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Dishonored

News, coverage and analysis tracking Dishonored across the outlets.

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PC Gamer

Dishonored review (2012)

This 2012 review praises Dishonored as a gorgeous, complex, and slick assassination simulation with fascinating systems and huge open levels. It highlights the game's freedom in approaching objectives, its unique steampunk-inspired world of Dunwall, and the effectiveness of its stealth mechanics and supernatural powers like Blink. Despite some criticisms regarding its narrative direction and the limitations of non-lethal playstyles, the game is lauded for its depth, aesthetic flair, and PC-specific features.

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The Sixth Axis

3D Realms co-founder reveals more about Zenimax redundancies

3D Realms co-founder George Broussard revealed details about impending layoffs at Zenimax, suggesting that studios not directly working on Fallout or The Elder Scrolls are at risk. He indicated that new Microsoft management is prioritizing profitability, potentially leading to significant job losses across various Zenimax-owned studios like Arkane and Machine Games. While initial reports suggested closures, further information points to layoffs occurring after the fiscal year ends on June 30.

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Retro Gamer

A ray of hope for PC builders desperate for an upgrade - one of my favorite motherboards is being bundled with 32GB of…

Amidst component shortages and a lean Prime Day, PC builders are advised to look at motherboard bundles from retailers like Newegg for potential upgrades. The article highlights specific MSI and ASRock motherboard bundles that offer quality-of-life features and future-proofing for AMD's AM5 platform and Intel's upcoming CPUs.

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Rock Paper Shotgun

Signet City is an RPG where you play a brain fungus feeding off the emotions of your host, like a mushroom-themed Monsters, Inc

Signet City is a first-person fungalpunk RPG where players control a brain fungus that feeds on the emotions of its human host. Creator Gareth Damian Martin discusses how the game draws inspiration from northern England's industrial history, Dishonored's whalepunk aesthetic, and tabletop RPGs like The Veil, while also reacting against common RPG tropes like protagonist syndrome.

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The Sixth Axis

Report: Redundancies at Microsoft owned Zenimax have begun

Microsoft has reportedly begun significant layoffs and studio closures within its Zenimax Media division, which includes Bethesda, id Software, and Arkane Studios. Ninja Theory, Compulsion Games, and Double Fine Productions are also facing potential shutdowns. This news follows recent announcements about Xbox game exclusivity and a reported decline in profitability, indicating a major business reset for the brand.

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Gamespot

You Are Everyone’s Intrusive Thoughts In Citizen Sleeper Dev’s Upcoming Fungal RPG

Signet City, the upcoming first-person fungalpunk RPG from Gareth Damian Martin, the developer behind Citizen Sleeper, will feature players as a sentient spore infecting individuals to influence their actions. The game mechanics revolve around emotions and a six-sided die system, similar to tabletop RPGs, allowing for diverse approaches to challenges. Martin aims to explore complex perspectives on control and revolution within the game's narrative.

Retro Gamer

You can swap around the position of the front IO on Cooler Master's updated Q300L case, and its price is hard to…

Cooler Master has released an updated version of its Q300L PC case, the Q300L V3, which maintains its mATX form factor and affordable price point of $44.49. Key updates include modular front I/O placement, a high-speed USB 3.2 Gen 2x2 Type-C port, and increased internal dimensions for better component compatibility.

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PC Gamer

Dishonored dev defends loading screens: 'I actually have a soft spot for all that'

Arkane Studios co-creative director Harvey Smith defended the use of loading screens in Dishonored, expressing a fondness for the breaks between areas and the ability to display world-building tips. He noted that ideas from the original game, such as a character needing to retrieve a marked hand, were re-contextualized in Dishonored 2. The discussion occurred during a developer playthrough stream of the 'Lady Boyle's Last Party' mission.

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Last Word Gaming

Marvel's Blade is Confirmed to NOT Be Cancelled

Despite previous reports and a lack of major updates since its 2023 announcement, Marvel's Blade is confirmed to not be cancelled. Arkane Lyon's lead concept artist and art director assistant, Jean-Luc Monnet, responded to a fan's inquiry with a "Let us cook" GIF, signaling that development is ongoing. This provides a ray of hope for fans concerned about the project's status.

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Retro Gamer

I've been reviewing gaming controllers for years; these are my top-tested ones to look out for this Prime Day

This guide offers recommendations for gaming controllers to consider during Prime Day sales, based on years of testing across PC, Xbox, and PlayStation 5 platforms. The author highlights feature-rich options, value picks, and customizable controllers, while noting that the Steam Controller is excluded due to lack of discounts.

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Retro Gamer

I've spent four days testing Secretlab's new productivity chair, and it might be the brand's best seat…

Secretlab's new Atlas chair, while not marketed for gaming, offers a lighter and potentially more comfortable experience than its popular Titan Evo model. Priced starting at $499, the Atlas focuses on ergonomics and a less firm cushioning, aiming to appeal to productivity users and potentially gamers seeking a different feel. Early impressions suggest it may surpass the Titan Evo in comfort, despite a reduction in armrest adjustability.

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Gaming Bolt

Marvel’s Blade Concept Artist Says it Hasn’t Been Cancelled

Arkane Lyon's lead concept artist Jean-Luc Monnet has addressed speculation about Marvel's Blade being cancelled, stating that development is ongoing. Despite a lack of official updates since its December 2023 announcement, concept art has been shared, and a campaign director's profile suggests pre-production began in January 2022. Rumors suggest a potential 2027 release window.

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Push Square

Stealth Royalty Thief: The Dark Project Steps Out of the Shadows Remastered on PS5

Nightdive Studios has announced Thief: The Dark Project Remastered, a revival of the 1998 stealth classic, for PlayStation 5 and PlayStation 4 this winter. The remaster includes all content from Thief: Gold, features 4K resolution at up to 120 frames per second, and adds quality-of-life improvements like a weapon wheel for controller play.

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PC Gamer

PC Gamers, come rate my videogame vinyl collection and decide whether it was worth the $$$

This article discusses the author's personal journey and extensive collection of video game and anime soundtrack vinyl records, highlighting titles like Sekiro: Shadows Die Twice and Elden Ring. While acknowledging the enjoyment and ritual of collecting, the author concludes that for most people, it's an expensive and cumbersome hobby compared to digital listening.

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Retro Gamer

While we wait for the new Witcher 3 DLC, here are the 7 best game expansions to play in 2026

This list ranks the seven best downloadable content expansions for video games, including titles like The Witcher 3: Blood and Wine, Elden Ring: Shadow of the Erdtree, and Cyberpunk 2077: Phantom Liberty. The article highlights how these expansions enhance their base games with new stories, areas, and gameplay mechanics.

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Tech Radar

Arkane devs say the studio almost made Thief 4 and a Blade Runner game before it made Dishonored — 'We were both so excited. Blade Runner and Thief, two of our favourite things of all time'

Arkane Studios co-directors Raphael Colantonio and Harvey Smith revealed that the studio almost developed games based on Blade Runner and the Thief franchise before creating Dishonored. Bethesda had pitched both projects, and Arkane developed pitches for each, with the Thief 4 concepts eventually forming the basis for Dishonored.

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Rock Paper Shotgun

"It felt like we had needed couples therapy": Dishonored devs Arkane making Thief or Blade Runner games sounds ace, but might have sparked a creative director scrap

Arkane Studios co-directors Raphael Colantonio and Harvey Smith discussed the development of Dishonored, which combined their initial concepts for Thief 4 and a Blade Runner game. The directors revealed that the process of deciding which project to pursue led to creative friction, likening the experience to needing couples therapy. Ultimately, Bethesda Softworks merged their ideas to create Dishonored.

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Blues News

Memorial Day Postmortems/Retrospectives

This article reflects on past game development decisions, specifically Arkane's unfulfilled potential for Thief 4 before Dishonored. It also touches on the personal experience of struggling to complete The Witcher 3, suggesting readers avoid similar pitfalls.

PC Gamer

Before Dishonored, Arkane was tapped to make Thief 4, and my heart weeps for what might have been: 'We had an…

Arkane Studios co-directors Raphael Colantonio and Harvey Smith revealed that Bethesda initially approached the studio to develop Thief 4 or a Blade Runner game before Dishonored. While both directors were passionate about the franchises, neither project materialized, leading Arkane to develop Dishonored instead. The studio was later acquired by ZeniMax Media.

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Eurogamer

Dishonored dev Arkane Studios nearly made Thief 4 and a Blade Runner game

Former Arkane Studios co-directors Raphael Colantonio and Harvey Smith revealed that the studio was nearly tasked with developing Thief 4 or a Blade Runner game before creating Dishonored. Bethesda had approached Arkane with the propositions, and the developers expressed strong interest in both franchises. Ultimately, Bethesda allowed Arkane to proceed with their original project, which became Dishonored.

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