Id claims it has "the crew we need to build the games and tech we're known for" following mass layoffs
id Software stated on X that it retains the necessary staff to develop its known games and technology, following significant layoffs across the Xbox portfolio. The studio claims its current team size is comparable to when DOOM (2016) was developed, emphasizing a flat, maker-focused philosophy. This comes after reports suggested the layoffs left the company unable to maintain its idtech engine.
Games Industry
- Entities
- id Software
- Microsoft
- DOOM
- John Carmack
- Layoffs
- Indiana Jones and the Great Circle
- Xbox
- Wolfenstein
- Game Development
- Game Engines
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