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Slay The Spire 2's placeholder art should be a lesson to all the developers caught up in AI-generated nonsense

Slay the Spire 2 developers Mega Crit Games are using intentionally crude placeholder art for unfinished features, a move praised as a lesson for developers caught in AI art controversies. This approach avoids backlash and embraces the game's Early Access status, contrasting with incidents involving Anno 117, The Alters, and Larian Studios' past discussion of AI art for Divinity.

Article tone: Very positive
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