Dragon Age
News, coverage and analysis tracking Dragon Age across the outlets.
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Diablo 5 doesn't have towns or safe zones because you're the safe zone now, buddy: "You and your band of…
Diablo 5 will feature a unique approach to safety zones, with players and their traveling caravan serving as the primary safe havens in a fallen world. Executive producer Matt Zitterman explained that this design choice aligns with the narrative and the game's return to randomized dungeons. The caravan will grow with survivors, becoming a hub for merchants, crafters, and companions, offering deeper storytelling opportunities.
Everything we've gleaned about Diablo 5 since its BlizzCon 2026 reveal - a game that appears to be much more than Diablo 4.5
Blizzard Entertainment has revealed details for Diablo 5, scheduled for a spring 2029 release, indicating it will be a significant departure from Diablo 4. Set a century after Diablo 4, the game features a world fully conquered by Diablo, a more compact, procedurally generated landscape, and a focus on story-driven RPG elements with companions serving as vendors. The game will reintroduce features like Runewords and gear sets inspired by Diablo 2, and aims to offer more classes at launch than previous titles.
Diablo 5's narrative lead is a BioWare vet who says the new caravan system gives the ARPG the "best elements of traditional RPGs" like Dragon Age and Baldur's Gate
Diablo 5 will feature a new caravan system instead of traditional towns, inspired by BioWare veteran Jennifer Hepler's experience with games like Dragon Age and Baldur's Gate. Hepler, Diablo 5's narrative director, stated this system brings traditional RPG elements to the ARPG formula, allowing interaction with followers who have personalities.
Former Dragon Age lead says Baldur's Gate 3 studio Larian is taking a "risk" by making Divinity right after its 2023 RPG hit, but he applauds the devs for it
Former BioWare producer Mark Darrah believes Larian Studios is taking a calculated risk by focusing on a new Divinity game immediately after the success of Baldur's Gate 3. He applauds Larian's strategy of focusing on one project at a time, contrasting it with BioWare's past issues of juggling multiple series.
Will the next Mass Effect actually release under EA's new owners? 'I'll believe it when I see it,' says former EA manager turned Newzoo analyst
Following Electronic Arts' acquisition by a consortium including Saudi Arabia's Public Investment Fund, industry analyst Emmanuel Rosier expressed uncertainty about the future of the company's less prominent intellectual properties and studios like BioWare. Rosier suggests that EA might sell off dormant IPs such as Ultima and Wing Commander or focus heavily on sports titles and esports due to regional interests.
Poll: Do you turn your PC off at night?
This article discusses the common debate among PC gamers about whether to turn off their computers at night or leave them on. It explores arguments related to component wear, electricity usage, and personal habits, referencing opinions from PC Gamer staff.
These Mass Effect veterans are carrying the RPG's "principles" into a new game that sounds like Dispatch…
Studio Reset, founded by three former BioWare developers, is developing a new narrative-driven adventure game called The Eventide. The game features a contemporary Canadian setting with "neon noir" detective vibes and a watercolor art style, drawing inspiration from The X-Files. Players will manage a team of paranormal detectives, assigning them to cases based on their unique perspectives and expertise, a system designed to carry forward BioWare's principles of character and world-building.
"If I was buying BioWare, I would want everything": Former Dragon Age lead thinks "there are several ways" the developer survives EA's $55 billion buyout, but none are pretty
Former BioWare executive Mark Darrah discusses potential scenarios for the studio's survival following Electronic Arts' acquisition by the Public Investment Fund, Silver Lake, and Affinity Partners. He suggests that BioWare might be sold off with its IPs and technology, or its IPs could be sold individually, though he expresses concern about the overall impact on the developer and its catalog.
The US government is hiring gamers as air traffic controllers, with "historic" results
The US government's campaign to recruit gamers as air traffic controllers has been highly successful, meeting 94% of its hiring goal and achieving the fastest recruitment target completion ever. US Transportation Secretary Sean Duffy highlighted that gamers possess valuable skills like problem-solving and spatial awareness, leading to historic hiring numbers and strong performance from new recruits.
EA selling BioWare and Mass Effect would be the best news ever - Reader's Feature
A reader expresses concern over Electronic Arts' financial situation and its potential impact on BioWare and the Mass Effect franchise. The author suggests that EA selling BioWare would be beneficial, allowing the studio to regain independence and potentially revive the Mass Effect series, which they believe is unlikely to continue under EA's current management due to financial pressures.
Ex Dragon Age boss warns devs against listening to player feedback for solutions: "They're not…
Former Dragon Age producer Mark Darrah advises game developers to listen to player feedback but cautions against using it to find solutions, as players often identify problems without understanding the underlying issues or representing the entire community. He emphasizes the importance of developers maintaining their creative vision while gathering diverse data sources, including community input, playtesting, and telemetry, to guide development effectively.
EA has officially been sold to Saudi Arabia's Public Investment Fund
Electronic Arts (EA) has been acquired by Saudi Arabia's Public Investment Fund (PIF) in a leveraged buyout valued at approximately $55 billion. The deal, which also includes investment firms Silver Lake and Affinity Partners, marks EA's return to private ownership after 36 years. CEO Andrew Wilson addressed staff, emphasizing continued innovation and the importance of interactive entertainment, while concerns remain about potential layoffs and the use of AI.
EA have gone private, as Saudi Arabia and Jared Kushner's investment groups complete their $55 billion acquisition
Electronic Arts (EA), publisher of franchises like EA Sports FC, Battlefield, The Sims, Mass Effect, and Dragon Age, has been acquired by Saudi Arabia's Public Investment Fund, equity firm Silver Lake, and Jared Kushner's Affinity Partners for $55 billion, making it a private company. The deal has raised concerns among unionized workers regarding potential layoffs and among LGBTQIA+ players about the future of diversity in EA's games, though some developers have expressed commitment to maintaining inclusivity.
EA and games like The Sims, Dragon Age, and Battlefield are now officially owned by Saudi Arabia and private equity as…
Electronic Arts has officially been acquired by a consortium including Saudi Arabia's Public Investment Fund, Silver Lake, and Affinity Partners for $55 billion, making it a private company. CEO Andrew Wilson stated the move will allow for bold investment and innovation. Concerns have been raised regarding potential censorship of IPs like The Sims and Dragon Age, as well as national security risks due to foreign ownership.
An All-Digital Future Isn’t The Only Threat To Video Game Preservation
Dragon Age creator Mark Darrah explains that remasters of the first three Dragon Age games are unlikely due to a lack of developers familiar with BioWare's proprietary Aurora engine. This contrasts with the Mass Effect Legendary Edition, which benefited from using the more common Unreal Engine. Darrah also reveals his past plans for a "Champion's Edition" trilogy, which were hampered by studio layoffs and internal disagreements at BioWare.
If you bounced off Baldur's Gate 3: now is the time to try again
This article discusses the author's initial negative experience with Baldur's Gate 3, citing its complexity and D&D jargon. After a second playthrough, influenced by watching cast members play D&D, the author found a deeper appreciation for the game's freedom, character depth, and its impact on popular culture and video game acting.
Dragon Age's former producer had envisioned a 'Champions Edition' equivalent to Mass Effect's Legendary Edition, but he doesn't think it will happen anymore: 'There are basically no companies that could help you'
Former Dragon Age producer Mark Darrah believes a "Champion's Edition" remaster for the Dragon Age series is unlikely due to technical challenges. Unlike the Mass Effect Legendary Edition, which benefited from using the consistent Unreal Engine, the Dragon Age games were built on different, now poorly understood, proprietary engines. Darrah suggests that EA's reluctance to form new teams for such projects further diminishes the possibility of a remaster.
Another BioWare veteran steps forth to say a Dragon Age remaster isn't impossible, but that doesn't mean it will happen: "In no means a trivial exercise"
BioWare co-founder Trent Oster believes that remastering the original Dragon Age games is possible, though it would be a complex undertaking. However, Mark Darrah, who co-directed Dragon Age: Origins, expressed skepticism, citing a lack of current BioWare staff familiar with the old engine and publisher Electronic Arts' tendency to keep IPs dormant.
BioWare's Former Dragon Age Boss Says a Mass Effect-Style Remaster Trilogy Is Pretty Much Impossible
A former BioWare executive stated that a Mass Effect-style remaster trilogy for the original Dragon Age games is practically impossible. The executive cited technical challenges as the primary reason why such a project would be unfeasible.
"Basically no one at BioWare" knows how Dragon Age works anymore, says studio veteran, so don't expect a remaster like Mass Effect's even if one would sell "super well"
Former BioWare director Mark Darrah stated that a remaster of the original Dragon Age trilogy is unlikely due to significant technical challenges and a lack of studio expertise with the older engines. Unlike the Mass Effect trilogy, which used Unreal Engine, the Dragon Age games utilize outdated proprietary engines that few at BioWare understand anymore. Despite potential sales success, especially after the popularity of Baldur's Gate 3, the development hurdles and the underwhelming performance of Dragon Age: The Veilguard make such a project improbable.