Homura Hime Dev Didn’t Want Players to Run - So They Changed How Combat Works
The developer of Homura Hime discusses the game's evolution from a 3D bullet hell title to a blend of bullet hell and melee combat, inspired by games like NieR: Automata and anime like Kill la Kill. Key design choices, such as a mobile blocking mechanic that builds skills, were made to encourage player engagement and maintain confrontation during dodging, differentiating it from pure hit-and-run tactics.
- Entities
- Topic: Bullet hell
- Game: Devil May Cry
- Game: Hi-Fi Rush
- Game: Sekiro: Shadows Die Twice
- Topic: Game Design
- Topic: Action RPG
- Game: Homura Hime
- Game: Bayonetta
- Topic: Anime
- Game: Nier: Automata
- Game: Kill la Kill
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