Divinity
News, coverage and analysis tracking Divinity across the outlets.
Latest coverage
Baldur's Gate 3 Is Getting A Novel Featuring Everyone's Favorite Vampire, And That's Just The Start
Penguin Random House is launching a new publishing program for Baldur's Gate 3, including a prequel novel focusing on the character Astarion, a real-life version of the Necromancy of Thay book, a coloring book, and a cookbook. While Larian Studios is returning to its Divinity franchise, other studios are working on new Dungeons & Dragons games.
Turn Crimson Desert Into Diablo, Sort Of, With This Camera Change
A player has discovered a camera setting combination in Crimson Desert that transforms the game's perspective to resemble an isometric RPG, similar to Diablo IV. This change, found within the game's accessibility options, allows players to adjust camera distance and range to view the world of Pywel from a new, more immersive viewpoint. Despite an initial AI controversy, Crimson Desert has been a commercial success for Pearl Abyss, with players enjoying its features and the developer actively implementing community feedback.
After over 1,000 hours in Baldur's Gate 3, I'm scared to hear Larian say Divinity might be an even bigger RPG: "There is no limitation anymore on how big an act can be"
Larian Studios' technical director Bert van Semmertier revealed that their in-house Divinity Engine has been upgraded for the upcoming Divinity RPG, removing limitations on act size that affected Baldur's Gate 3. This change allows for potentially larger and more expansive game worlds, a prospect that excites players who have invested heavily in Baldur's Gate 3.
Crimson Desert's AI Scandal Should Bother You More
The article criticizes the gaming industry's handling of generative AI use, highlighting Crimson Desert's scandal where Pearl Abyss unintentionally left AI-generated art in the game. It argues that the industry and players overlook AI use, citing Clair Obscur: Expedition 33's awards despite similar AI issues. The author expresses concern over the ethical implications, environmental impact, and the potential for AI to devalue human creativity in game development.
Phantom Blade Zero lead knows "a profound technological revolution is unfolding" with AI, but doesn't really care: "Human artistry is not merely a means for creating value"
S-GAME director Soulframe Liang emphasizes that Phantom Blade Zero was created entirely by human artists, rejecting generative AI tools to preserve artistic intent. He believes human artistry is the value itself, not just a means to create it. While acknowledging the rise of AI in game development, Liang highlights the studio's commitment to traditional methods, including hand-drawn art and consultation with masters for weapon design.
"Oh, we're going there" – Baldur's Gate 3 Halsin actor "burst out laughing" when he got the script for the RPG's most infamous scene
Dave Jones, the actor who voices Halsin in Baldur's Gate 3, shared his reaction to reading the script for the game's infamous bear sex scene, stating he "burst out laughing" upon realizing the extent of the content. The scene remains a memorable and discussed moment in the critically acclaimed RPG, which was developed by Larian Studios.
The New Divinity Is "Coming Alive," Dev Says
Larian Studios CEO Swen Vincke provided an update on the new Divinity game, stating that development is progressing well and the game is starting to 'come alive.' He described a recent discussion with the writing director as a sign of the game's positive momentum. The new Divinity title was announced in December 2025 and is expected to surpass Baldur's Gate 3.
Larian chief Swen Vincke says Divinity's development has reached a point "where you sense that a game is…
Larian Studios founder Swen Vincke shared an update on the development of the new Divinity game, stating it has reached a critical point where the team feels the game is 'coming alive.' This insight was shared with other game developers and hints at significant progress for the upcoming RPG.
Crimson Desert developer apologizes for AI-generated assets slipping into the RPG's final release: "This is not in line with our internal standards, and we take full responsibility for it"
Pearl Abyss has apologized for unintentionally including AI-generated assets in the final release of Crimson Desert. The developer admitted to using experimental AI tools during early development for 2D visual props but stated these were intended to be replaced. The company is now conducting an audit to replace affected content and is reviewing its internal processes for greater transparency.
Crimson Desert’s AI-Generated Assets Were “Unintentionally Included,” Says Pearl Abyss
Pearl Abyss has addressed controversy surrounding the unintentional inclusion of AI-generated assets in Crimson Desert. The developer stated that these assets were part of early-stage iteration and intended to be replaced, apologizing for the lack of transparency and the oversight. Pearl Abyss is now conducting an audit to replace affected content and is reviewing internal processes to improve communication with players.
Crimson Desert Players Think They've Found AI-Generated Art In-Game - IGN
Players of the newly released Crimson Desert have raised concerns about potential AI-generated art assets within the game, pointing to several in-game paintings with unusual details. Developer Pearl Abyss has not yet commented on the accusations, which could violate Steam's AI Content policy if true. This follows similar controversies involving other major game titles and the use of generative AI in development.
Obituary: ISM co-founder Clyde Grossman has passed away
Clyde Grossman, co-founder of the Interactive Studio Management (ISM) agency, has passed away. ISM, which has been operating for over 26 years, specialized in providing strategic advice and closing publishing deals for interactive entertainment clients. Grossman was instrumental in the success of numerous game developers and titles, and previously held executive roles at Sony Computer Entertainment of America, Microprose, and Sega of America.
Slay The Spire 2's placeholder art should be a lesson to all the developers caught up in AI-generated nonsense
Slay the Spire 2 developers Mega Crit Games are using intentionally crude placeholder art for unfinished features, a move praised as a lesson for developers caught in AI art controversies. This approach avoids backlash and embraces the game's Early Access status, contrasting with incidents involving Anno 117, The Alters, and Larian Studios' past discussion of AI art for Divinity.
The Game Awards 2025 - All Winners and Announcements - NintendoFuse
The Game Awards 2025, hosted by Geoff Keighley, celebrated the best of video games with numerous awards and announcements. Clair Obscur: Expedition 33 was a major winner, taking home Game of the Year and several other accolades. The event also featured trailers and reveals for upcoming titles like Grand Theft Auto VI, Diablo IV: Lord of Hatred, and Star Wars: Fate of the Old Republic.
The highly-anticipated follow-up to Baldur's Gate 3 is more Divinity, but it's not technically Original Sin 3
Larian Studios has announced a new Divinity game, a non-numbered sequel that builds upon the legacy of Divinity: Original Sin and Baldur's Gate 3. Studio founder Swen Vincke described it as their most ambitious title yet, promising unprecedented depth and breadth. While details on platforms and release date are scarce, it is confirmed to be an RPG.