MMORPGs), using examples like Destiny 2 and Marathon, and the long-standing perceived competition between World of Warcraft, Guild Wars 2, and Final Fantasy XIV. It questions the legitimacy and origins of these rivalries, encouraging readers to share their own experiences.
MMO Week in Review: Lament for Elder Scrolls Online
Microsoft's decision to lay off a significant portion of The Elder Scrolls Online team has led to further management turnover and a restructuring of the studio. This week's MMO news also covers the early access launch of SpiritVale, the cancellation of Final Fantasy XIV Mobile, and discussions on lessons for Guild Wars 3.
How to get the Immortal Title in Destiny 2
This guide explains how to obtain the Immortal Title in Destiny 2 by completing 12 out of 17 Monument of Triumph triumphs. It details various categories of triumphs, including Worlds, Stories, Combat, Teamwork, and Competitions, that players can focus on to earn the title.
"It creates lesser games": Indie game studios are supposed to love generative AI, so why do the 25 devs I…
Many indie game developers express strong aversion to using generative AI, viewing it as a threat to their reputation, a trap for new developers, a legal hazard, or simply impractical. They emphasize the value of human ingenuity and the creative process, arguing that AI-generated content leads to lesser, soulless games and could harm the industry by automating junior roles and prioritizing short-term profit over artistic integrity.
Marathon director Joe Ziegler leaves Bungie just four months after launch
Joe Ziegler, the director of Bungie's upcoming game Marathon, has departed the studio after three and a half years. He announced his last day was July 17th and that he is passing the game director role to Del Chafe III and Julia Nardin. This news comes amidst ongoing controversy for Bungie, including recent layoffs affecting hundreds of employees across multiple teams.
A month after mass layoffs at Bungie, Marathon game director Joe Ziegler is leaving the studio
Joe Ziegler, the game director for Bungie's extraction shooter Marathon, has announced his departure from the studio. Del Chafe III will be taking over as Game Director, with Julia Nardin serving as Creative Director. This follows recent mass layoffs at Bungie and precedes an upcoming mid-season update for Marathon, which will introduce its first proper PvE mode.
University of Silicon Valley is offering gaming scholarships
The University of Silicon Valley is introducing new gaming scholarships, offering up to $15,000 annually to prospective students. These scholarships, divided into 'Legendary' and 'Mastery' tiers, recognize transferable skills like discipline and problem-solving developed through gaming achievements in titles such as Runescape, Dark Souls, and Beat Saber. The program aims to acknowledge completionists and has a history of supporting esports.
Does anyone know how to drive this thing?
The article critiques the current state of the video game industry, highlighting a perceived lack of direction and a focus on short-term profits over sustainable development. It points to Sony's struggles with live-service games and Microsoft's costly acquisition spree and subsequent layoffs as examples of poor management. The author argues that this trend of layoffs and uncertainty is detrimental to game development and player experience, contrasting it with companies like Capcom and Larian that have maintained stability and achieved success.
Bungie talks up Marathon’s Mid-Season 2 update, but players are far more interested in Destiny 2 these days
Bungie is preparing to release a significant update for its extraction shooter Marathon, featuring a new PvE mode and various improvements. However, player interest appears to be heavily focused on Destiny 2, which has seen a substantial surge in its player count, reaching over 167,000 peak players on Steam in June.
Marathon just lost its game director: Joe Ziegler is Bungie's latest high-profile departure
Marathon game director Joe Ziegler has left Bungie, with Del Chafe III taking over as game director alongside creative director Julia Nardin. Ziegler's departure follows a significant drop in Marathon's player count since its March launch and comes amidst recent layoffs at Bungie. Despite these challenges, Bungie and PlayStation have stated Marathon remains an important part of their portfolio.
Marathon Director Joe Ziegler leaves Bungie
Joe Ziegler, the director of Bungie's Marathon, has announced his departure from the studio, with Del Chafe III taking over as the new game director. Ziegler expressed gratitude to the team and players for their support during the game's development and release. He also mentioned having a new role lined up at another company.
Marathon game director leaves Bungie just 4 months after launch: 'I'll be heading to something new, somewhere…
Joe Ziegler, the game director for Bungie's recently released Marathon, has announced his departure from the company just four months after the game's launch. Del Chafe III will take over as game director, with Ziegler stating he is moving on to a new opportunity. Ziegler's exit, along with that of design lead Lars Bakken, comes at a critical time for Marathon, which is struggling with player counts and is undergoing significant changes including the introduction of PvE gameplay.
What We Played – Granblue Fantasy: Relink – Endless Ragnarok, The Mound & Black Flag. Again.
Several individuals shared their recent gaming experiences, including playing Granblue Fantasy: Relink on Nintendo Switch, Sonic Battle on Game Boy Advance SP, and Assassin's Creed IV: Black Flag. Other titles mentioned include Silent Hill 2, Metal Gear Solid Delta: Snake Eater, God of War: Ascension, The Mound, Moonlight Peak, XCOM 2, Balatro, Assassin's Creed Valhalla, Red Dead Redemption 2, Echoes of Aincrad, Destiny 2, Split Fiction, Heave Ho 2, and 33 Immortals.
Grieving Destiny 2 players on Steam boosted the game from 32nd place all the way up to 5th for US active users last…
Destiny 2 experienced a significant surge in player engagement on Steam, climbing from 32nd to 5th place in monthly active US users according to data from Mat Piscatella. This boost occurred following Bungie's final update for the game, despite recent layoffs impacting the Destiny 2 team as Bungie shifts focus to Marathon.