Dragon Age
News, coverage and analysis tracking Dragon Age across the outlets.
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'Early on in the 2000s, we got enamored with consoles and I think certain games didn't make the leap right:' Star Wars Zero Company's director has a theory about why old school PC gaming genres are back with a vengeance
Greg Foertsch, director of Star Wars Zero Company, theorizes that the resurgence of PC gaming genres like RTS and turn-based tactics is due to a difficult transition to consoles in the early 2000s. He believes that as more games successfully adapt to new platforms and embrace camera tools, innovation in these complex genres will continue to grow.
Games Inbox: Will there be a Super Smash Bros. movie?
Readers discuss the possibility of a Super Smash Bros. movie following cameos in the Mario movie, and debate the rising costs of game development and the impact of review embargoes. Other topics include the narrative of Life Is Strange: Reunion and the mechanics of Crimson Desert.
The great RPG debate: Defined playable characters or blank slates?
This opinion piece from PC Gamer's RPG column debates the merits of pre-defined characters versus blank slates in role-playing games. It explores popular titles like Baldur's Gate 3, Mass Effect, and Disco Elysium to illustrate the strengths of each approach to player character design.
Have Gamers Become Too Comfortable With Sequels and Remakes?
The article discusses the increasing prevalence of sequels and remakes in the gaming industry, questioning if gamers have become too comfortable with familiar titles. While acknowledging that some sequels and remakes push innovation, the author notes a decline in the number of new intellectual properties being developed and risks taken by major publishers due to rising development costs and the desire for guaranteed audiences.
DSTARS RETURNS ON MARCH 27-28, 2026 WITH AWARDS AND INDUSTRY TALKS
DStars, an initiative celebrating the Italian video game development industry, will return on March 27-28, 2026, with online events including the DStars Awards 2026 and DStars Connects conference. The awards will recognize Italian studios and professionals, with five games nominated for Game of the Year. The conference will feature talks from industry figures, including Andre Garcia, who has worked on titles like Dragon Age and Assassin's Creed Unity.
Dragon Age 2 lead wanted players to have strong opinions about every character in the RPG: "If some people are ambivalent […] I guess I didn't really do my job"
David Gaider, lead writer for the first three Dragon Age games, aimed for players to have strong opinions about every character in Dragon Age 2. He stated that if players are ambivalent towards characters, he feels he has not done his job effectively. The article touches on the passionate fan reactions to Dragon Age 2's combat and story.
Dragon Age Lead Says Including World State Reactivity Felt Like It Was "Irrelevant Or Not Enough"
A Dragon Age lead developer expressed that incorporating world state reactivity into games felt insufficient or irrelevant. This sentiment follows the precedent set by Dragon Age 2, which carried player choices over between installments, raising questions about the value of such features.
Dragon Age Lead Says Including World State Reactivity Felt Like It Was ″Irrelevant Or Not Enough″
Tim Willits, chief creative officer at Saber Interactive, discussed the challenges of incorporating world state reactivity in Dragon Age, feeling it was ultimately insufficient. He also teased a highly desirable intellectual property he has previously declined to work on twice.
Dragon Age creator says he 'had to take out half' of the quests in Dragon Age 2 once he found out they only had 16 months to make it: 'BioWare as a team did not know how to make a small game'
Dragon Age 2's lead writer, Mike Laidlaw, revealed that the team had only 16 months to develop the game, forcing them to cut nearly half of the planned quests. He stated that BioWare as a team struggled with the concept of creating a smaller-scale game due to the tight deadline.
"It always feels like it's never enough" Dragon Age creator David Gaider explains the problem with world states and reactivity
Dragon Age creator David Gaider discusses the challenges of implementing player choice and reactivity across multiple games, citing Dragon Age II and Dragon Age: Inquisition as examples. He explains that while callbacks are appreciated, delivering entirely new plotlines based on past decisions is often unrealistic within game development constraints, unlike in novels or series like Mass Effect.
Tabletop gaming saved videogame RPGs
Tabletop gaming mechanics have significantly influenced the evolution of video game RPGs, leading to greater player agency and more creative combat systems. Games like Disco Elysium and Baldur's Gate 3 demonstrate this trend, offering deep role-playing experiences that owe a debt to tabletop origins. This approach is proving successful for both large and small studios, revitalizing the genre.
Electronic Arts Sold in $55 Billion Deal to PIF, Silver Lake, and Affinity Partners - New Game Network
Electronic Arts (EA) has confirmed a $55 billion all-cash acquisition by a consortium including Saudi Arabia's Public Investment Fund (PIF), Silver Lake, and Affinity Partners. The deal, expected to close in early fiscal year 2027, will take EA private, with shareholders receiving $210 per share. Andrew Wilson will continue as Chairman and CEO, with the investors planning significant expansion and innovation for the publisher.
What $55 Billion Buys: Everything Included In The EA Acquisition
Electronic Arts has been acquired for $55 billion by a consortium including Saudi Arabia's Public Investment Fund, Jared Kushner's Affinity Partners, and Silver Lake, officially closing on August 4, 2026. This deal takes EA private, adding $20 billion in debt and potentially altering the company's operations. The acquisition includes EA's numerous studios like DICE, Maxis, and Respawn Entertainment, as well as major franchises such as Battlefield, The Sims, Need for Speed, and EA Sports FC.
Dragon Age 3: Inquisition Announced
BioWare, a label of Electronic Arts, has announced Dragon Age 3: Inquisition, the next installment in the action role-playing franchise. Developed by BioWare Edmonton and Montreal, the game will utilize the Frostbite 2 engine and is slated for a late 2013 release. The team aims to deliver a deep RPG experience with meaningful choices and a large world, drawing on feedback from previous titles.
Dragon Age 3 Fans Heard (Nerdy News)
BioWare is seeking fan input on their official forums regarding the Dragon Age 3 game. Additionally, 343 Industries has released details for the Limited Edition Halo 4, and Nintendo is discontinuing the aqua blue Nintendo 3DS in Japan only. The news segment also touches on the MaKey MaKey Invention Kit and discusses game glitches.
Dragon Age 3 Features More Open World
BioWare is incorporating open-world elements into Dragon Age 3, drawing inspiration from titles like The Elder Scrolls V: Skyrim. The developers aim to combine innovations from Dragon Age 2 with player expectations for a more expansive experience, while also reintroducing character customization options absent in the previous installment.
Dragon Age 3 confirmed via job listings
BioWare has confirmed the development of Dragon Age 3 through job listings posted by Senior director of creative development Alistair McNally. This announcement comes two months after the release of Dragon Age 2 on Xbox 360, PlayStation 3, and PC. The studio is seeking environment artists for the upcoming title.