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DOOM

News, coverage and analysis tracking DOOM across the outlets.

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PC GamerVery negative

Bethesda Game Studios and ZeniMax hit hard by Xbox layoffs, says union

Microsoft's recent Xbox layoffs have significantly impacted Bethesda Game Studios and its parent company ZeniMax Media, with the Bethesda Game Workers Union reporting that many employees have been let go. Reports indicate that studios like id Software and ZeniMax Online Studios are also cutting a substantial number of staff. These reductions are part of a broader reorganization across various Microsoft gaming divisions to focus on higher priority projects.

Retro GamerNeutral

Doom, Wolfenstein, and Quake will reportedly join Fallout and Elder Scrolls as Bethesda owner ZeniMax switches focus to its largest franchises amid Xbox restructure

Bethesda owner ZeniMax is reportedly restructuring to focus on its major franchises like Fallout, The Elder Scrolls, Doom, Wolfenstein, and Quake. This shift occurs amid a broader Xbox overhaul that includes layoffs and the sale of other studios. While new entries for Quake and Wolfenstein are implied, id Software and ZeniMax Online Studios are facing significant staff cuts.

EurogamerNegative

As ZeniMax also faces cuts, Xbox seeks a "significant overhaul" to focus on Fallout, The Elder Scrolls, Quake, and other big franchises

Microsoft's Xbox division is undergoing a significant overhaul, including layoffs affecting approximately 3200 jobs and restructuring at ZeniMax Media and Bethesda Softworks. The focus will shift to major franchises like Fallout, The Elder Scrolls, Doom, and Quake, potentially impacting the future of other IPs and studios like Arkane.

GamespotVery negative

Xbox Layoffs Hit Id Software And ZeniMax As Focus Shifts To Bigger Franchises

Xbox is undergoing its most significant restructure in history, with approximately 20% of its workforce being laid off. This includes significant staff reductions at Id Software and ZeniMax Online Studios, though these developers will remain operational. Xbox leadership stated the company will focus on higher-priority projects and major franchises, assuring that no previously announced first-party games will be canceled as part of these changes.

Retro GamerVery negative

Xbox acquisitions have been a disaster: "In a typical year, we lost 64 cents for every dollar we invested"

Xbox CEO Asha Sharma revealed that Microsoft's aggressive acquisition strategy has resulted in significant financial losses, with the company losing 64 cents for every dollar invested in typical years since 2018. In response to this unsustainable model, Xbox is undergoing a reset, leading to layoffs and the divestment of several studios, including Compulsion Games, Double Fine, Ninja Theory, and Undead Labs, while others like Arkane Studios are reviewing strategic options.

PC GamesNNegative

Microsoft needs to "reset Xbox," says Asha Sharma, as the company lays off 3,200 employees

Microsoft's Xbox division is undergoing significant restructuring, with approximately 3,200 employees being laid off throughout the 2027 fiscal year, including 1,600 immediately. CEO Asha Sharma stated the business is not healthy and operating at lower margins than comparable companies. Several studios, including Compulsion Games and Double Fine Productions, will transition to independent management, while Ninja Theory and Undead Labs are set to be acquired by new owners.

Rock Paper ShotgunNeutral

ZeniMax's pivot to big series amid Xbox cuts reportedly isn't a death knell for Doom, Quake and Wolfenstein

Xbox has announced significant layoffs and studio restructuring, affecting studios like Double Fine and Arkane, while shifting focus towards established franchises such as Fallout and The Elder Scrolls for ZeniMax Media. Despite these changes, core series like Doom, Quake, and Wolfenstein will continue development. Mojang Studios will now report directly to CEO Asha Sharma, with increased investment planned for Minecraft.

GamespotVery negative

Xbox Layoffs, Studio Closures, And Spin-Offs: Everything Announced Today

Microsoft has announced significant layoffs and studio restructuring within its Xbox division, impacting 3,200 employees over the current financial year, with 1,600 layoffs starting immediately. Several studios, including Compulsion Games and Double Fine Productions, are transitioning back to independent management, while others like Ninja Theory and Undead Labs are seeking new ownership. The company cited financial underperformance and a need to reset its strategy, focusing investment on higher-priority games and core IPs.

Gaming BoltNegative

DOOM, The Elder Scrolls Online Studios “Cutting a Significant Number of Staff” – Rumor

Reports indicate that id Software and ZeniMax Online Studios, both part of ZeniMax Media, are experiencing significant layoffs. While these studios are not closing, a substantial number of staff are being let go. This news follows broader layoffs at Xbox and impacts studios responsible for franchises like DOOM and The Elder Scrolls Online.

Gaming BoltNeutral

Xbox Layoffs Won’t Stop Work on Doom, Quake and Wolfenstein

Despite significant layoffs impacting Xbox and its ZeniMax Media subsidiaries, work on franchises like Doom, Quake, and Wolfenstein will continue. Xbox CEO Asha Sharma confirmed that ZeniMax will not be reduced to only developing Fallout and The Elder Scrolls. The company is also undergoing management restructuring to streamline decision-making processes.

Shack NewsNeutral

Weekend PC Download Deals for July 3: Steam Summer Sale continues

The Steam Summer Sale and other PC gaming storefronts are offering numerous deals on a wide variety of titles. This includes discounts on major releases, indie games, and bundles across platforms like Steam, Epic Games Store, GOG, and Humble Bundle. Several retailers are participating, with prices and availability varying.

Gamedeveloper.comPositive

Are these the 100 most influential games of all time?

Kitfox Games CEO Tanya Short discusses a list of the 100 most influential video games of all time, compiled by professional game designers. The list, assembled through the Polaris game design retreat, aims to serve as a tool for designers to improve their craft and create influential games.

Blues NewsNeutral

Morning Tech Bits

AMD's new CPU core type has been unlocked on Linux prior to its official announcement, according to XDA. Additionally, a CNET article explores how the 1993 game Doom has become a legendary porting target, capable of running on any device with a screen.

PC GamesNVery positive

Doom The Dark Ages' new Revelations DLC is "the culmination of 35 years of Doom" and movement is back

The new paid DLC for Doom: The Dark Ages, titled Revelations, is described as the culmination of 35 years of Doom, reintroducing a focus on movement with a new Chain Spear weapon. This 10-12 hour expansion includes campaign elements, endgame challenges like Master Levels and classic Doom 2 levels recreated on the new engine, and new enemies. id Software's Hugo Martin and Marty Stratton discussed the DLC's blend of tanky combat and movement-focused gameplay, its new hub area, and the challenging Uber Boss.

FZ.seVery positive

Quake - Skalvet som har skakat världen i 30 år

The article reflects on the 30-year legacy of Quake, highlighting its foundational impact on the first-person shooter genre, esports, and modding culture. It discusses how Quake revolutionized online multiplayer with its server/client model and TCP/IP support, and how its engine technology evolved into the id Tech series. The piece also touches upon the game's influence on mods like Capture The Flag and Team Fortress, and its unique blend of medieval fantasy and horror elements inspired by H.P. Lovecraft.

Rock Paper ShotgunVery negative

State of Decay studio Undead Labs potentially up for closure, sources claim, with Bethesda and Blizzard also facing layoffs

Microsoft is reportedly planning significant layoffs across its gaming division, potentially including the closure of Undead Labs, the studio behind State of Decay. Bethesda and Blizzard Entertainment are also expected to face substantial job cuts as part of a company-wide "reset." Union workers are negotiating with management to protect jobs or secure severance packages amid these widespread reductions.

Retro GamerPositive

Doom legend John Romero says the FPS game's 20 million shareware players "were not 'pirates' by default" and "history is messier than 'pirates killed the companies'"

Legendary Doom designer John Romero disputes the notion that video game piracy destroyed companies in the 1990s. He argues that Doom's shareware model, where the first episode was freely distributed, means many of its 20 million players were not 'pirates' by default. Romero suggests that while piracy did cost money, it wasn't the sole reason for the decline of certain studios, and that the messy history of game distribution is more complex than a simple 'pirates killed companies' narrative.

Shack NewsNeutral

Weekend PC Download Deals for June 26: Steam Summer Sale and friends

Multiple PC gaming storefronts, including Steam, GOG.com, and Epic Games Store, are hosting major summer sales with thousands of deals. Notable discounts are available on titles like Call of Duty: Black Ops 7, DOOM: The Dark Ages, and Cyberpunk 2077 Ultimate Edition. Some platforms also offer free titles or additional discounts for subscribers.

FZ.seNeutral

Quake 30 år senare: En X-exposé

Thirty years after its release, Quake is being discussed by original developer Sandy Petersen and programmer John Carmack. Petersen reflects on the immense personal cost to the id Software team, leading to key departures, while Carmack takes responsibility for the game's technical ambition and the toll it took. Both acknowledge Quake's iconic status despite the challenges.

PC GamerVery positive

I've played countless Doom engine games, so believe me when I say this one that combines the FPS with JRPG combat…

End of Starchild, a free standalone game built on the Doom engine by Em Essex, is a highly stylish and fast-paced bullet hell shooter with a surprising JRPG component. The game features distinct levels, a unique save system, and a hidden second game called Sonata, offering significant depth beyond its initial six levels. Despite its challenging nature, it is recommended for its layered design and innovative blend of genres.