Dragon Age: The Veilguard
News, coverage and analysis tracking Dragon Age: The Veilguard across the outlets.
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'Morale has been terrible' at EA, workers claim, saying that AI mandates and mismanagement have left the company 'a cold dead place that's slowly decaying as leadership pilfers every last cent'
Employees at Electronic Arts have reported extremely low morale, citing mismanagement, mandates to work on unsuccessful live service games, and the push towards generative AI. Sources claim leadership is detached, with executive pay remaining high while development teams face layoffs and difficult working conditions. The article highlights specific issues at BioWare and the perceived disconnect between executive decisions and the reality on the ground.
Games Inbox: What is the best game of 2026 that’s not GTA 6?
This collection of reader letters discusses potential Game of the Year contenders for 2026, the possibility of Grand Theft Auto 6 having a troubled launch, and concerns about AI's impact on game development. Readers also debate Resident Evil's narrative consistency and the underutilization of Jill Valentine, while expressing a desire for improved Zelda remakes.
Mass Effect Universe sägs ha hämtat inspiration från Hitman
Details have emerged about the cancelled Mass Effect Universe, which was set 600 years after the original trilogy and featured a cold war between three factions. The player character was customizable and inspired by action heroes, with gameplay that allowed for more strategic approaches akin to Hitman. Despite BioWare stating the project was in early development, information suggests it was further along than believed, though development was hampered by the need to assist with Dragon Age: The Veilguard.
The Fall of Mass Effect – Where Did It All Go Wrong?
This article analyzes the decline of the Mass Effect franchise, attributing its downfall to BioWare's closure and Electronic Arts' business interests overriding creative vision. Despite the success of the Legendary Edition and promising early development on a new title, the project was ultimately cancelled, leaving the future of the series uncertain.
Mass Effect 5 would have let players generate alternate timelines based on their choices in previous games, according to…
Details have emerged about BioWare's cancelled Mass Effect 5, which would have featured a sophisticated system for importing player choices from the original trilogy to generate alternate timelines. Franchise Technical Director Romain Toutain explained that the game, initially codenamed Mass Effect Universe, aimed to give players "absolute autonomy" by dynamically solving logical equations based on player decisions. The ambitious plans for handling player choice and its consequences have led to disappointment over the game's cancellation.
Weekend PC Download Deals for Oct. 23: Epic Games Halloween Sale
This weekend's PC gaming deals feature a variety of Halloween sales from major digital storefronts including the Epic Games Store, Steam, Green Man Gaming, GOG.com, and Fanatical. Discounts are available on numerous titles, with special bundles and free games also highlighted across platforms like Amazon Luna.
Mass Effect 5 was set in a 'galactic Cold War,' new leak claims, and all 3 endings were wrapped into 1
A leaked concept trailer and subsequent details from a former Mass Effect community council member suggest the canceled Mass Effect 5 was set 600 years after the Reaper War and featured a 'galactic Cold War' between three major factions. The game would have allowed players to customize an N7 agent and incorporate elements from all previous Mass Effect endings, with Liara returning as a powerful Asari Matriarch. The article expresses disappointment over the cancellation of what appeared to be a promising title from BioWare.
BioWare's end is a tragically familiar tale | Opinion
This opinion piece laments the decline and effective closure of BioWare, attributing its downfall to over a decade of mismanagement by Electronic Arts and the broader industry trend of chasing live service models. The author highlights the contrast between BioWare's past successes and its recent failures, arguing that private equity buyouts exacerbate these issues by prioritizing cost-cutting over creative stability.
Cancelling Mass Effect And Closing BioWare Was An Obvious Thing For EA To Do, Experts Say
Electronic Arts has confirmed the closure of BioWare and the cancellation of its upcoming Mass Effect game. Analysts suggest this drastic measure was predictable due to EA's significant debt following a leveraged buyout by Saudi Arabia's PIF, Silver Lake, and Affinity. The studio's recent commercial disappointments, including Dragon Age: The Veilguard, Mass Effect: Andromeda, and Anthem, contributed to the decision.
Mass Effect 5 lead says outpouring of support following BioWare closure "means so much to us," but is looking on the bright side: "At least I don't have to call in sick when GTA 6 comes out"
Following the closure of BioWare and cancellation of Mass Effect 5, project director Mike Gamble thanked fans for their support and vouched for his team's talent. He also made a humorous remark about not having to call in sick when Grand Theft Auto 6 releases. The article also briefly mentions a leaked trailer for Mass Effect 5 and a defense of the Dragon Age: The Veilguard development team.
Games Inbox: Is the video games industry dying?
Multiple readers express concern over the current state of the video games industry, citing high development costs, studio closures, and a perceived decline in quality. There is a debate about whether the industry is truly dying, particularly in the West, with some readers finding solace in Nintendo's unique approach and the enduring appeal of physical media.
BioWare Is Finished – Where Did It All Go Wrong?
BioWare, a historically influential role-playing game studio, has officially closed down, with Electronic Arts restructuring the studio and laying off developers. The article reflects on the studio's past successes like Baldur's Gate and Star Wars: Knights of the Old Republic, while also acknowledging its recent failures with Anthem and Dragon Age: The Veilguard, attributing the decline to unsustainable development practices and EA's alleged mismanagement.
BioWare Veteran Defends Team Behind Dragon Age: The Veilguard Following Studio Closure
BioWare veteran James Ohlen defended the development team behind Dragon Age: The Veilguard, stating that most individuals had little influence on the game's criticized aspects. He also shared personal views on modern entertainment and political messaging. The article touches on the game's development history, including pivots between single-player and live-service models under EA's direction, and notes that while reviews were positive, player reception was mixed.
BioWare veteran goes to bat for Dragon Age The Veilguard's dev team, says most of them "had little or no say…
Former BioWare director James Ohlen has defended the development team behind Dragon Age: The Veilguard, stating that most had little input on the game's controversial elements. He also addressed criticism of modern entertainment and political messaging, emphasizing the complexity of individuals and the importance of respecting differing views.
EA Could Sell BioWare’s IP As It Looks To Tackle Its Massive Debt, Former Studio Boss Says
Former BioWare executive producer Mark Darrah suggested that Electronic Arts might sell off BioWare's intellectual property, including Mass Effect, Dragon Age, and Jade Empire, to help manage its $55 billion debt. This comes after EA announced the closure of BioWare and significant layoffs, leaving the future of these beloved franchises uncertain.
Ubisoft reportedly wasted 3 years turning Beyond Good & Evil 2 into a live-service Fortnite killer, but now it's a single-player-focused game with co-op
Ubisoft's Beyond Good & Evil 2 has reportedly undergone multiple significant shifts in development, transitioning from a live-service game inspired by Fortnite and Destiny to a single-player focused title with optional co-op. The game has allegedly been in pre-production for years, with its creative direction constantly changing, leading to uncertainty about its eventual release.
Farewell BioWare, you inspired so many of us, and you deserved so much better than this
BioWare, the acclaimed developer behind Mass Effect, Dragon Age, and Baldur's Gate, has been closed by Electronic Arts. The studio's closure follows a history of critical and commercial disappointments like Mass Effect: Andromeda and Anthem, despite its significant contributions to the RPG genre. The article laments the loss of a studio that shaped industry trends and created deeply emotional experiences for players.
Mass Effect 5 was "something special", dev says – it was BioWare's response to what Baldur's Gate 3 and Cyberpunk 2077 devs "were bringing to the table"
Former BioWare developers have shared insights into the canceled Mass Effect 5, describing it as a potentially "special" RPG that aimed to elevate player autonomy and choice. The team reportedly looked to Larian Studios' Baldur's Gate 3 and CD Projekt Red's Cyberpunk 2077 for inspiration. Despite the promising development, the project was ultimately scrapped, leading to disappointment among those involved and the wider gaming community.
'I believe we were making something special' — BioWare dev says the now-canceled Mass Effect 5 offered 'a level of autonomy and choice that no other game has been able to match'
Former BioWare cinematic supervisor Tony de Waal revealed that the canceled Mass Effect 5 was intended to offer unprecedented player autonomy and choice, inspired by titles like Baldur's Gate 3 and Cyberpunk 2077. De Waal, who was among the developers laid off after the project's cancellation and EA's restructuring, expressed sadness that fans would not see the game they were developing. He also shared insights into the challenging development of Dragon Age: The Veilguard.
Games industry mourns sudden BioWare closure - "Anyone who participated in this travesty should be ashamed"
The gaming industry is mourning the sudden closure of BioWare, a legendary RPG developer, with many former employees and industry peers sharing their sadness and reflecting on the studio's legacy. The closure, which follows significant layoffs across Electronic Arts studios including Respawn and Maxis, has drawn criticism towards EA and those involved in the decision, with many expressing anger that talented developers are left jobless.