"What if Larian had shut down after Divine Divinity?": Star Trek Online exec scorns publishers who close teams like BioWare in favour of "AAA veteran" start-ups and AI "magic beans"
Star Trek Online executive producer Thomas Marrone criticizes the industry practice of shutting down established development teams in favor of new studios led by "AAA veterans" or relying on emerging technologies like AI. He argues this approach is irresponsible and self-sabotaging, highlighting that successful studios like Larian and Blizzard often achieve breakthroughs after multiple titles and years of team collaboration. Marrone suggests that publishers prioritizing short-term financial gains should exit game development entirely.
- Entities
- Company: Arrowhead Game Studios
- Company: Electronic Arts
- Game: Star Trek Online
- Company: Hello Games
- Company: Microsoft
- Game: Heartopia
- Company: Blizzard Entertainment
- Topic: Publishing
- Game: Mass Effect 2
- Topic: Artificial Intelligence
- Game: No Man's Sky
- Company: Team Cherry
- Game: Divine Divinity
- Person: Thomas Marrone
- Topic: Layoffs
- Company: Arc Games
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