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DOOM

News, coverage and analysis tracking DOOM across the outlets.

Latest coverage

newest first, grouped by day
Retro GamerVery negative

Laid-off id Software devs "cannot imagine a path forward where they make another game in id Tech," despite the…

Former id Software developers express doubt about the studio's ability to create future games using the id Tech engine following significant layoffs by Microsoft. Despite a statement from id Software claiming they retain sufficient staff, affected employees believe the loss of institutional knowledge makes continued development of the engine unlikely. This comes as Bethesda reportedly plans to focus on major franchises, including those built on id Tech.

Retro GamerVery negative

"You'll never get another World of Warcraft or Morrowind in the current climate," id Software producer says as constant layoffs batter the industry

id Software producer Andrew Willis criticizes the current state of the video game industry, citing widespread layoffs and mismanagement by executives who lack understanding of game development. He argues that this focus on short-term gains and profit extraction prevents the creation of long-term, impactful franchises like World of Warcraft or Morrowind. Willis suggests that the industry's volatility for employees, despite increasing consumer spending, points to a failure in executive leadership.

Rock Paper ShotgunVery negative

"There are no benefits to being owned by Microsoft": Xbox owners accused of cultivating a "disposable worker mentality" in damning report on layoffs

A report details the impact of recent Microsoft layoffs on Xbox employees, including those at Bethesda, ZeniMax, and id Software. The article highlights a "disposable worker mentality" fostered by unclear goals and abrupt termination processes, with some employees expressing disillusionment with being owned by Microsoft and questioning the value of their work in terms of job security.

Rock Paper ShotgunNegative

As unionised Microsoft workers rally against Bethesda layoffs, Fallout 4's been filled with protest signs and OneBGS logoed vault suits by modders

Unionized Microsoft workers are protesting recent mass layoffs affecting over 400 employees at Bethesda Game Studios, ZeniMax, and id Software. In solidarity, modders have added union logos and protest signs to games like Fallout 4 and Skyrim. Union representatives criticize the layoffs, stating they will negatively impact game quality and player experience.

Gaming BoltVery negative

DOOM Studio’s Claims That it Can Still Make Games “Stretches Reality”, Says Former Employee

A former id Software employee claims the studio's assertion of having sufficient staff after recent layoffs is unrealistic, stating that critical programming, engineering, and design teams have been significantly depleted. The employee highlighted the loss of institutional knowledge, particularly concerning the id Tech engine, and suggested that the studio's ability to develop future games is compromised. id Software maintains its headcount is comparable to the DOOM (2016) development period and is committed to its philosophy of all employees being makers.

Metro UKNeutral

Games Inbox: What will be the next Nintendo remake after Zelda: Ocarina Of Time?

Readers discuss potential future Nintendo remakes following the success of Assassin's Creed IV: Black Flag Resynced and the anticipated Zelda: Ocarina of Time remake. There is also speculation about FromSoftware's next project and a desire for id Software to perfect its modern Doom titles. The discussion also touches on the shift to digital distribution and the future of physical media.

Retro GamerVery positive

After "incomprehensible" Xbox layoffs, id Software producer says worker-owned studios are "the only path…

id Software producer Andrew Willis criticized Microsoft's recent Xbox layoffs, calling them an "incomprehensible decision" and suggesting that worker-owned studios are the only viable path forward for the game industry. Willis, who was involved in id Software's unionization efforts, believes that large publishers have proven to be poor stewards of the industry and that value should be owned by those who create it.

FZ.seNeutral

Id Software fortsätter att utveckla nästa Doom-titel

Despite recent mass layoffs at id Software following Microsoft's Xbox reorganization, the studio has confirmed it is continuing development on new games and technology. The current staff size is comparable to when DOOM (2016) was in development, and the studio remains focused on creating its own games and proprietary engine technology. Reports indicate that work on a new DOOM title has already begun.

Blues NewsNeutral

Rumor Mill

A rumor suggests that a new DOOM game is currently in development. Further details regarding the project have not yet been officially confirmed.

Retro GamerVery positive

The last retro console I'd expect to run DOOM is the girly pop Casio Loopy, and yet, it can now run DOOM

Developer Throaty Mumbo has successfully ported the classic shooter DOOM to the Casio Loopy, a 1990s Japanese console primarily marketed towards girls. Using a custom 'Floopy Drive' and extensive audio modding, the port achieves a visual fidelity comparable to the Super Nintendo Entertainment System version, despite the Loopy lacking a dedicated co-processor.

Retro GamerNegative

Former PlayStation head tells Xbox to either be a good publisher or make a good platform with exclusives: "Nintendo…

Former PlayStation head Shawn Layden advises Xbox to commit to either being a competitive platform with exclusive content or a major multi-platform publisher. He argues that trying to be both is a flawed strategy, citing Nintendo and PlayStation's reliance on exclusives. Layden also points to Microsoft's frequent layoffs and the confusing decision to acquire major franchises only to release them on rival platforms.

PC GamerVery negative

Elder Scrolls Online studio echoes id Software, claims to now be the same size it was 10 years ago following Xbox…

ZeniMax Online Studios, developer of The Elder Scrolls Online, has reportedly returned to its circa 2015-2018 headcount following recent layoffs, a situation echoed by id Software. This mirrors the size the studios were during the development of acclaimed DLCs like Orsinium and Summerset. The article critiques this narrative, arguing that a decade of growth cannot be undone without significant impact, regardless of current headcount.

The Sixth AxisPositive

id Software gives statement after layoffs with a positive outlook for its future

id Software has issued a statement following recent layoffs, emphasizing a positive outlook for its future in game and technology development, as well as hosting QuakeCon. The studio's current team size is comparable to when they developed Doom (2016), and they maintain a flat studio structure. Reports regarding the id Tech team's status have been clarified by Microsoft, confirming multiple individuals are working on the technology across various locations.

PC GamesNNegative

Doom dev Id is now "about the same size we were when making Doom 2016" after layoffs

Id Software has addressed recent layoffs, stating that the studio remains adequately staffed to continue developing games and technology. Despite significant job cuts impacting over half the team, the developer confirmed its current size is comparable to when it was developing Doom 2016. The studio emphasized its commitment to its core philosophy and supporting affected employees, while looking forward to future projects and QuakeCon.

Shack NewsNeutral

Evening Reading - July 10, 2026

This edition of Evening Reading covers various gaming news items, including a trailer for Dune 3, QuakeCon 2026 plans, a Pokemon GO anniversary event, and Id Software confirming layoffs. It also touches on business news like SK Hynix's stock performance, Apple suing OpenAI, Meta suspending an AI feature, and EA College Football 25 removing microtransactions. Additionally, it highlights deals for Nintendo and Square Enix games, Palworld exiting Early Access, and new map collections.

My Nintendo NewsNegative

ID software says team about same size as Doom 2016 team and they will continue on

ID Software has stated that its team size remains comparable to that of the Doom (2016) development. Despite recent layoffs impacting the studio, the company assures that it retains the necessary personnel to continue its development efforts.

Games IndustryNegative

Id claims it has "the crew we need to build the games and tech we're known for" following mass layoffs

id Software stated on X that it retains the necessary staff to develop its known games and technology, following significant layoffs across the Xbox portfolio. The studio claims its current team size is comparable to when DOOM (2016) was developed, emphasizing a flat, maker-focused philosophy. This comes after reports suggested the layoffs left the company unable to maintain its idtech engine.

IGNNeutral

id Software Issues Statement Following Xbox Layoffs, Says It's Back to the Size It Was When It Made 2016's Doom

id Software has released a statement addressing recent layoffs at Xbox, confirming that the studio has returned to its approximate size during the development of the 2016 game Doom. The statement follows news of significant staff reductions at the first-person shooter developer.

Retro GamerVery negative

Summary: what's happening at Xbox?

Xbox announced a major restructuring involving 3,200 job cuts, with 1,600 immediate layoffs, primarily affecting ZeniMax studios like Bethesda and id Software. Several studios, including Compulsion Games, Double Fine, Ninja Theory, and Undead Labs, are being sold off or spun out as independent entities. This move aims to refocus on high-earning franchises and improve profit margins, impacting the development of upcoming titles like The Elder Scrolls 6 and potentially State of Decay 3.

Shack NewsVery negative

QuakeCon 2026 will be a place for celebration, mourning, and outrage

Recent layoffs at Xbox and id Software cast a somber shadow over the upcoming QuakeCon 2026, turning what should be a celebration into a potential funeral. The article discusses the uncertainty surrounding id Software's future, the potential abandonment of their proprietary id Tech engine in favor of Unreal Engine, and the likely fan outrage at the event.