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Devil May Cry

News, coverage and analysis tracking Devil May Cry across the outlets.

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IGN

The Quadruple Death and Rebirth of Resident Evil 4 - IGN

Resident Evil 4 underwent a famously troubled development cycle, with at least four distinct versions being scrapped before its 2005 release. Early concepts by Hideki Kamiya evolved into Devil May Cry, while later iterations explored psychological horror and traditional zombies before Shinji Mikami's final vision took hold. These abandoned projects significantly influenced the final game and the broader survival horror genre.

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Gaming Bolt

Capcom CEO Bats Big for PC as “World’s Leading Gaming Platform” in Latest Financial Statement

Capcom CEO Kenzo Tsujimoto believes the PC will become the world's leading gaming platform, citing its growing popularity and market value. The company is committed to PC development despite past fumbles and plans to expand its major franchises across other media, following successes with Devil May Cry and an upcoming Resident Evil film.

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Eurogamer

Crimson Desert review - it's a bit like prestige Candy Crush

Crimson Desert is a visually impressive open-world action RPG from Pearl Abyss that blends high-fantasy elements with a vast array of activities. While its combat is praised as technically proficient and fun, the game suffers from an overwhelming number of mechanics, repetitive quest design, and a lack of character depth, leading to a feeling of being a "prestige Candy Crush" experience.

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Noisy Pixel

Kadokawa Announces Hideki Kamiya Career Book Releasing April 2, 2026 in Japan

Kadokawa has announced a new 176-page book titled "The World of Hideki Kamiya: The Complete Work of Game Design That Creates ‘Pleasure,’" set to release in Japan on April 2, 2026. The book will explore game director Hideki Kamiya's career, including his work on Resident Evil 2, Devil May Cry, Ōkami, and Bayonetta, and his recent transition to founding his new studio, CLOVERS.

PC Gamer

Epic Games lead producer calls belief DLSS 5 looks bad or detracts from art direction 'absolutely insane': 'If that was shown as a next-gen hardware reveal and not AI you guys would be going nuts'

Epic Games lead producer Jean Pierre Kellams defended Nvidia's DLSS 5 technology, calling criticism of its visual impact 'insane.' He argued that the AI upscaling offers significant improvements in lighting and shading, comparing its potential reveal to next-gen hardware demonstrations. Kellams emphasized that DLSS 5 provides developers with creative control and enhances realism, particularly in areas like subsurface scattering and lighting accuracy.

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IGN

Resident Evil Requiem Now the Series' Fastest-Selling Game Ever, as It Passes New Sales Milestone - IGN

Resident Evil Requiem has achieved six million sales, becoming the fastest-selling game in the franchise's history. Publisher Capcom announced the milestone, noting plans for ongoing support, additional game content, a story expansion, and a mini-game. The franchise will also celebrate its 30th anniversary with events including a collaboration with Universal Studios Japan and orchestral concerts.

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Destructoid

Capcom really needs to follow up Pragmata with a new Devil May Cry game or remake

The author argues that Capcom should prioritize developing a new Devil May Cry game or remake, following the success of Resident Evil. Despite Devil May Cry 5's critical acclaim and cliffhanger ending, Capcom has focused heavily on the Resident Evil franchise, leaving fans of Devil May Cry wanting more. The article suggests that Capcom's recent elevation of Devil May Cry to a 'core IP' signals potential for future releases.

PC GamesN

This indie gem blends Devil May Cry and Darksiders, and it's only $1 right now

The indie action RPG Soulstice, which blends elements of Devil May Cry and Darksiders, is currently available for $1. The game is noted for its atmosphere and action gameplay, drawing comparisons to the soulslike genre.

VG247

Stupid Never Dies, a blazing fast action game from devs behind Devil May Cry and Resident Evil, is funky, spunky and even “slightly spooky”

Stupid Never Dies, a new action RPG from GPTRACK50, led by veteran Capcom producer Hiroyuki Kobayashi, has released its first trailer. The game features fast-paced combat, a zombie protagonist named Davy, and a roguelike structure with strategic character progression. It is slated for a 2026 release on PlayStation and PC, with potential for Xbox and Nintendo Switch.

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CGmag Online

Stupid Never Dies Unveils First Gameplay Trailer

GPTRACK50 has released the first gameplay trailer for Stupid Never Dies, showcasing "Funky Zombie Action" combat, various Styles, and Body Hack modifications. The game follows Davy, a zombie who falls in love with a human girl and embarks on an adventure to revive her. Stupid Never Dies is set to launch in 2026 for PlayStation 5 and PC.

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Gamezebo

Resident Evil Creator Shinji Mikami and Team Are Working on an AAA Action RPG

Resident Evil creator Shinji Mikami's new studio, Unbound Games, is reportedly working on a new AAA action RPG based on an original intellectual property. The multiplatform title will utilize Unreal Engine and appears to lean into fantasy themes, a departure from Mikami's signature survival horror. Developers who previously worked on series like Silent Hill and Devil May Cry are involved in the project.

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Retro Gamer

Resident Evil Requiem is too scary for series veteran Hideki Kamiya, who argues Capcom "should make a 'non-scary' mode" because "look, I just want to enjoy the puzzles"

Veteran developer Hideki Kamiya, who directed Resident Evil 2, finds the new Resident Evil Requiem too scary and advocates for a 'non-scary' mode to focus on puzzles and combat. Despite his own contributions to the horror genre, Kamiya prefers to enjoy the gameplay elements without the intense frights.

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Eurogamer

Unbound is Shinji Mikami's new studio, and it's developing an "original IP" triple-A project

Resident Evil director Shinji Mikami has launched a new independent studio named Unbound, which is developing an original triple-A project. The studio, established in late 2022 and operational since May 2023, currently has around 50 employees with plans to expand to 150. The team is targeting high-end consumer games for platforms including PlayStation 5, Xbox, and PC.

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Tech Radar

Control Resonant gameplay designer says 'this not a soulslike' but an 'action-driven' sequel that leans heavily on melee and supernatural abilities — 'The player is very much in charge'

Remedy Entertainment has clarified that Control Resonant is an action RPG focused on aggressive, forward-pushing melee combat and supernatural abilities, rather than a Soulslike. Lead gameplay designer Sergey Mohov emphasized player agency, while creative director Mikael Kasurinen described it as an action game without inventory management. The sequel will feature the Aberrant shapeshifting melee weapon and is expected to launch on PlayStation 5, Xbox Series X/S, and PC this year.

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Two Average Gamers

The Best Deals Today: Pokémon Starters Guide | TAG

This gaming news roundup highlights significant discounts on titles like Super Mario RPG, Death Stranding 2, and Super Monkey Ball Banana Rumble. It also delves into memorable Pokémon battles, discusses starter choices in FireRed/LeafGreen, and touches on the series' inter-generational appeal. Additionally, the article mentions the original development of Resident Evil for SNES and previews upcoming games like Mightreya and Hypnos.

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Rock Paper Shotgun

Mightreya is a crunchy, meaty, complicated anime-superhero fusion of Devil May Cry and Gravity Rush

Mightreya is an upcoming action game that blends anime aesthetics with gameplay reminiscent of Devil May Cry and Gravity Rush. Players control Reya, a superhero livestreamer, who navigates levels and fights kaiju using a variety of flashy combos. A demo is currently available on Steam.

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Giant Bomb

Hellblade: Senua's Sacrifice Review

Ninja Theory's Hellblade: Senua's Sacrifice is a harrowing journey through a young woman's internal torment, focusing on dramatic storytelling over complex combat. The game masterfully depicts mental illness through spatial audio, hallucinations, and a deeply personal narrative, featuring a standout performance by Melina Juergens. Despite simple gameplay mechanics, its narrative success and authentic portrayal of psychosis make it a compelling and empathetic experience.