Dragon Age: The Veilguard
News, coverage and analysis tracking Dragon Age: The Veilguard across the outlets.
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Mass Effect's Amazon series is reportedly continuing after BioWare shutdown, which'll make an uncomfortable…
Despite the shutdown of BioWare, the Mass Effect Amazon Prime Video series is reportedly continuing and will be set after the original trilogy. The article criticizes Electronic Arts' management of BioWare, citing the cancellation of the next Mass Effect game and the middling reception of Dragon Age: The Veilguard as examples of the publisher's mismanagement.
BG3's Swen Vincke's response to BioWare's closure breaks my heart. "BioWare won't show up anymore when discussing upcoming RPGs."
Electronic Arts has confirmed the closure of BioWare, the acclaimed studio behind Dragon Age and Mass Effect, resulting in approximately 400 layoffs. This decision, attributed partly to the commercial performance of Dragon Age: The Veilguard, has been met with widespread shock and sadness across the industry, with figures like Larian CEO Swen Vincke expressing deep regret over the loss of a pioneering RPG developer.
Bioware Shut Down by EA With 400 More Jobs Cut
Electronic Arts is shutting down BioWare and cutting approximately 400 jobs as part of a cost-cutting measure, also canceling the next Mass Effect game. The company cited a need to align talent and investments for long-term growth, with the closure of BioWare potentially linked to recent financial pressures and past game performance.
Mass Effect 5 was aiming to offer a "level of autonomy and choice" that could vault it into orbit with Larian and CD Projekt's top RPGs, former dev says post-cancellation
Former BioWare developers have shared insights into the canceled Mass Effect 5, revealing ambitions for unprecedented player autonomy and choice that aimed to rival titles like Baldur's Gate 3 and Cyberpunk 2077. The closure of BioWare and the cancellation of the game have led to significant job losses and disappointment among fans and developers alike.
"Development on the next Mass Effect is ending": EA is shutting down RPG veteran Bioware "to align talent and investments where we see the greatest opportunities for players and long-term growth"
Bioware, the veteran RPG studio behind Mass Effect and Dragon Age, is shutting down after over 30 years, with development on the next Mass Effect project also ending. Electronic Arts cited a need to align talent and investments for long-term growth, leading to 400 layoffs across EA, including 50 at Bioware. This closure follows concerns about the high cost and long production times of Bioware's large-scale games and comes after EA's recent leveraged buyout.
The next Mass Effect would have had 'a level of autonomy and choice that no other game has been able to…
A former cinematic supervisor at BioWare, Tony de Waal, has spoken about the ambitious plans for the now-canceled Mass Effect 4, which aimed for unprecedented player autonomy. The studio's closure, part of a restructuring at EA following its acquisition by Saudi Arabia's PIF, has led to layoffs and a shift towards live service games, leaving many talented developers seeking new employment.
BioWare is Shutting Down, Ending Development on Next Mass Effect
Electronic Arts has officially confirmed the closure of BioWare, with early development on the next Mass Effect game ceasing. The studio, known for its influential RPGs, has faced a string of underperforming titles including Mass Effect: Andromeda and Anthem, and a mixed reception for Dragon Age: The Veilguard. Despite its legacy, the future of its IPs like Mass Effect and Dragon Age remains uncertain.
BioWare shut down and new Mass Effect cancelled two months after EA sale
Legendary RPG developer BioWare is closing down, and early development on the next Mass Effect project has been cancelled, following Electronic Arts' sale to private investors. The closure results in approximately 50 layoffs at BioWare and 400 across EA, attributed to the significant debt incurred from the acquisition. This move marks the end of an era for a studio known for narrative-driven titles like Baldur's Gate and Star Wars: Knights Of The Old Republic.
EA’s New Mass Effect Game Is Being Canceled for a Heartbreaking Reason
Electronic Arts is shutting down its BioWare studio and cutting 400 jobs as part of a cost-reduction strategy, leading to the cancellation of the next Mass Effect game. This move, affecting 50 BioWare employees, comes after previous underperforming titles like Mass Effect: Andromeda and Anthem, and a recent sales shortfall for Dragon Age: The Veilguard. EA is also canceling The Sims' Project Lotus, shifting focus to Project Evergreen, while continuing support for franchises like Apex Legends and Battlefield.
EA lägger ner Bioware och skrotar nästa Mass Effect
Electronic Arts is closing BioWare, the studio behind Mass Effect and Dragon Age, resulting in approximately 400 job losses. Development on the next Mass Effect title has been canceled, and the Edmonton office will be shut down. EA will instead focus resources on its successful live service games like Battlefield and Apex Legends, as well as upcoming titles like Marvel's Iron Man and the next Star Wars Jedi game.
EA closes Mass Effect, Dragon Age creator BioWare after 30 years of game development
Electronic Arts has announced the closure of BioWare, the acclaimed studio behind Mass Effect and Dragon Age, after 30 years of development. The closure is accompanied by significant layoffs across EA, including 50 employees at BioWare working on a new Mass Effect title, which has now been canceled. This decision follows a recent acquisition of EA and a strategic review of the company's portfolio.
Electronic Arts (EA) to close BioWare & lay off 400 employees
Electronic Arts is shutting down BioWare, the studio behind Mass Effect and Dragon Age, resulting in the cancellation of the next Mass Effect game and the layoff of approximately 400 employees. While Dragon Age: The Veilguard received a mixed review, the closure is a significant event for the company and its staff.
CD Projekt is in "a really dangerous place", says Anthem's executive producer, pointing to ballooning costs of making games of that scope and quality
Former Bioware executive producer Mark Darrah warns that the triple-A game industry is in a 'dangerous place' due to ballooning development costs and hyper-specialization, predicting a market bifurcation. He highlights how massive teams and extended development cycles, exemplified by Grand Theft Auto VI's delays, increase financial risks, potentially leading to more studios adopting smaller, focused models with significant outsourcing, like Sandfall Interactive.
Dragon Age: The Veilguard failed because EA demanded yearly releases from BioWare and pushed senior devs to Anthem, says…
Former BioWare lead Mark Darrah attributes the commercial failure of Dragon Age: The Veilguard to Electronic Arts' demand for yearly releases and the strain placed on senior developers by projects like Anthem. Darrah explained that constant deadline shifts and a lack of long-term project oversight prevented the team from adequately developing the game, leading to its muted reception.
Weekend PC Download Deals for Oct. 2: Steam Autumn Sale and friends
The annual Steam Autumn Sale has begun, offering discounts on a wide range of PC games, including recent releases and older titles. Several other digital storefronts like GOG.com, Epic Games Store, and Fanatical are also hosting their own autumn sales, providing various deals and free games.
Former Dragon Age executive producer Mark Darrah explains what he'd change about each game: 'It's kind of…
Former Dragon Age executive producer Mark Darrah shared his thoughts on what he would change about each game in the series. He suggested reducing or cutting the dream sequence in Dragon Age: Origins, addressing the forced conflict in Dragon Age 2, and streamlining the open-world bloat in Dragon Age: Inquisition. For the upcoming Dragon Age: Veilguard, he proposed adding the Keep.
Should action games let us skip the action?
Rebel Wolves is considering adding an easier difficulty to The Blood of Dawnwalker, potentially including a combat skip option, following player requests. This move towards greater accessibility is explored through examples like South of Midnight and Dragon Age: The Veilguard, with the article questioning if combat skip is becoming a new standard for narrative-heavy games.
Microsoft file patent for a machine learning system that would "train" itself on your playtime to work out when you'll be least annoyed by in-game ads
Microsoft has filed a patent for a machine learning system designed to optimize in-game advertising delivery. The system aims to analyze player behavior and game state to serve ads during moments least likely to disrupt the user experience, potentially using a credit system to manage ad frequency. This development is seen as a potentially intrusive step in game monetization, contrasting with current practices like ad billboards.
Ex-BioWare designer says doom and gloom about the next Mass Effect is overstated: 'I think that they can do…
Former BioWare designer Armando Troisi believes skepticism surrounding the next Mass Effect game is overstated, asserting that the studio excels at single-player, narrative-driven RPGs when left to their own devices. He suggests that the studio needs to return to its core formula, free from the pressures of live-service development and external stakeholders, to recapture its former glory.
BioWare doesn't need advice for Mass Effect 4, says veteran designer, as long as "people get out of the way"
Veteran designer Armando Troisi believes BioWare's current team, which includes many original developers, doesn't need outside advice for the next Mass Effect game. He emphasizes that allowing the creators to work without interference is key to producing the magic they are known for, particularly in single-player, narrative-driven RPGs.