Destiny
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Marathon dev effortlessly bodies haters who say Bungie's not the studio that made Halo anymore—rattles off 40 Halo OGs who still work there and says he can list more if you want
Bungie UI designer Elliott Gray responded to claims that the studio is no longer the creator of Halo by listing 40 original developers who still work there. Gray stated this is just a partial list of employees who worked on Halo titles and remain at the company. Former Destiny vice president Mark Noseworthy also commented, emphasizing the importance of cultural and technological legacies within a studio.
Marathon Launch Review: Bungie’s extraction shooter is a hostile beast worth taming | VGC
Bungie's upcoming extraction shooter, Marathon, is described as a hostile but rewarding experience. The article touches on the broader gaming landscape, criticizing excessive negativity towards both live service and single-player titles, and uses examples like Destiny, God of War, and The Last of Us to illustrate points about game development and player reception.
This Week's Meager Destiny 2 Update Leaves Fans Feeling Like the Franchise is at Its Lowest Ebb Yet, While Bungie Focuses on Trying to Make Marathon a Success - IGN
Destiny 2 players are expressing frustration over a minimal update while developer Bungie appears to be prioritizing its new game, Marathon. The latest patch for Destiny 2 contained only a single fix, and the game's next major update, Shadow and Order, has been delayed by three months. This situation has led to concerns about the future of Destiny 2, especially following reports of underperformance and a shrinking player base.
Don Daglow and Rebecca Ann Heineman to be honored at 2026 GDCAs
Don Daglow and Rebecca Ann Heineman will be honored at the 2026 Game Developers Choice Awards. The article also discusses Sony's shift towards live service games, leading to the cancellation of multiple projects, and speculates on the timeline for the PlayStation 6 and upcoming Xbox console.
The craft of voice acting with Jennifer Hale
Voice actress Jennifer Hale's work is discussed in the context of Sony's shift towards live service games, leading to the cancellation of multiple titles. The article also touches upon the speculated release timelines for the PlayStation 6 and Xbox's next-generation console, Project Helix.
Bungie snuck a bunch of Halo guns into Marathon
Bungie's new extraction shooter Marathon features numerous subtle and obvious callbacks to the Halo series, including weapons that mirror iconic Halo firearms. While some similarities stem from Bungie's established 'house style,' specific guns like the Magnum MC and BR33 Volley Rifle, along with attachments for the V22 Volt Thrower, are directly inspired by or transform into their Halo counterparts. The article also notes similarities to Destiny's arsenal.
Marathon PS5 vs PS5 Pro Comparison
This opinion piece criticizes the constant negativity surrounding video games, particularly live service titles, arguing that many popular games were not initially requested but were created by developers. The author laments the shift from entertaining reactions to "pathetic" hate campaigns against both single-player and live service games, citing examples like God of War and Wolverine.
Sunday Interviews
Bungie discussed the 'graphic retro futurism' aesthetic for their upcoming game Marathon. The studio also shared that they learned lessons about 'live narrative' from their experience with Destiny.
Marathon secret hunters hit their first gold mine: Spooky terminals, a hidden website, and a Durandal audio log
Bungie's new game Marathon is already featuring community-driven puzzles and alternate reality games, with players discovering hidden terminals and an audio log from the AI Durandal. These clues point towards the 'Cryo Archive,' an upcoming map that appears to be similar to a Destiny raid. The community has also uncovered a hidden website related to the ARG, which Bungie has officially linked to.
Bungie ask Marathon critics to delay "full reviews" till the release of an endgame zone, and I am wistfully reminded of Vault of Glass
Bungie has requested that critics delay full reviews of its new game Marathon until a later endgame zone unlocks in March, a move the author likens to similar tactics used during the launch of Destiny. This request, while not a mandate, is seen as potentially influencing reviewers to soften their critiques, especially given that microtransaction details were also revealed late. The author expresses frustration with what they perceive as marketing manipulation, despite having enjoyed the parts of Marathon they have played.
Marathon Launch Day: Bungie’s Sci-Fi Return Feels Like Destiny Meets Escape From Tarkov
Bungie has launched its new extraction shooter, Marathon, marking its first major new intellectual property since Destiny. The game features full crossplay and cross-save functionality across PlayStation, Xbox, and PC, with pre-loading available and server slam rewards for early players. Marathon aims to bring Bungie's signature gameplay design to the high-stakes extraction shooter genre, potentially redefining it.
Marathon Review In Progress | Console Creatures
This in-progress review of Marathon highlights its potential as an extraction shooter but criticizes its messy UI, confusing onboarding, and high barrier to entry for new players. While the gunplay and abilities are satisfying, the game's visual clutter and lack of clear tutorials detract from the experience. A final judgment awaits the release of the endgame zone, Cryo Archive.
Bungie Addresses Marathon Difficulty Curve, Tells Players That Over Time, Recovering From a Bad Loss Will Get Easier - IGN
Bungie has addressed player concerns regarding the difficulty curve in their extraction shooter, Marathon. The developer explained that while the game is designed to be challenging, progression systems and seasonal resets are intended to make recovery from setbacks easier over time. Players are encouraged to focus on long-term progression and building their character's power floor rather than just immediate loot.
Destiny’s Efrideet Returns After 8-Year Absence in Mobile Game Rising
Efrideet, a legendary Iron Lord from the Destiny universe, has returned as a playable character in the mobile game Destiny Rising after an eight-year absence from the main Destiny 2 narrative. This marks a significant return for the character, who was known for her sniper skills and pacifist philosophy. Her appearance in Destiny Rising, which explores alternate timelines, suggests Bungie is using the mobile platform for significant character development and potential "what if" scenarios within the franchise.
Marathon Climbs to #2 in Sales as Bungie Eyes Gaming Redemption
Bungie's new game Marathon has reached the second spot in sales rankings, signaling a potential redemption for the studio. The game is being praised for its core gameplay, reminiscent of Destiny but without its perceived issues like controversial monetization and content vaulting. The success of Marathon in the extraction shooter genre suggests a broader appeal for this niche, with its deep sci-fi lore and tension-filled gameplay.
The Marathon server slam consumed my weekend: 21 hours later, I've gone from 'meh' to believer
After an initial period of skepticism, the author became a believer in Bungie's upcoming extraction shooter Marathon during its server slam test. The game's lethal PvP, satisfying gunplay reminiscent of Halo, and deep progression systems, particularly its gun modding and loot scarcity, were highlighted as key strengths. The author found the methodical pacing and emphasis on positioning and stealth to be a refreshing departure from faster-paced shooters.
Fallout co-creator Tim Cain says less is often more in game design: 'As a very wise designer once said to me, a…
Fallout co-creator Tim Cain emphasizes that less is often more in game design, warning against feature creep and overambition. He advises designers to know when to stop adding elements to a game to maintain focus and clarity of purpose, citing examples from series like Assassin's Creed and God of War.
Ubisoft’s XDefiant Will Shut Down in June 2025
Ubisoft has announced that their free-to-play first-person shooter XDefiant will be shut down on June 3, 2025. The game, which launched in May 2024, struggled to compete with established titles like Call of Duty and will not receive further content updates beyond the upcoming Season 3. Players who made in-game purchases will receive refunds.
Marathon Drops Big News, Plus More Gaming Updates
Bungie's extraction shooter Marathon is set to launch on March 5, 2026, for PlayStation 5, Xbox Series X|S, and Steam, featuring familiar gunplay from Halo and Destiny. Recent news also includes leaks about Starfield's potential PS5 release, Grand Theft Auto 6 appearing in PlayStation's database, and Resident Evil Requiem topping Metacritic user scores. Additionally, the Pokémon anime has yet to adapt the Red vs. Gold battle, and the 4X strategy game Old World is receiving a new DLC.
Marathon is good, actually: the Arc Raiders-rivalling extraction shooter proves Bungie has still got what made Halo and Destiny great
Marathon's Server Slam offered a deep dive into Bungie's upcoming extraction shooter, revealing that despite a shaky initial inventory experience, the core gunplay is exceptionally strong. The game excels in fast-paced sci-fi combat, with satisfying weapon mechanics reminiscent of Bungie's past successes like Halo and Destiny, and fluid movement that keeps players engaged.